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Need for Speed Undercover Hands-On

The latest entry in EA's long-running racing series looks to the past while throwing in some interesting new features.

Only in the context of video games will you hear people clamor on about how they wish they were being chased by the cops, but that's just what many Need for Speed fans have been doing since 2005's Most Wanted. Well, the boys in blue are back for Need for Speed Undercover, and so is the open-world setting that last year's ProStreet sacrificed in favor of quartered-off racing courses. But it's not as though developer EA Black Box has gone into full-on time-travel mode for the latest entry in this long-running series. For every nod to the series' past, you'll find something new like Hollywood-style driving techniques designed to help you elude the police, new events and skill-building systems, and a step toward more mature, less hammy storytelling.

Need for Speed Undercover is swapping the professional racing circuits and nighttime neon lights of the past two games in favor of an open-world Gulf Coast locale. Known as Tri-City Bay, this collection of floating-bridge freeways, dirt roads, and industrial shipping yards is set in the postsunrise, presunset time of day when the sun sits low in the sky and covers everything in a golden light. There seems to be a lot of diversity, and the race events take good advantage of that. One of the Sprint Race events we took part in--a supercar showdown featuring the likes of the Carerra GT and Pagani Zonda--took us from the highway to a high school football field to a millionaire's marble driveway before arriving at the finish line in a freeway tunnel. It's definitely a big world, too. We're told you can drive the fastest car in the game and it would take you a solid eight minutes to circumnavigate the entire world at top speed.

One of the ways Black Box is looking to expand your driving abilities without necessarily changing the way cars handle is through what it's calling the Heroic Driving Engine, a system that allows you to achieve a new level of agility on the road. One of the ways it's done this is by removing the persistent relationship between a car's direction and the perspective of the camera. If you're flying down the road, you can jam on the brakes while jerking the control stick to the side and watch as your car does a 180 at speed while the camera remains firmly in place. It's not just for show; if you've thrown your car into reverse like this, you can double-tap the gas and your driver will come to a screeching halt and take off in the opposite direction. This entails the opposite scenario as before--your car will remain facing the same way while the camera turns around, saving you a good bit of time compared to the old-fashioned three-point turn. When you successfully engage in these types of moves, you'll be rewarded with RPG-style experience points that will upgrade your driving abilities.

As a way of maintaining balance with your newfound driving skills, EA Black Box is bringing back the police to keep you challenged as you wreak havoc on the roads of Tri-City Bay. Driver AI has been enhanced so that if you do something particularly stupid like nudge someone off the road at 90 miles per hour, you'll have the cops called on you. In other situations, you'll have them on your tail at the start of a mission, like in the Driver Job event we tried that had us stealing a police cruiser (a Nissan GT-R squad car, of all things) and bring it to a shop to sell it off. No matter the origins, getting rid of the cops is the same: You need to put some distance between you and the police cars, and if there's a helicopter, you need to find a tunnel or bridge to hide under.

As you progress through the game's story--a tale about a police officer so deep undercover that only a few people know who he is--the narration will unfold in the traditional cutscene format of the Need for Speed series. This time around, there's a new focus on taking these video sequences out of the stone age and into the modern era, where games don't need to remain stuck in the trappings of the mid-'90s. What this means is cutscenes shot on a live set rather than a green screen, real actors (well, at least the main characters--we're not sure if Jessica Alba's brother playing a side role counts as a real actor), and a director pulled from the show 24. Based on the three cutscenes we saw, these ingredients have come together to form a more mature look for the series. You'll have the chance to see how well the whole package comes together when Need for Speed Undercover is released on November 17.

511 Comments

  • phantomscypher

    Posted Oct 10, 2008 6:44 am PT

    Sound awesome! Hope the controls are good and not just hyped-up and turn out like crap.

  • DavidRI

    Posted Oct 4, 2008 11:04 am PT

    Haven't really cared for this series since Hot Pursuit 2. If the physics/handling is improved maybe worth a look. I've been getting my high speed fix with grid lately...

  • team-mazda3

    Posted Oct 4, 2008 6:21 am PT

    before wasting my money , i'll try it , if the handling is good , i'll buy it .

  • lucitribal

    Posted Oct 4, 2008 3:55 am PT

    best games ever:1-under cover-maby 2-flat out 2-carnage with muscle-cars! 3-nfs underground 1-yes,1. 4-nfs mw-best pursuit game ever 5-flat-out 1-a game with grate damage but way 2 hard 2 play 6-nfs underground 2-ultimate tuning 50-pro street-if u like driving bricks u will love this...driving bricks on a track.... 99,9-carbon-bricks on the street....

  • lucitribal

    Posted Oct 4, 2008 3:35 am PT

    is there better handling in the game??carbon and pro street have brick handling.and also is the damage real??(the nfs guys should take a look at Flat Out 2).also,r neons,engine cosmetics,etc on???i loved them in the underground series.what muscle-cars r in the game?i have a lot of questions.i hope the game is more dinamic than ps.

  • DeathZone_xen

    Posted Oct 3, 2008 4:58 pm PT

    at last, they get that the NFS Most Wanted is the most wanted racing game out there and released a new adventure....
    Most wanted was a big big hit and still is as I find my self playing it again and again....

  • Juliandavidea86

    Posted Oct 3, 2008 1:14 pm PT

    where I can download the demo , I will not buy a game that like carbon or pro-street

  • punkdsk8erdude

    Posted Oct 2, 2008 9:19 pm PT

    look at the screenshots number 4, 5, and 6.
    dont you guys think that the graphics on the next wave of systems should be at least that good?
    i think so. thats like the next step up from what weve got now.
    can't wait for that lol.
    anyway, as far as this game goes, definitely a must buy. love most wanted. carbon...eh. prostreet...nay.
    so prostreet graphics...better cops than in most wanted...hmm...great mix right there =]
    plus all the new stuff lik highway battles sound awesome.
    im getting this AND MC:LA. they will both be great.
    and for those of u who dont know, just compare MC3 to NFSMW, they play very very differently, although classified as the same genre. to me, its worth getting both, definitely.

  • Robairto7

    Posted Oct 2, 2008 6:39 pm PT

    i cant wait i loved most wanted and carbon was decently fun, i wasnt much for prostreet sadly but i loved barely getting away from the cops with tires popped (carbon) or just ploughing throw a roadblock at 300km in most wanted

  • Robairto7

    Posted Oct 2, 2008 6:39 pm PT

    i cant wait i loved most wanted and carbon was decently fun, i wasnt much for prostreet sadly but i loved barely getting away from the cops with tires popped (carbon) or just ploughing throw a roadblock at 300km in most wanted

  • Dragonclaws1191

    Posted Oct 2, 2008 4:52 pm PT

    sounds cool.

  • marimai

    Posted Oct 2, 2008 1:39 pm PT

    oh my god!!! I play the DEMO and it's great

  • jps3

    Posted Oct 2, 2008 1:09 pm PT

    have to admit i never like need for speed games but i might just try this like i did with most wanted and carbon even though i ended up not liking those as much as i like midnight clubs or burnouts

  • remark666

    Posted Oct 2, 2008 11:44 am PT

    hotrider12, if u hate nfs so much now then just stick with burnout or GT5, i dont know why ur getting so worked up over this...

    anyway, this game looks good but i totaly agree with s33k

    "...underground 2 idea( engine tuning..manually....and freeroam..and challenges and stuff...) ....most wanted world....and prostreet grapics"

  • bobgeoman

    Posted Oct 2, 2008 4:00 am PT

    As always,(except ProStreet), it looks like a very interesting NFS, but we'll have to wait and see...

  • jcbadboy

    Posted Oct 1, 2008 8:44 pm PT

    In my opinion games are evoluting, and nfs series are not. Alway the same thing: drive, drive, drive, nothing diferent.
    We need to see another game with this version to dont to see the end of the series.

  • hotrider12

    Posted Oct 1, 2008 2:10 pm PT

    NFS DONT SEEM TO BE NEED FOR SPEED ANY MORE NOT EVEN A COPY OF FAST AND THE FERIOUS MORE LIKE THE MOVIE SPEED RACER AND THAT SUCKED!!!!!!

  • hotrider12

    Posted Oct 1, 2008 1:55 pm PT

    TO BOBAZZ
    GRAND TERISMO 5 WILL OWN THIS PIECE OF CRAP NFS
    I DONT HATE NFS MATTER OF FACT I LOVE NFS BUT SINCE UNDERGROUND ITS BEEN ALL DOWN HILL. ANY OLD SCHOOL GAMER CAN TELL YOU THAT. 2009 YOU BETTER HAVE AT LEASE HOTPURSUIT 3 SH'T!!!!!!!!

  • bobazz

    Posted Oct 1, 2008 12:50 pm PT

    this game will probaly own

  • rickierox

    Posted Oct 1, 2008 9:50 am PT

    November seems to be holding a lot of Promising games...
    What with Warcraft & NFS UnderCover & GTA-IV & all that.
    I can't wait. Release them already
    GTA-IV for iPhone anybody?

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