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Dark Age of Camelot Developer Chat 1

Check out this chat with the developers who discuss non-combat skills, weather, PvP, and discussion of pricing plans.

Dark Age of Camelot Dev Chat - Logged by Donnie Temean
Hosted by http://camelot.stratics.com/

Q: *Aloran* How do you plan to avoid "camping" for experience or loot to avoid problems that are experienced in other MMOGs?

A: Camelot has an extensive questing system. Part of this is ensuring that a monster that drops a weapon/object as part of quest requires that the player perform ALL the steps of the quest before the monster drops the object. So, no one will be able to "camp" for an object unless they go through all quest steps first. And, players will be allowed to go on most quests only once.

Q: *Odiar* Game balance question: In the event of a dominant realm, will there be any active measures taken to help maintain realm balances? Or do you maintain that having 2 realms attacking the realm with all the relics will be enough to balance things out on its own?

A: Actually, we were just discussing this today. We're going to set things up so that relics from other realms are in keeps closer to the enemy Port Towns, which will make it fr more difficult to defend. Add in the need to split their defense between all the possible locations, and it would become nearly impossible for a single Realm to dominate in that way for long.

Q: *Elden* System Requirements? what are they, i have a voodoo 2 right now and cant beta test, will i have to upgrade or will the requirements change

A: Minimum system requirements will be a P2 / Celeron 350 or 400 with a Voodoo 3 or TNT card, the more memory the better. Voodoo 2's just can't handle everything we want to do.

Q: *Sylune* How death will be Handled, will it be more innovative than the usual exp loss system?

A: We're still thinking about new ways to do this. We want to make death something to be avoided, but not so crippling that it makes you want to stop playing the game. We're experimenting with a combination of (minimal) experience point loss combined with constitution point loss, but let you earn both back in different ways.

Q: *Solrac* will there be MORE weapons?

A: Yes, there are definitely going to be more weapons. I've got about 8 or 9 historical weapons I'd like to se in, and we're going to have some "Fantasy" weapons with no historical equivalent. In addition to that, we're looking into some tricks with texturing to make weapons that really *look* magical.

Q: *Solrac* will there be music in the game and ... will enemies have different sounds than they do now?

A: Yeah, the sounds that are in the game right now were done by me -- they are just placeholders and will be replaced with professionally done sounds as soon as tomorrow (hopefully). We also have contracted with a professional music studio to do custom soundtracks. We have a programmer experimenting with 3D sound right now, so hopefully we'll have that in as well.

Q: *MikeD* Matt mentioned realm-capturable fortresses in the frontier on camelotvault. Any chance of these captures having effects beyond NPC spawns in the fortress, for example economic enhancements or item scarcity/surplus?

A: Well, taking control of enemy outposts is going to be one of the most rewarding things to do, in terms of loot, and a major source of the high-level materials. In addition to that, many desirable materials will come from only one or two dungeons, which may not be in your Frontier. It's a strategic metagame layered over the top of the day-to-day wars. Initially it will spawn guards/merchants of the Realm it is located in. However, when another Realm's players have killed all the NPC guards and merchants and PC players guarding it, the fortress will start spawning merchants/guards of the conquring realm, and the flag flying from the top of the fortress will be that of the conquering realm.

Q: *Headhunter* I was wondering if they are going to have geocentric servers..or servers located in various locations?

A: This is another question that will have to be answered when we find a publisher. However, we have been talking with entertainment companies all over the world and may well end up hosting different versions in different countries.

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