EA posts $391 million loss, Madden 10 sells 3.9 million

$788 million in earnings can't keep megapublisher out of the red; workforce slashed by 17%, development pipeline cut in half; Need for Speed Shift ships 2.5 million.

This morning saw a flurry of news from Electronic Arts, the world's second-biggest third-party game publisher. After announcing it had acquired social game publisher Playfish in a deal potentially worth $400 million, the company confirmed it was laying off 1,500 employees--or 17 percent of its global workforce--in an effort to save $100 million per year.

The job cuts were confirmed in EA's earnings report for the July-September quarter, during which the company posted net revenues of $788 million, down from $894 million during the same period in 2008. However, the Redwood City, California-based publisher said that $359 million in deferred revenue costs contributed to it posting a $391 million loss, an increase from the $310 million shortfall it suffered during the same quarter the year prior. Quarterly loss per share was $1.21, up from $0.97.

Despite the losses and the layoffs, EA executives tried put a brave face on things. In a conference call with analysts, CEO John Riccitiello touted the fact Madden NFL 10 has sold over 3.9 million copies worldwide since its August launch. He said that on the PlayStation 3 and Xbox 360, sales were up 5 percent over Madden NFL 09. EA Games president Frank Gibeau also played up the fact that Need for Speed Shift, the latest reboot of the once-mighty racing franchise, had shipped (not sold) 2.5 million units. The executives also said that "early read on sell-through is strong" for the role-playing game Dragon Age: Origins, which was released to glowing reviews last week.

However, Riccitiello did concede that, as a result of the restructuring, "over a dozen" games had been canceled. "Anything that doesn't measure up to be in a very high profit contributor and unit seller got cut from this point going forward," said the CEO.

While he did not identify any titles, the executive did say that EA has effectively reduced the number of games in its development pipeline by half in just two years. "Mid-60s would have been the way to think of it last year," said the CEO of the number titles EA had in the works. "The way we are looking at it now, there are approximately 50 there this year, and something in the high 30s next year. So when you consolidate this thing, it is about a 50 percent cut over two years."

Looking ahead, EA is forecasting revenues between $3.6 billion and $3.9 billion for the fiscal year ending March 31, 2010. It is also expecting a loss per share between $1.20 and $2.05, resulting from the $120 million to $145 million in restructuring costs, $24 million of "losses on strategic investments," and other charges.

238 Comments

  • project86dbl

    Posted Nov 13, 2009 12:32 am PT

    NFS Shift looks great, can't wait to pick that up along with the new Battlefield Bad Company 2 in March. However EA does need to venture more into new IP's, Mirrors Edge was a good attempt, lets see some more.

  • rad6666

    Posted Nov 12, 2009 1:15 am PT

    I said about 10 years ago EA would rule the gaming world I can`t stand them so it`s nice to see them loses big bucks hand over fist, I really can`t stand their 2nd rate sequels and laying off all those staff surely is going to lower the already shambolic quality of their releases..F**k you EA..Here`s hoping you disappear without trace...oh and btw can we have some original IP`s please if we do have to endure you ..Your 65th Fifa and 1 millionth NFS games are gonna stop selling SOONER or later....I can`t believe you haven`t been boycotted by now

  • thenephariouson

    Posted Nov 11, 2009 10:49 am PT

    might help if they concentrated on new IP's and stopped simply regurgitating the same games over and over again.

  • dsfl

    Posted Nov 11, 2009 8:36 am PT

    If EA made a new Road Rash next gen i think that would earn them alot of much needed $

  • Binpo

    Posted Nov 11, 2009 7:41 am PT

    The games they release are more like updates with a different title, they'll defenitely lose money.

  • XenoLair

    Posted Nov 11, 2009 4:39 am PT

    daaaaaaaaaaaaaaaayum

  • madSomnambulist

    Posted Nov 11, 2009 2:11 am PT

    @S3P4eeever
    Square-Enix is now high-rolling with almost $1B flat in sales last quarter and is outperforming EA and Sega in both revenue and profit. I have no idea how you'd think they'd be able to buy either; not to mention EA would fight a collapse down to the last man, and SE... no.

    How on earth do you lose $391M in a quarter if your sales were $788M, anyway? Well, so long as they don't ask for a bailout I don't remotely care. If they were willing to they could probably find buyers for some of the internal studios.

  • S3P4eeever

    Posted Nov 11, 2009 12:21 am PT

    sega should buy ea, or square

  • DAKYON

    Posted Nov 10, 2009 10:24 pm PT

    just hoping EA will create some new great games

  • Sidrat2004

    Posted Nov 10, 2009 6:05 pm PT

    It would be far easier for them to admit they haven't got any new ideas and got out of both the gaming industry and publishing in general.

    But that's just my opinion and sadly I got Sims 3

  • killarse

    Posted Nov 10, 2009 5:26 pm PT

    That's okay, Obama will "create or save" 4 million jobs next month.

  • Ultramarinus

    Posted Nov 10, 2009 5:14 pm PT

    More support for cookie-cutter shooter clones and yearly injection of sports games, less new stuff. Just sounds like EA.

  • CHAOS100

    Posted Nov 10, 2009 2:40 pm PT

    I wouldnt be surprised if one of those canceled games was a dead space sequel that was not deemed to make enough profit. Perhaps they should have put out their dead space extraction on a real console or if they were serious perhaps a PC, where even with piracy it would have sold far more units than on the Wii.

    EA has been ignoring the PC for quite some time and this is certainty not gaining the respect of gamers. Even the new battlefields have been for the console, i mean WTF is that? Thankfully I believe one of their future BF titles will be for PC, but as you can see I am not keeping much up to date with that.

  • FoxExecutive

    Posted Nov 10, 2009 2:19 pm PT

    I really hope those people do well. EA looks like a terrible company to work for anyway; there is no job security.

  • f_river91

    Posted Nov 10, 2009 1:40 pm PT

    Maybe now they'll start spending money creating better more entertaining games like Dead space for example.

  • holtrocks

    Posted Nov 10, 2009 1:20 pm PT

    These things that say this game sales went down in the 2 quater or whatever is so dumb because duh the sales will go down because more and more ppl buy it so after a while no one buys it twice so ya the sales go down duh

  • NuKkU

    Posted Nov 10, 2009 1:15 pm PT

    woah that sucks for the people who lost their job at EA

  • corkyhookahking

    Posted Nov 10, 2009 12:38 pm PT

    Rottenwood

    Ok the reason for the infrastructure is it makes the game development easier for cross platform games now they only have to code for one network instead of two

  • viewtifuljon111

    Posted Nov 10, 2009 12:23 pm PT

    Sucks. On the bright side maybe they'll start actually caring about the gamers that support them.

  • VectrexFanBoy

    Posted Nov 10, 2009 12:09 pm PT

    wait.. this doesn't make sense to me. Ok so EA has cancelled 12 games, by doing this my common sense tells me they are lacking funds to make these games, they have too much on their plate.But they buy another company and take their game franchises ? i thought you already had a lack of funding? is anyone else agreeing ?

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