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ArchLord Updated Impressions - New Worlds, New Races, Epic Characters

We take an updated look at this massively multiplayer game that will let one player rule the world.

Official Movie

Check out the human faction in ArchLord.

Fighting monsters, gaining treasures and experience levels, and adventuring with other players in a persistent world is all well and good for most online role-playing games, but there has generally been little to no world domination in them so far. That's where ArchLord, from developer NHN Corporation and publisher Codemasters, comes in. This colorful fantasy-themed game will let you and your loyal guild of trusted fellows lay siege to the greatest strongholds in the world, eventually defeat the realm's greatest guardian...and then become it.

We took an early look at this upcoming game, which takes place in the colorful fantasy realm of Chantra, a world held in balance by five elemental forces, and by the Renderware 3D graphics engine. The realm is home to three playable races--humans, orcs, and moon elves--which can join one of eight different subclasses that use either handheld weapons or various types of magical spells to aid them in battle. The game was previously launched in Asia last September and is being localized for European and North American release this year.

ArchLord will offer huge, open areas where powerful monsters exist to be hunted and defeated by parties of intrepid adventurers. You can expect to see wide-open environments populated by plenty of different monsters, some inspired by classical world mythology, and others created from scratch. The game, in its current, pre-beta state, offers what appears to be a fully stocked game interface, complete with hotkey shortcuts for your character's various abilities at the bottom of the screen, a compass in the top corner of the screen, and menus to access your character's statistics and inventory. Interestingly, among other things, your character will be able to carry magic potions that temporarily change your character into a specific type of monster, such as a six-armed, half-human, half-snake creature that can attack six times in a row and, more importantly, can use its appearance to infiltrate monster-filled areas where a regular orc or human adventurer would normally be attacked on sight.

Chantra's toughest challenges will be its strongholds, which will house powerful guardians that must be defeated before you take on the coveted mantle of world ruler. Each of the game's three races will have its own stronghold, populated with powerful guardians at every level who will oppose your quest to capture and hold each one. Once your guild of mighty characters who are at least level 60 or higher (the game will eventually have a topmost level cap of about level 100) seizes a stronghold, you'll control it, though other opportunistic guilds will have the ability to use nearby siege weaponry to try to take it back from you.

Large-scale player-versus-player combat will be a big part of ArchLord, since large guilds of high-level players will be absolutely essential in capturing the game's biggest prizes. Even though the game's three races will start out their careers in different areas (the rough-and-tumble orcs will begin their lives in an unspoiled natural wilderness, while the humans will live out their early days in and around huge and splendid cities), you'll be able to form guilds with characters from all three races.

Once your guilds have taken control of each race's primary stronghold, you'll be able to mount an attack on Chantra's final stronghold, where the ancient archon of Chantra resides. This mighty creature, a gigantic, fiery demon that could probably be a second cousin to the "balrog" demon from the first Lord of the Rings motion picture, dwells on the last level of this fortress and will wipe the floor with any solo level-60 character in just seconds flat. However, the first time this awesome foe is defeated, he'll eventually be replaced. By you. Or by whomever your guild civilly and democratically elects to the position of archlord.

New archlords will enjoy an uninterrupted reign of about three weeks' time, during which they can't be challenged for their throne. And although all players will be able to commission mounts they can ride (such as horses and other creatures, which can be caparisoned for war), only the archlord will be able to ride a humongous fire-breathing, flying dragon. In the meantime, in this new role, your character will increase in size considerably and will wear a suit of epic armor. In fact, Codemasters has apparently had a suit of real-world vanity armor created for the game, and it's sitting in the publisher's European offices, waiting to be claimed by the first player to win archlord status. In addition, as archlord, you'll be able to affect the world's weather patterns and rain death from above on rival guilds in the form of highly damaging meteor showers. And of course, your character will take up residence in Chantra's final citadel--but after your grace period of 21 days is up, it'll be open season on you and your crown.

While ArchLord's player-versus-environment gameplay will involve the kind of monster hunting and quest-taking you'd expect from most online role-playing games, its top-level game of becoming the most powerful being in the world is much more intriguing. The game is scheduled for launch in both Europe and North America later this year.

52 Comments

  • grim_reaper3

    Posted Sep 30, 2006 2:31 am PT

    When Archlord arrives to the stores WoW is doomed because this game will be the best MMORPG ever done until now it WILL ROCK

  • strider_black

    Posted Sep 15, 2006 2:55 am PT

    This game looks real pretty, but that's not enough to pull me in. I looks tooo much like Lineage for my taste, just prettier. I've played Lineage.......boooooring. Looked nice, but shallow as dirt. I'll use a friend as a guinea pig tester to see how this game is, before trying it myself.

  • kittencrusher

    Posted Aug 22, 2006 7:56 pm PT

    Codemasters payment scam alone is enough to drive away customers. It'll be a matter of haves and have nots. Sure you can play for a mere 9.99 a month. But there are higher packages with perks and apparently you can buy items. So, those willing to fork over hard cash will always have the upper hand no matter what.

    And I just tried beta this morning, without breaking NDA, I'll just simply say this: Save your money.

  • ieatsnake

    Posted Aug 21, 2006 9:29 am PT

    I feel like iv died and gone to heaven! THIS GAMES GONNA ROCK!

  • Preistg

    Posted Aug 10, 2006 8:52 am PT

    I was really thinking more of a Guild Wars killer or Lineage.

  • taahmus

    Posted Aug 5, 2006 2:23 am PT

    omg!! you get so long before you can be challenged..thats gonna suck. but it looks awesome..i can definitely see myself paying for this

  • murtadah

    Posted Aug 3, 2006 3:06 pm PT

    well to a few ppl the say a game like guild wars isnt about tactics i'd probably say tehre wrong cause i've played it for a few months now and sorting out builds and using certain combination of skills helps and since i've been playing it got to know about things like team builds and stuff and its never ending cause tehres always new builds coming up so in the tacticle sense guild wars definitly gets my vote as for this game well nothing is really confirmed from teh looks of it and with any other online game there will be bug fixes, addons and updates so no need to fix your minds on what you read at teh moment wait till you get a chance to try it and read more reviews about it. damn i talke alotXD lol

  • jburde

    Posted Jul 30, 2006 8:24 am PT

    This game sounds amazing, I can't wait!

  • hanhan88

    Posted Jul 29, 2006 7:26 pm PT

    interesting, no fun 4 casual players, mayb if its like D2 wit a nice amount of items, armor, weaponry n **** n good massive PvP battles, sure itd be nice to get then. but wit only that one ultimate goal then, that sux. id play wow, but i dont like to pay

  • WeeMan411

    Posted Jul 27, 2006 5:40 pm PT

    if theres no online fees im deffinatly getting this game. i probaboly wont have a chance against all those grinders who just play none stop, but sounds like a pretty cool game. decent graphics aswell unlike WoW. and the armour looks pretty cool. kinda looks like RF Online though, except with orcs humans and moon elfs instead of humans, those alien robots and the elf things.

    if the archlord is going to get powered up, how can anyone beat him/her though? that i really dont understand. cause surely whoever becomes the first archlord and gets the armour and the power ups etc. will surely be unbeatable by single challengers. would be fun to be able to manipulate the entire world its set in though.

  • HellsKing

    Posted Jul 25, 2006 1:56 am PT

    Those damn video's don't show any game play. I WANT MORE!!!

  • Koosey

    Posted Jul 22, 2006 6:06 pm PT

    I think it looks pretty amazing in it's current stage, and i hope it continues to get better.

  • Rogue0

    Posted Jul 21, 2006 9:41 pm PT

    cspark809, care to elaborate? You can tell me via a message if you don't want to discuss that here.

  • cspark809

    Posted Jul 21, 2006 6:28 pm PT

    I have played this game. lack of armor,weapons, jobs. It's boring game. The graphic and game play is very similar with Lineage 2.
    only thing good about this game was that it was 100% free and still 100% free. you don't even have to purchase the game.

  • RoterHund

    Posted Jul 21, 2006 8:16 am PT

    Lone Rex, what about guild wars?

  • LoneRex

    Posted Jul 21, 2006 4:56 am PT

    The Archlord thing is original, but the no life dudes will get that for sure, someone needs to put an end to these trivial MMOs! Like add a thing that depends on skill not time consuming. And something better than killing monsters all the time and doing quests.

  • Kingragnork

    Posted Jul 20, 2006 10:56 pm PT

    ..........wait I have something to say, and here it is..*takes a deep breath*.. okay, the only way I can really see this game being any bit of a success is if it is free, other than that, I can only imagine this being dominated by those crazy korean players, within a week upon release? Nothing really needs to kill WoW, WoW is a game for the casual players, and the newbs to MMO's. Which is fine, there's still plenty of room for growth amongst the MMO market. WoW's success is dependant upon the franchise of Warcraft, the company name Blizzard, and how it's casual simplistic gameplay appeals to the average gamer. If you want a MMO that will take skill, I think you should start looking into Vanguard:Saga of Heroes, from the developers of 1999's EverQuest. Huxley might be another game that will take skill, just depends on how it turns out, being a MMOFPS and all.

  • _Halo2buddy_

    Posted Jul 20, 2006 6:30 pm PT

    well the only thing im worried about is fees and only a few huge guilds taking control and never losing so its really not much fun but that sounds like it might not be a problem.

  • JMcCarv

    Posted Jul 20, 2006 4:15 pm PT

    This game has a lot of potential. It depends on how there going to utilise the "World Control" feature. It wouldnt really make sense for a person to play whos not going to want to give up their life. If the "Archlord" has amazing powers, how would he be beaten? Hopefully NHN will give us a bit more info soon.

  • a_ratchet_fan

    Posted Jul 20, 2006 2:22 pm PT

    I hope it's free like Guild Wars. Then I'd most certaintly buy it. Guild Wars rocks, by the way.

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