Revisited: Age of Conan

Age of Conan: Hyborian Adventures was originally planned as a cross-platform massively multiplayer game both for the PC as a showcase Windows Vista and DirectX 10 product, as well as an Xbox 360 game. Things didn't quite go according to plan after the game was launched in May of 2008. In short...

Age of Conan: Hyborian Adventures was originally planned as a cross-platform massively multiplayer game both for the PC as a showcase Windows Vista and DirectX 10 product, as well as an Xbox 360 game. Things didn't quite go according to plan after the game was launched in May of 2008. In short order, the Xbox 360 version disappeared off the radar while the PC version launched without full support for DirectX 10, as well as other issues, such as stability problems; a lack of content outside of the early-game quest zone of Tortage; and strange, arcane itemization that made many items seem worthless (you'd defeat a mighty foe to pick up a magical sword that gave a "+0.002 attack bonus," whatever that meant).


Age of Conan didn't have as smooth a launch as some might have hoped.

However, time has passed, the original game director and Funcom cofounder left the company, and a new team of developers has been handed the reins to hammer out significant updates to address the game's issues. We took a look at the evolving game ourselves and got some insight from the game's new game director Craig Morrison and designer Joel Bylos.

We ran through the early game experience again on a midrange PC and noticed considerably fewer performance problems than at launch--aside from a few bouts of network lag, the game seemed to run quite smoothly with few to no hitches beyond some extremely minor clipping issues with characters that had long, flowing hair that clipped through their clothes.


The game has been re-itemized so that your magic weapons and armor give you bonuses that actually make sense.

Perhaps more importantly, we had an easier time of judging what loot was more valuable and what wasn't because the game's revamped itemization is much clearer about what your character should and shouldn't pick up (a magical cutlass grants a +5 to strength and +25 health points, rather than some strange decimal amount). This makes outfitting your character a snap because Age of Conan continues to have comparison windows that float over your items when you mouse over them, comparing the statistics of your new item against what you currently have equipped. Though recent updates have also tweaked the combat system to make more sense and be in line with the game's documentation, melee combat remains based on using hotkeyed "combo starter" abilities followed by hotkeyed directional attack swings and still seems to work just fine.

In terms of addressing the game's major issues, Funcom feels that it has worked through most of the player feedback, which the game's staff assured us is extremely important. In addition, the studio uses "data mining" (crunching actual statistic numbers of how many players are at which level, how many have completed this or that quest, and so on) to get a sense of what players seem to like and don't like. (Incidentally, based on the data and the feedback, Funcom feels that Age of Conan's current population offers pretty much an even split between player-versus-player fans and player-versus environment quest lovers.) To address specific issues, the development team has continued to optimize the game from a technical standpoint (and the game does seem to run much better), has revamped itemization as mentioned, and has also tackled issues like a lack of content after level 20, when the starter missions around the city of Tortage come to an end.


New content updates have added things for mid-level players to do.

The strongest content update to combat this lack of mid-level content was Ymir's Pass, which went out in November of 2008 and offered many new areas to explore, many new quests, dungeons, and bosses, and also an epic, overarching quest line based on author Robert E. Howard's classic Conan story The Frost Giant's Daughter, in which the frost giant in question is abducted, resulting in chaos in the surrounding areas. The overarching quest, in case you're curious, culminates in exploring a volcanic temple complex that belongs to angry demon worshippers. You must destroy demonic portals and their guardians along the way to the final encounter, a sizzling lava demon that guards the titular frost giant in chains. Your eventual goal is to free the frost giant by using the power of the lava demon in your favor; and let's just say that should you succeed, the frost giant isn't too grateful.

Regardless, the unusual mechanics of the frost giant boss encounter (which actually doesn't just boil down to killing the boss and then clicking on the chains) were a key inspiration to the development team, which has steadily been becoming more accustomed to the game's technology and what can and can't be done with it. Since then, there has been more content added to the game that offers what current game director Craig Morrison describes as standard massively multiplayer gameplay (such as hunting bosses and exploring dungeons), "but done in a different and interesting way." One example the director cited was the most recent content update, Tarantia Commons--a contested area where guards and rioters are constantly at odds. This zone acts a bit like a gigantic "public quest," a system that has been done in other such games as Warhammer Online, but rather than requiring players to buy into it, the Tarantia riots happen continuously (refreshed every hour or so), regardless of player participation, so even if you're all by yourself and happen to swing by, you can still participate. In the Commons zone, you can side either with the rioters by pounding on doors to incite more of the locals to riot, or you can side with the guards to put down the uprising. And because riots also happen ever hour or so and don't always happen in the exact same way (sometimes the guards win, sometimes the hooligans win), Funcom hopes that players will play through such encounters multiple times.


The Tarantia Commons zone offers new adventures for high-level players, including scurvy pirates who will give you the shirts off their backs. After you kill them.

In addition, the Commons zone extends outward to include other quest-heavy zones, such as an infected leper colony (where you can try to quest for a cure, but may also contract a deadly disease if you remain long enough) and a guild of prostitutes (diseases aren't modeled for this guild, fortunately), where you can take on related quests, earn signature prostitute items (such as the red mask that the prostitutes and their hired guards wear), and have what Morrison describes as a "tasteful, fade-to-black" encounter of your own if you care to do so. In addition, the riot area has enemies with distinctive gear and clothing, like a band of seafaring brigands that wears blue and white clothing that your character can loot from their corpses and wear--new apparel is something that Age of Conan's player base has clamored for, and the team seems intent on delivering.

In addition to new content areas already added, the team is now simultaneously working toward full implementation of DirectX 10 support, toward the game's next update House of Crom, and on a full retail expansion pack, which will be revealed in August. DirectX 10 support is currently in a beta state and a portion of the game's active players are already using and testing the game, but Funcom is continuing to test the game and accept player feedback--according to Morrison, the inability to have broader testing among a range of systems to make sure DX 10 works OK is what has delayed the full implementation. However, Morrison suggests that the team is "getting close" and hopes to have full DX 10 support in the game in the next month or two. In the meantime, the studio is working on the next content update, which is targeted for high-level players (the majority of the active population) and will offer a two-part dungeon that starts with a public area and various linked boss encounters, sort of as a primer to raiding that will hopefully encourage different groups of players to sequentially trigger the bosses to appear in sequence as they complete various requirements and finish off earlier bosses. House of Crom will also feature "tier 3" raid content--the highest level of raid content in the game, in the form of Thoth-Amon's stronghold, the home turf of the fabled evil sorcerer.


If you've left but are interested in coming back, you can use the reevaluation offer to play again for a free week or two.

While Age of Conan had a rocky start, it seems like the game has made several turns for the better and continues to have a devoted team of about 100 people hammering away at both improving and expanding the game. This new team really seems to have tried to address the major concerns of its fans, as well as the concerns of the people who tried the game at launch and left. For players that have left, Funcom has recently opened a 14-day "reevaluation" trial to reactivate their accounts for free, so if you're interested, visit the reevaluation site for more details.

181 Comments

  • burn6

    Posted Oct 18, 2009 9:54 pm PT

    i also want to try this one, but im revisting WAR soon.

  • JakeYourself

    Posted Sep 22, 2009 2:26 pm PT

    i love this game, something about it just does it for me, this is the one MMO that i have not un-installed from my comp since i started playing at release, i always told myself i would check it out later down the road and see how they have improved, and it looks like that time is tonight.

  • jimmy2shoes

    Posted Sep 6, 2009 9:29 am PT

    Iv'e played this game since release, i have five lvl80's and am bored.
    If you never played the game or if you played it for a short time after release i would highly recommened it, the higher spec pc the better it looks, and if you can run it on high settings theres not a mmo out there with eye candy like it.

  • Sibleyhaley

    Posted Sep 2, 2009 10:41 pm PT

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  • CarlitosWay

    Posted Aug 7, 2009 4:59 am PT

    Havent played this game in over a year, because of the very much lack of content midway. Got stuck at 40 with way too hard quests, and nothing to do. Maybe ill try this out.

  • Vidar08

    Posted Jul 27, 2009 5:23 am PT

    Read again rann89. They're *revealing* an expansion pack in August. Just like with Burning Crusade, Lich King, and Mines of Moria on there respective games, their is the reveal of what the expansion actually is (content, title, etc) followed by the "hype" period. Will be a while before it's actually released for retail.

  • seanto

    Posted Jul 25, 2009 1:58 pm PT

    http://website.ws/seansykes1 sign up and get all the info you need

  • Viking_1298

    Posted Jul 23, 2009 11:07 am PT

    I'm going to download this game to my computer once I get a laptop.

  • IceAgeChrissy

    Posted Jul 23, 2009 7:51 am PT

    Oooo I want it! xD

  • Raffix

    Posted Jul 23, 2009 2:23 am PT

    Deathsangel: yeah right about the expansion pack WoW has 2.... to be honest this game is AMAZING before.. okay not so good, but they have really done a fantastic job with this!

  • deathsangel34

    Posted Jul 22, 2009 10:04 am PT

    I'm still a wow player, but mostly because I have a ton of time invested in wow, quite a few RL friends that i managed to drag into it, and an extreme addiction to loot-lust. Conan is enough of a game to tear me away from it, but unfortunately i can't afford to make payments to two games monthly being an intern and all, so i have to stick with wow. what the AoC team is doing is great and i hope they keep it up, but that expansion pack has to go. release about 2/3rds of it free, keep the rest and add more to it as time goes by.. then when you have a bigger customer base with more people that trust your decisions, release a retail expansion.

  • HeavyMetalBard

    Posted Jul 22, 2009 12:07 am PT

    How is '-Does taunting (forced targeting) work in pvp?', a silly question? Without the ability to force agro or deagro in pvp, where is the strategy? Without that the game boils down to zerging the healer, kill everyone else. Boring, mindless, and trite.

    Everquest 2 is the only MMO ive played with that core pvp mechanic.

  • djwood84

    Posted Jul 21, 2009 7:07 pm PT

    Hey there trolls! Just STFU, try the re-evaluation period, and decide for yourself. The game has gotten a lot better in my opinion, but go see for yourself! So many haters on this game its just absurd. Calling this game a failure is also laughable, because before WoW, 300,000 subscribers was considered amazing. $4,500,000 a month is enough to run a very good MMO, and so go see if Funcom is offering up something you'll like. If you're complaining about the graphics, sorry, your computer sucks.

  • Killingspree303

    Posted Jul 21, 2009 3:36 pm PT

    Good game, but playing on PvP servers can be extremely frustrating. There's too much slaughtering and spawn camping.

  • scottwilkins

    Posted Jul 21, 2009 12:38 pm PT

    Sorry, I just can't play a MMO where the grass spins as you move your camera around. That's just stupid.

    I'll stick with LoTRO. Plays 100 times better, and has more real content. Plus they add free content all the time.

  • steveuww

    Posted Jul 21, 2009 10:11 am PT

    they should just dump it on open market and sell allow people to play single player or coop wtih freinds lan and be done wtih it.

  • rann89

    Posted Jul 21, 2009 7:18 am PT

    Funcom is still failing. A retail expansion pack in August? Wtf are they thinking? There's still a billion issues wrong with the game and lack of content with the game people bought in the first place, and these people have the nerve to sell an expansion pack? The people who worked on the expansion shouldn't have been paid for that. They should have been paid for making content for the current game, so the poor saps who actually bought it would have a complete game. This expansion pack thing is mind-blowing. I can't believe after such a big failure they're still stooping to this kind of thing. It's insane. The current player base is the only thing keeping Funcom employed, and they're getting slapped in the face. And to think I was considering trying it out after all the fixes.

  • ISuperSaiyan

    Posted Jul 20, 2009 5:49 pm PT

    Good potential but not something i would play.

  • SniperFire17

    Posted Jul 20, 2009 5:26 pm PT

    Mangeo21
    To say you had 0 fun in the game no one is going to take you seriously. you sound like an angry wow fanboy.

    especially when you spend this much time stating how useless the game is and how it sucks...

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