Dark Age of Camelot
This promising upcoming online role-playing game fuses traditional European mythology with tactical team-based combat. Enter the Dark Age of Camelot.
Dark Age of Camelot
Developer: Mythic Entertainment
Publisher: Mythic Entertainment
Release date: Fall 2001
By Andrew Park
Mythic Entertainment's Dark Age of Camelot is a fantasy-themed online role-playing game that pits elvish enchanters against dwarven berserkers and noble paladins. But it won't be based on generic high-fantasy archetypes. Instead, it draws upon traditional Celtic, British, and Norse mythologies. And instead of taking place in a completely fabricated world, Dark Age of Camelot will take place in a realm based on the northwestern Europe of Arthurian legend.
Dark Age of Camelot begins shortly after the fall of King Arthur and the dissolution of the Round Table. The three lands of the realm - Albion, land of the Britons; Hibernia, land of the Celts; and Midgard, land of the Norse - are thrown into turmoil without King Arthur's unifying rule. Without the guidance of a leader, the inhabitants of the realm find new conflict in their own lands. Roads that were once safe to travel are now patrolled by bandits, and fields that were once used to grow crops now lie in ruin from the raids of the strange new monsters that have begun to plague the countryside. The people of the three nations have come to realize that in such chaotic times, even greater things are at stake, namely each country's precious magical relics - the source of each nation's power. Above all else, these must to be kept safe from thieves and spies. And the realm must be unified again - through conquest. Fearless adventurers now prepare themselves to scour their own lands of beasts and brigands in preparation for a much larger task - assembling raiding parties to invade enemy lands, destroy their enemies in combat, and capture enemy relics.
In the game, you'll be able to create characters of both human and completely nonhuman stock. When creating your character, you'll be able to choose from four different races in each of the three realms, for a total of 12 choices in all. Albion, Arthur's kingdom, is home to four different breeds of human: the well-rounded human Britons; the tall and powerful Highlanders; the swift and clever Saracens (who migrated to Albion generations ago in service of Arthur); and the mystical Avalonians, who are said to possess the power of Avalon's ancient magic. In contrast, the Celts of Hibernia don't live in highly civilized cities and towns, as they prefer to be closer to nature. Hibernia is home to Celtic humans; the gigantic Firbolg race; the swift and cunning Lurikeen humanoids; and the Elves, which are equally proficient in the use of arms and magic - both the magic of nature practiced by the Hibernian Druids and the ancient arcane magic of their elven forefathers. Finally, the Norse of Midgard are a rugged people, divided by the rocky land and their own inherently warlike nature. The Norse consist of the human Norsemen (and Norsewomen); the stout Dwarves, the hulking Trolls, and the small but swift Kobolds - a diverse group whose members are generally as suited to combat as they are to magic, which they derive either from the gods of Valhalla or from more primitive shamanistic rituals.
Next: Read all about character classes and more
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- GameSpot Score9.1Editors' Choice
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- Mythic Entertainment
- Fantasy Online...
- Release: Sep 1, 2001 »
- ESRB: Teen
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