QuakeCon 2007: Rage First Look

id's Todd Hollenshead, Tim Willits, and John Carmack tell us about the famed developer's newly announced action/driving game.

DALLAS, Texas--You know all about Doom and Quake. Now get ready for Rage. Famed programmer John Carmack announced id Software's newest game at QuakeCon 2007 in Dallas today, and it represents a departure of sorts from the company's traditional first-person shooters. Rage will have shooting action, but it will also feature racing and driving gameplay, along with adventure in a post-apocalyptic world that seems inspired by the classic action movie The Road Warrior. The game, which the public was given an early glimpse of during Apple's Worldwide Developer Conference in June under the name id Tech 5, is being simultaneously developed by id for the PC, Mac, Xbox 360, and PlayStation 3.

The name Rage was chosen for several reasons, and not just because it fits into id's tradition of giving its games terse, one-syllable names. The game is set after a comet destroys civilization, and your character, who Carmarck described as sort of a Buck Rogers-sort of man out of time, finds himself aiding settlements and villages in their battle against an oppressive regime. Hence, you will rage against the machine, and since the game also features vehicular action and combat, you can experience road rage. Last but not least, creative director Tim Willits and CEO Todd Hollenshead told us that you can't spell the word "garage" without "rage", and you will be able to have a garage full of vehicles that you customize in various ways.

Willits told us that the game will feature a mix of about 60-percent first-person shooting action and about 40-percent combat, though the game will also feature what Carmack calls "adventure elements" as well. It's the kind of game where Willits said that you can stop your vehicle at any time, get out, and explore. The size of the game's world will be positively huge. Carmack noted during his keynote that the game has about 80GB of uncompressed data, and even compressed it will fill up two full DVDs for the PC, Mac, and Xbox 360 versions, and one Blu-ray disc for the PS3 version. Another way to put it is that the two biggest levels in the game would fill up about 10,000 monitors each, he estimated.

Such worlds are possible thanks to id's new megatexturing technology, which is being introduced in Enemy Territory: Quake Wars, the upcoming multiplayer action game that will release on October 2. However, as you'd expect, Rage's version of the technology will be much more evolved than in Quake Wars. For instance, it will have basically two megatexturing engines, one to handle the terrain and another to handle everything else in the game. Creating such a large amount of content would be daunting, however one of the advantages of the game's engine is that it was designed so that multiple artists can work on a single level simultaneously, and they can tweak the game's textures right up to the last minute without worry about breaking the game. That's because the textures have no impact on the game's performance or gameplay; an artist can add as many textures as he or she wishes and Rage will run as smoothly as before.

Carmack showed us the game running on all four platforms simultaneously, and said that each version of the game is essentially identical. The id Tech 5 engine is "platform agnostic" and no platform will have an advantage or disadvantage. He did note that id is developing Rage to be a T-rated game, a departure from the company's dark and Mature-rated titles. "We did make the decision that, 'Yeah, the game would probably be a little bit more fun with exploding bodies, but it won't kill us to keep it down at a T rating,'" he said.

Multiplayer also sounds interesting and a departure in some ways. id's games are known for their multiplayer gameplay, and Willits did confirm that Rage will feature some kind of cooperative gameplay that allows you to play missions with at least one other player. You won't be able to play the entire single-player game in co-op, though, due to its size. You will be able to play special co-op missions, though.

Rage is a departure for id in many ways. The one thing that we noticed about the game is that it's the first id game in a very long time to be drenched in sunlight. Carmack noted that the company could have done another corridor shooter. In fact, it almost did. After the completion of Doom 3 in 2004, Carmack went to work on a new game, codenamed "Darkness", that would have been an action horror shooting game on an island. However, after a year of development the team felt like the game wasn't coming together and decided to ditch it for a new concept. That concept became Rage.

QuakeCon was just the revealing of Rage. It still has plenty of more development to get through, and when asked when it would be finished Hollenshead, Carmarck, and Willits all just answered, "When it's done." There's still a lot more to be revealed of Rage, and we'll have all the details as they develop. For now, id is happy to reveal Rage, and the fact that it's taking a risky step with an entirely new franchise that's unlike anything that the famed developer has done before.

96 Comments

  • UberEvilPsycho

    Posted Aug 17, 2009 2:34 pm PT

    @Demonsnipe They don't make it AO, because then stores will refuse to stock, and that could amount to quite a lot of sales lost.

  • Alex_09

    Posted Aug 3, 2008 2:07 pm PT

    Lost me at a a Teen rating, I don't have a messed up blood fetish but in a dark, post apocalyptic game having no blood just doesn't feel right. Although it sounds like it might be alright.

  • demosnipe1589

    Posted Aug 3, 2008 3:17 am PT

    why don't companies just make AO (adult only games)? it won't hurt the sales that much, plus it would be a lot more realistic in some areas and much more of an in-depth immersion into a world.... like killing annoying little kids in GTA.

  • dr00pah

    Posted Aug 1, 2008 11:21 am PT

    It looks like ID's version of good-old "Fallout" game with an elements of original Death Track game (and/or "Mad Max" style). However, if you check in-game, you will see that the buggy models have no damage. I mean - at all. Or... maybe in the completed game there will be some amendments on this matter. Still, ID's engine looks awesome - the matter is that... this is basically all that the team could offer, because from one year to another, they are making extremely cool and heavy-on-hardware engines, but their games lack in ... story (I'm not forgetting that they have made an outstanding multiplayer - Q-1; Q-2; Arena etc etc.) So basically RAGE will show everybody (on stage) how the game should look like, and then, talented designers will come up with something brilliant based on this engine. This is my personal feels on this matter....

  • cyrone0us

    Posted Jul 17, 2008 3:46 am PT

    Im sitting here like "cool ids coming out with another linear ass monster-cyber-demon pig game" but this looks pretty tiiight. on another note, i grew up with wolfenstein and wasted most of my early teen years on quake and qball and quake tf and mplayer, i swear to god im 21 years old right now and i never, in all my years, thought the company name was id, as in id ego superego, but id, as in identification. that just blew my f*cking mind hearing john carmack and all those goobers talk about id...all this time id been calling it eye-dee.

    also, wtf EA owns the entire planet.

  • Wolfy013

    Posted Jul 6, 2008 6:24 pm PT

    Awh, come on. Keeping it down to a T rating? That sucks.

  • Gifted_One

    Posted May 22, 2008 11:55 pm PT

    I read this hoping that it was a game similar to Twizted Metal. Then again, I wish that Twizted Metal was ported over to the 360. I hope the series continues making better and better and mostly more elaborate story lines and even more "Options" on the Multiplayer matches. Maybe even a kind of Capture The Flag sort of scenario to be play online with up to.... Well, up to as many as possible without sacraficing framerate.

  • Pjotrmihailovic

    Posted May 22, 2008 7:25 am PT

    I don't have as much faith in id as I used to, actually I think John Carmack is the only remaining employee of the original company (correct me if I'm wrong).

  • MurderMode

    Posted May 10, 2008 7:12 am PT

    After watching the amazing trailers of this game I can't believe people are complaining that they are going to comply with a T rating. This looks to be the best FPS to date, ID or otherwise. I mean I'm all for blood and gore, but if ID think it's unnecessary... then it is. Everything they have shown so far is more impressive then seeing a few red splatters.

    If blood and realism is so important to you, then go become a butcher or join the army. Don't sit infront of your pc claiming your fantasy world isn't realistic enough... it's just lame.

  • DecadesOfGaming

    Posted Apr 21, 2008 11:48 am PT

    Any old school gamer into First Person Shooters will know that it was I.D Software that started the whole shooter gen.. Many years later their projects get more and more ambitious as technology develops. A high tech barron wastland shooter that includes racing sounds interesting. I'm in !

  • armagon9177

    Posted Feb 12, 2008 12:17 pm PT

    If you are concerned about the apparent TEEN rating as I am. Well I think the setting they're making, along with some of the twisted enemies shown thus far, just screams for gore to be put into the game. Just my opinion but if you feel the same voice yours.

    Petition to make the game rated "M"

    http://www.petitiononline.com/bfg9000/petition.html

  • fuzzy_hippo

    Posted Dec 2, 2007 11:23 am PT

    I think it looks pretty cool. Hopefully they can fix some of the elements in the racing elements that motor storm sucked at.

  • Pjotrmihailovic

    Posted Oct 8, 2007 11:25 am PT

    I'm not a big fan of car games, but then again, never having anything but clean fps could become boring in the long run. Graphics look good.

  • Warghost2k

    Posted Aug 31, 2007 9:24 am PT

    I agree with ahughs007. This game having a Teen rating is somewhat disappointing. I prefer extreme realism when possible and Teen rated games aren't realistic. Shooting someone with a shotgun should cause quite a mess, and I don't even think Teen titles allow red blood.

    Still, I'm sure there will be blood patches available shortly after the release that will bring more realism to the world.

    Also, I am not sure if this game will have RPG elements, like completing missions. Or, will it just be a racing game/FPS?

  • ahughs007

    Posted Aug 21, 2007 11:42 am PT

    This game looks to be simply amazing, and the Take 5 engine has so much potential it's not even funny. Hopefully their skin texturing is better than Unreal.

    My complaint here is that this is going to be rated T for Teen. They should make it rated M with Parental control options or something. I want to hit people and watch them pop! For that reason I may stay away from this game, where otherwise I would have gotten it hands down. I guess I'll just have to wait and see. It still could be alot of fun, but it does add to realism when you see some blood.

  • westsidejedi360

    Posted Aug 16, 2007 7:36 pm PT

    Wolfenstein doesnt have just one syllable

  • Whermacht02

    Posted Aug 15, 2007 9:51 am PT

    "xXrebel666Xx ID aiming for a T rating.
    Gaming = dead.
    Ever wandered why doom and quake were so popular guys?"

    I wouldnt go as far as to say GAMING=DEAD. But I do have my concerns regarding this game being made to get a T rating. The gore and blood has always been there on all id games, its like their trademark. I dont understand why they are going for T game now... I feel kind of dissapointed

  • shabulia

    Posted Aug 14, 2007 2:00 pm PT

    On paper, it doesn't sound like much. But it is id afterall. I trust them so I'll probably get it and then I'll probably end up loving it.

  • Xtressbro

    Posted Aug 13, 2007 3:40 pm PT

    this looks like a grown-up version of Jak 3.

  • Orgil220

    Posted Aug 13, 2007 3:29 am PT

    Motorstorm + quike 4 = cooooooooooooooooooool

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