Aion: Tower of Eternity Q&A - Battles, Flight, and Balancing Aion for Western Audiences

Community manager Lani Blazier discusses flying, fighting, and how Aion: Tower of Eternity will cross borders as both a competitive Asian-style massively multiplayer game and a more Western-style quest-based game.

Massively multiplayer games used to be about creating a single character, repeatedly beating up goblins until you gained an experience level, and then going out to beat up slightly larger goblins in a huge, persistent world. They've grown and changed considerably in the past years. NCsoft's Aion will attempt to take massively multiplayer games straight up--to the sky. This unusual fantasy game will let you create a character from one of two races that, at a certain experience level, can sprout wings and fly. And at an even higher experience level, your character will be ready for the game's high-end competitive player-versus-player (PvP) battles. We sat down with community manager Lani Blazier for the details.

GameSpot: Give us an update on the game's development and localization. What's being worked on at present?

LB: Work on the game is progressing very well. Since Aion's gameplay mechanics were originally developed for a global appeal, we've been able to spend a lot of time focusing on significant localization. And by localization, I don't mean just the text--stories, culture, fables, and even inside cultural jokes all need to be considered and rewritten for the Western audience. It's for that reason we have a team of highly skilled published fantasy writers working on Aion's story. Effectively, they are culturalizing the game. We really want to make sure that Aion is relevant and meaningful to Western players, so it's important to us that we launch this game with localization that is on the same exceedingly high level of quality as the game itself.

GS: We understand that the actual combat system in Aion has been designed to be more engaging by letting characters juggle their opponents in the air, and also by including onscreen icons next to your character to initiate chain attacks (rather than requiring players to stop, look down at their keyboards, and hunt down another keyboard shortcut). What are some of the other changes that Aion makes to the kind of standard turn-based combat we expect from games like this? What do you hope the overall combat experience will be like?

LB: Certainly flight adds an entirely new dynamic to our combat system. For one thing, it isn't just a way to travel; it is very much a strategic and integral part of gameplay. You can also fight while flying, keeping in mind that there are a few factors that players will have to be very much aware of: flight time, speed, and the environment around you. There are both PvP and PvE skills that affect flight duration and speed--some skills will even knock you down from the sky.

We also wanted to reward those players that move around during combat, which is why we created the "positional combat system." If players move forward, points are added to their attack stats; backward [movement] adds to [their blocking ability], and moving from side to side adds to players' dodge points.

Flight and our positional combat system are just two examples of the mechanics we have in place to make combat a really fun and exciting part of the game.

GS: To what extent is the game being rebalanced and retuned for a North American launch? The original version of the game was released to an audience that might be more used to a steep experience-level curve where players need to sink many hours into the game to get ahead. How is the game being returned? Are fights shorter? Gentler level curve? Lower level requirements?

LB: The core gameplay itself has not been rebalanced for the Western audience, mainly because there was no need to. From the drawing board, Aion was designed to appeal to a global audience--the development team looked closely at games from all across the world and did extensive research on what worked and what didn't. What they decided to do was combine the epic beauty and intricate details of Asian games with the deep storytelling, quest-based systems familiar to Western MMOs. So to answer your question, the leveling curve is very similar to what Western audiences are familiar with.

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82 Comments

  • roge666

    Posted Sep 30, 2009 8:28 pm PT

    splendid visuals

  • AbolfazlA

    Posted Sep 27, 2009 11:49 am PT

    Great Game

  • DorianDeGray

    Posted Sep 24, 2009 12:26 am PT

    Yes there is, around 15 bucks a month.

  • epicalyx

    Posted Sep 18, 2009 1:01 pm PT

    Is there gonna be a monthly fee?

  • Jin_Kazawa

    Posted Sep 8, 2009 5:19 am PT

    This game is pure Korean grind. The only difference between other games of this type and Aion are:
    1. This game has excellent graphics (if you're into semi-plastic, shiny looking things) and
    2. You pay to play.

    Korean version allready has item mall BESIDES monthly fee. I would wait for some time, cause it will turn free. But even if it turns free I doubt it will keep players.

  • Abberon

    Posted Sep 7, 2009 9:11 pm PT

    Don't bother with this game. It's utterly devoid of personality and character and it offers NOTHING new in terms of game play. The music is cheesy (lame rock and roll combat music) the graphics are EXTREMELY over-hyped (the artistic direction sucks and the landscapes look VERY bland) and finally the PVE is an extremely linear kill/gather 'x' quest grind. I haven't played WoW in over a year but seriously, everything Aion does WoW does better and it looks better and feels better doing it.

  • jimmy2shoes

    Posted Sep 6, 2009 3:00 am PT

    It said in the review create a character from one of two races, theres 3 ?
    Anyway they didnt have any problem in Korea filling 75 servers up, leaving thousands dissapointed. 10,000 a server.

  • Dacz

    Posted Sep 5, 2009 7:58 pm PT

    Open Beta will be up tomorrow. No news yet?!

  • ratchet200

    Posted Sep 1, 2009 4:15 am PT

    Might need a bit more convincing with this one. Nothing really stands out thats different to any other MMO out there. Spose we'll just wait and see.

  • hobobobo00

    Posted Aug 31, 2009 10:05 pm PT

    ive never bought stock before, but i got a feeling that i should i buy a whole ****load of ncsoft stock right now while the game isnt launched yet =P

  • Dark_December

    Posted Aug 22, 2009 8:03 am PT

    I agree with Ceil, the game is coming up nicely, it is very user friendly. The story is well presented, it is also immersing as the voice acting is good, no more or less. Some quests even have a cinematic intro, just so you know what to expect. And one thing is for sure: this game is GORGEOUS! It's a definite buy for any MMORPG fan, it can really become a WoW killer, in my opinion. And if not, let's just hope kids and drama queens stay on WoW and mature players go with Aion.

  • Ceil

    Posted Aug 18, 2009 10:10 am PT

    I just ended the beta this last weekend and I have to state that the game has a mythological feel to it, where wow is a more fantasy feel. I love the storyline feature and the fact that they separated the story and standard quests. Leveling was awesome and collection of gold (kinah?) kept you with enough money to get needed items right away. The other aspect I liked was the mapping of the quests. How many times have you gone to Alakazam or other database sites just to find out where your suppose to be? And, the time it took to look up these quests. Don't need it in this mmo. It had a couple of bugs, which players reported and Im sure the devs will fix, but I am really looking forward to launch time. As a matter of fact, Ill be totally bored until I can play Aion again.

  • evildom85

    Posted Aug 17, 2009 10:37 am PT

    looking forward to that. even if I don't have that much free time on my hands anymore, looks like this one could interest me for a bit
    gonna get that pre-order thingy

  • Dark_December

    Posted Aug 13, 2009 11:53 am PT

    Chain attacks and flight combat are a welcome addition to the traditionnal MMO gameplay. That being said, my concern is regarding the adaptation of the script and dialogue. I'm sceptic it can really bonify this game because I've played countless asian games that were poorly adapted for the western audiences. And by the way (anti-flamming comment incoming) it's not because it's asian that it's lame, it's just that the 2 cultures are waaaay different from each other, often leading to bad dialogue or weird humor. And since the story is a major part of the immersion players might seek, it would be sad that this would be neglected. I'm playing on the closed beta this weekend, hope I can come up with good news about this in the near future. *fingers crossed*

  • mason35

    Posted Aug 9, 2009 4:32 pm PT

    been playing aion beta since it came out got n it because of my dedication to tabula rasa,i will say at first i was not really into it,after level 20 though it gets pretty good,
    considering i usually dont go for fantasy games,
    its def nothing like WOW, "THANK GOD FOR THAT!!!!"
    as i beta tester in aion, i would rate is as a wow killer!!!!
    BACONSQUAD

  • ZuberaiGF

    Posted Jul 16, 2009 3:00 pm PT

    Well I don't really see a big problem with it just because it might seem a bit like WOW. Obviously people like WOW and it has a very good formula so why not use a similar system if that's what works and what everyone likes?

  • wolf0

    Posted Jul 14, 2009 10:06 pm PT

    this looks cool not a big MMO fan but i kind of want to play this

  • zephonwing

    Posted Jul 9, 2009 4:44 am PT

    playing the game right now ... certainly not as radical as it claims to be, and certainly not as PVE-friendly as GuildWars, though it does have a very WoW feel to it. Granted, there is a certain awe when you come across the first PVE quests, but they are not as involving as GuildWars.

    The quests are still basically down to "kill 10 of this kind of monsters"; "harvest 10 items" and repeat. Combat... chain-attacks are fun and rewarding, since they could easily do 5x~10x the damage of your normal attacks (yeah, your normal attacks have a very low damage rate for a MMO)

    The character creation system is comparable to Oblivion, meaning you can customize almost every aspect of your character.

    It is a pretty game, artistic style similar to Lineage II, and the system requirements are not THAT high; here's the minimum system requirements:

    CPU: AMD Sempron 2800, or INTEL Pentium 4 2.8G.
    Memory: 1G
    GPU: NVidia Gefore 6600, or AMD Radeon 1550

    (Chinese/Taiwanese build, released 7.7.2009)

  • niels530

    Posted Jun 23, 2009 1:12 pm PT

    i love this game but has it monthly fees?

  • eo_the_shaman

    Posted Jun 16, 2009 3:58 pm PT

    i do believe its all in real time and like moving affects your attacks and defences like some1 attacks you you block and take a step back ur blocking and moving away from him so alot less damage is done rather u stay and get hit and block

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