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ArchLord Developer Diary #1 - The Lore

The developers of ArchLord explain the history of the land and races that feature in the game.

ArchLord, the massively multiplayer game from developers NHN, takes place in the fantasy realm of Chantra. The game is scheduled for release in Europe and North America this autumn, and promises a top-level game aim of becoming the ultimate ruler--or ArchLord--of the world. The game promises player-versus-player combat on a massive scale, as well as the normal gameplay you'd expect from an MMORPG. The land of Chantra and the human, orc, and moon elf races available in the game have a long history--as the developers explain in this three-part lore of the land and races.

A Brief History of the Chantra Continent

NHN Corporation

1. History

1.1. 7 BD (Before Dulan)--Beginning of Written History

Long ago, the Elementals infused their power into the very stones of the continent of Chantra, creating a land of magic and mystery whispered about in legends around the world. The most seductive story was that five of the gemstones--Archons--bestowed unimaginable power upon their bearer. Adventurers from many lands sought to make this power their own--including humans and orcs from the western continent. But though they were in a new land, they brought their old racial hatreds with them.

Two heroes emerged in Chantra around the year 7 BD: the human warrior Nathan and the orc magician Walcure. Both set out on their own quest to find the Archons. Their paths crossed in the heat of the Windrill desert as they searched for ancient ruins. Their instinctive hatred gripped them and they launched into a fierce battle, magic against strength and steel, clashing for hours on end. But they were evenly matched, and finally they collapsed from exhaustion. Recognizing each other as formidable fighters, both worthy of respect, they shared their water and formed a lasting friendship.

Together they continued the quest for the Archons, finally finding the old ruins. The tumbled rock and broken roads of the ancient city were not entirely abandoned, however. Destiny had one final trial for them. As they explored the remains of the city they discovered a great hall. Wandering deep into it, they saw before them a throne richly decorated with carvings of warriors in fierce battle. As they stood there marveling, a man stepped from behind the throne. He was dressed in armour matching the carvings and raised a menacing sword. This was Salamander, the last remaining guardian of this once-amazing city. He was left by the ancients to defend their treasures to the end. He launched into a ferocious attack. It took the skill of both heroes to defeat the great Salamander.

As the mighty warrior fell, a huge door at the rear of the hall slid back to reveal two incredible weapons. Both carried an Archon, infused with primordial Elemental power. The sword held the Archon of Fire, and the staff held the Archon of Earth. Moving forward, each claimed one; Nathan chose the sword, and Walcure took the staff.

Their adventure finished, they knew it was time to return to their own people. As the battle brothers parted ways, they lifted a ring from the fallen Salamander and split it between them as a reminder of their shared journey and newfound allegiance to each other.

Nathan earned a reputation as a righteous warrior and built a great castle on Chantra called Manas. Walcure came to be called the greatest magician in all of orc history. Countless tales of their achievements were told for generations, and over time, even their weapons took on names of their own. Nathan's sword became known as Brumhart, while Walcure's staff acquired the name Gaiahon.

But the most important event of their lives would happen six years later.

1.2. 1 BD (Before Dulan)--Secret Conspiracy

One night, six years later, Nathan and Walcure were both awakened by an eerie sound--a wailing cry only they could hear. It seemed to come from their magical weapons. Mystified, they both travelled to Serend to consult Gracia, a wise archer of the Moon elves. They arrived at the same time, and Gracia knew why they had come. Her own bow, Evengarda, contained two Archons and was also wailing. She explained that a magician called Cyripus had gained an Archon of his own, and was calling the weapons--trying to unite all the powers of the Elementals in one person. Trying to become an ArchLord.

With all five Archons, Cyripus would be nearly invincible, and the three heroes knew that one person could not be trusted with such enormous powers. Nathan, Walcure, and Gracia banded together to find Cyripus and defeat him. At last they confronted him, and a battle ensued in the same ancient, desert ruins where Walcure and Nathan had gained their Archons. All three fought him tirelessly, but finally it was the Moon elf Gracia who took down Cyripus with her bow. It cost her a deep wound from his magic, but the heroes triumphed. They had no respect for the power-hungry magician, so they abandoned the body in the ruins, Gracia's arrows still piercing Cyripus' chest.

Afraid of being tempted by the power of five united Archons, the heroes decided to hide the one they gained from Cyripus. At the time, a great city named Dulan was being constructed, with a mighty castle at its heart. Together, the heroes buried the final Archon under the castle's foundation stone and sealed it with magic.

The secret of its resting place was never revealed, but Nathan had witnessed the full extent of the power of the Archon, and he became cautious of the Archon inside Brumhart. He asked the Noum to craft a magical scabbard, which would seal in the power of the sword as long as it was sheathed. From then on, he drew his weapon only when absolutely necessary, and strong cautions were handed down as the sword passed on through generations of his descendants.

1.3. Dulan 498--Birth of Ugdrasil

Another significant alliance between humans and orcs happened centuries after Nathan and Walcure died. The human Sylvia and the orc Urzark were two magicians who fell in love and lived together quietly in the small village of Serend. They had a son named Ugdrasil, meaning "star of the East". He was a very smart boy and very gifted with magic, but most people in Chantra disapproved of interbreeding between the races. So the only other person who knew about Ugdrasil was the family friend and great magician Kaliur. He was the guardian of Walcure's magic and had inherited the staff Gaiahon.

However, secrets can't be kept forever, and when Ugdrasil was 2 years old he was discovered by a corps of human knights led by a magician. They attacked the family. Sylvia had time to use her magic to hide Ugdrasil. Urzark magically summoned Kaliur to come to their aid. But when he arrived, both parents were already dead. He discovered where Ugdrasil was hidden and took the boy as his apprentice.

1.4. Dulan 500--Birth of Zian

By now Dulan had grown to be the main human city in Chantra and a hotbed of political intrigue. Leon of Manas was the descendant and heir of the great warrior Nathan. He carried Brumhart and was considered a promising new hero. His childhood friend and battle brother, Ernan, was just as ambitious, but far less honourable. He began to see Leon as a threat to his own ambitions, and attributed his success to the magical sword he wielded. He planned to ambush Leon the next time he was alone.

This soon happened, under tragic circumstances. Leon's wife died giving birth to Zian, a healthy baby boy who was the last of Leon's family. He took the baby with him on a journey through the Taas forest, and this is when Ernan chose to strike.

When Leon sensed the danger, he hid his tiny son in a basket under a bush and went to face his betrayer. He did not survive the battle. Ernan cared nothing about the boy. He took Brumhart and left the forest.

To his dismay, he found that the magic seal prevented him from even drawing the weapon--he was not a descendant of Nathan. In desperation, he travelled into the deep caves of the Noum, who had made the magical sheath, but they refused to break the seal. In his anger, Ernan threw Brumhart into a pool of molten lava within the caves.

Back in the Taas forest, an Elajin monk was travelling cautiously on foot. He heard a baby cry and discovered Zian hidden in the underbrush. The baby was playing with a signet ring bearing the crest of the Manas family. The monk, Kenneth, knew how dangerous Dulan had become, and guessed at the baby's fate. He took Zian home with him to the monastery. Zian grew up there, learning discipline and the art of the warrior.

Part two of the lore of ArchLord will be posted on August 21, 2006.

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12 Comments

  • frodobags

    Posted Aug 23, 2006 11:52 am PT

    Wrong Radiostyle. This game has over 2,500 quests. Why do you people come to these boards and lie? This game is hot.

  • radiostyle

    Posted Aug 21, 2006 3:09 pm PT

    You know? actually, Archlord sucks. NHN korea made this game and they released it last year. I played this game but there were so many problems. There were no any purpose to play(World of Warcraft has so many quests but this game has only a few quests.) and if you wanna get much money at this game, you should...just kill monster again and again. Anyway, this game couldn't success in Korea.

  • frodobags

    Posted Aug 16, 2006 3:34 pm PT

    Yessss when I'm Archlord I'm going to tax everyone to death, ride my fire breathing dragon and create havoc throughout the lands!!

  • roams

    Posted Aug 16, 2006 10:34 am PT

    If it works anything like WoW than whoever becomes ArchLord will be a handout sucking lowlife on well fair.

    It's true feudalism....
    I work and pay taxes in RL for my ArchLord to maintain his rule and empire...
    great...

    man they should really have servers for people who can show they're not living off the government.

  • avennela

    Posted Aug 16, 2006 5:26 am PT

    The races don't matter. It is the story that matters in an MMORPG. Elves, Humans, and Orcs are common races and have been established and is much easier to develop a game using these races than to create new races with new attributes and backgrounds. Anyways, I can't wait for this game to come out.

  • DaMooseOfDaApoc

    Posted Aug 15, 2006 11:18 am PT

    The plot...why is it always frikkin Orcs, Humans, And elfs? get original! Jeez!about 99.9 % of MMos have- big surprise- Elfs, Humans, and Orcs! get your own races, ArchLord!

  • frodobags

    Posted Aug 15, 2006 7:38 am PT

    This game has potential! I have seen some amazing clips of some of the boss battles...omg they are fantastic.

  • TraAus

    Posted Aug 14, 2006 11:27 pm PT

    Not saying its a bad game....... yet. I'll wait for a review on it first, but its gonna take more than mass scale battles and pvp to catch the eye of gamers. IMO complex MMO's are my favorite. Lets face it, anyone that plays MMO's need some sort of hardcore kind of personality. And if your playing an MMO odds are you'll want some complexity to help extend the life interest in the game weather your a casual or or a hardcore. So for now I give all developing games a chance first.

  • acu02151

    Posted Aug 14, 2006 7:01 pm PT

    well the game might be interesting but i doubt i'l play it, one MMORPG is more than enough for me.

  • sykonfc

    Posted Aug 14, 2006 3:28 pm PT

    Yeah because we all know you played it before. Moron.

  • robbieboyd11078

    Posted Aug 14, 2006 2:08 pm PT

    [This message was deleted at the request of a moderator or administrator]

  • robbieboyd11078

    Posted Aug 14, 2006 1:57 pm PT

    [This message was deleted at the request of the original poster]

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