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Tomb Raider: Anniversary Exclusive Hands-On - Egypt

This retelling of Lara Croft's original adventure features beautiful graphics and a whole lot of new, challenging gameplay.

Gameplay Footage

You've got to move quick in order to navigate the tricky environments of Egypt.

It's hard to believe that Tomb Raider is more than a decade old. Tomb Raider not only introduced the world to video game icon Lara Croft, but it also featured excellent third-person gameplay as you guided the acrobatic, nimble protagonist through ancient ruins and devious puzzles. Tomb Raider was one of the very first PC games that was worth buying an expensive 3D accelerator for, and in many ways it helped to usher in the 3D graphics revolution. Now Eidos and developer Crystal Dynamics, which has basically inherited the series from now-shuttered original creator Core Design, are working on a retelling of Lara's very first adventure.

Tomb Raider: Anniversary isn't merely the original game with an overhauled graphics engine. Much like a Hollywood remake of a classic movie, Crystal Dynamics has instead "reimagined" the original game, expanding on the themes, settings, and story while adding new puzzles and elements to the game. So even if you played Tomb Raider repeatedly, there's going to be something new here for you, too.

Like the original Tomb Raider, Anniversary starts off with Lara being commissioned to recover ancient artifacts from around the world, including Peru, Greece, and the chapter that we got to play in a work-in-progress version of the game, Egypt. What is different from the original is that there's a larger emphasis on story and narrative.

Since it's the third (and largest) chapter in the game, the puzzles in the Egypt level are particularly challenging. There's a timing element in many of the puzzles that requires you to execute tasks perfectly. For instance, as soon as you land on certain platforms they begin to recede into the wall, giving you only a few seconds to cross. Or, pulling a switch extends platforms temporarily so you can cross, but as you do so, they begin to recede from whence they came. Then there are insanely huge chasms that you somehow have to cross, as well as almost vertical levels that you must ascend. Using the grapple hook to swing across chasms or to wall-walk is important, but you will also use your grapple to manipulate the environment. Doors can be hooked and lowered, or giant pillars pulled down with a little help from the grapple.

The enemies in this level range from animal to supernatural. There are panthers and crocodiles, as well as lightning-quick mummies that can cast spells at you. As always, Lara is armed with her trusty pistols. Though underpowered, they do have the luxury of having almost unlimited ammunition. To put down some of the tougher enemies, you can rely on .50 caliber pistols or a shotgun, though those have finite amounts of ammo. Thankfully, like in most action games, ammo is inexplicably distributed throughout a level, as are health packs, which can patch up any damage to the plucky heroine.

You will die a lot; it's just the nature of the game. Like the PlayStation 2 version, Anniversary uses a checkpoint save system, so when you do die, you revert to the previous checkpoint. These checkpoints are spaced out pretty regularly and usually come before each big puzzle or navigational hazard, so it's not too frustrating. And while you can save the whole game, you basically just have to save the last checkpoint.

The controls are fairly intuitive, involving just the mouse and keyboard. The mouse controls the camera as it rotates around Lara, while the keyboard is used for moving, jumping, grapple throwing, and more. Combat is easy; the left mouse button fires, while holding down the right mouse button locks onto a target. If you jump around while locked onto an enemy, Lara can execute a dodge move to leap out of the way of a charging opponent. Of course, you could always plug in a regular PC gamepad and that should work fine, too, but the game felt pretty natural with the keyboard and mouse.

If you played the original Tomb Raider with a 3dfx Voodoo card a decade ago, you were most likely blown away by how good and smooth it looked, though obviously it looks primitive today. Well, Anniversary looks quite good--more like a PlayStation 3 or Xbox 360 game--though the only other versions of Anniversary are for the PlayStation 2 and the Wii. In fact, Anniversary looks as sharp as last year's Tomb Raider: Legend. The animations that power Lara are smooth and fluid, and it's almost believable as you watch her navigate over almost impassable terrain by leaping across chasms and clutching onto the narrowest of ledges. At the same time, there's almost a retro feel to the game, thanks to Lara's original outfit.

Playing through the Anniversary reminds us of why Tomb Raider became such a successful franchise. The gameplay is challenging but never frustrating, and Lara makes death-defying leaps and acrobatic moves look easy. More important, there's a rewarding feeling to having navigated through almost impassable environments. Tomb Raider: Anniversary will ship next month.

46 Comments

  • theKSMM

    Posted Jun 3, 2007 7:15 pm PT

    I'm so looking forward to this game. I loved the original Tomb Raider. The gameplay, the graphics, the story, the atmosphere--so naturally I can't wait to play through this re-envisioned version of that classic.

  • beckoflight

    Posted May 24, 2007 6:16 am PT

    The game is superb belive me i'm in egypt now ... in my country it allready appeared !!!

  • wytefang

    Posted May 23, 2007 2:14 pm PT

    Gameplay is 'challenging but never frustrating'?? Gimme a break - it's insanely difficult, even on normal mode. Whoever at Crystal Dynamics thought that this was tweaked for difficult to be 'just right' ought to be flogged. It's a very good game, quality-wise, all around but just way too difficult - and that's coming from someone who's beaten Psychonauts, God of War 1 and 2, to name a few of the platformers that I've completed. Just a terribly high difficultly level. Buy the hint guide, when it comes out or you're screwed.

  • enrico2000

    Posted May 23, 2007 10:04 am PT

    Looks like the good old Lara is finally back in a new outfit.
    Do Agree with red-orc, they should have released it on the PS3.

  • rmj

    Posted May 23, 2007 3:46 am PT

    I just got the GAME ! I find it much better then Legend ! It is much more like the original LARA we all love! the Boss,es Are really tough to kill ! and it seems allmost impossible! The graffics ROCK at 1600x1200 ! so glad it,s on pc!

  • red-orc

    Posted May 23, 2007 1:32 am PT

    I think it's a big mistake to launch this game on the dying PS2 and cheap-gaming PC before the next gen-consoles ...

  • HAMODA

    Posted May 22, 2007 11:34 pm PT

    this what we called it adventure !!!!!!!

  • DoGCyN

    Posted May 22, 2007 8:03 pm PT

    I just hope its harder than Legends....Legends was sooo easy

  • thartist

    Posted May 22, 2007 9:24 am PT

    Crystal Dynamics are brilliant developers of the 3rd person action genre, as proven by the Legacy of Kain saga. They can make the swiftest games of the kind, with both great gameplay & story plus graphics.
    Of course the game will be a trillion times better than the first game, which featured squared moves and horribly clunky gameplay. If you have played Legend for example or better the aforementioned saga, you will know what my words mean.
    Plus, Legend had amazing graphics, but surely you don't know sh*t about settings or you haven't got the patches that improved lighting and shadowing.

    Watch the gameplay movies, they are cool, even if one can see that it's not more than a light hearted game. I wish so bad that it includes comparative pictures and videos of the first and remade levels and scenarios...

    kids, go home.

  • Ramanode

    Posted May 22, 2007 6:42 am PT

    this is the best tomb raider yet and its beter den the original.

  • dryden555

    Posted May 22, 2007 5:53 am PT

    Using the grapple with the keyboard is awkward at best. The game was optimized for a console's controller.

  • termadoyle

    Posted May 22, 2007 3:43 am PT

    In fact, Anniversary looks as sharp as last year's Tomb Raider: Legend. Meh... Legend didn't look as "Sharp" as I hoped anyway.

  • Turbopowered007

    Posted May 21, 2007 12:38 pm PT

    It was a good idea to bring tomb radar back to its roots( the PC)

  • inbarreto

    Posted May 21, 2007 4:45 am PT

    Will this game come out for 360? Or it will only be out for PC? ! Great game by the way!!

  • wytefang

    Posted May 20, 2007 8:44 pm PT

    Yeah, it's out for those of us reviewing it.

  • bugsdaffy69

    Posted May 20, 2007 2:46 pm PT

    they may ship it next month but it is already out now...mmuuhuahahahaha....welcome to the dark side

  • Mohamed_h

    Posted May 20, 2007 1:02 pm PT

    Great game !

  • Zuoitsy

    Posted May 20, 2007 12:10 pm PT

    They will never get a game so good as the original...

  • Lambelho

    Posted May 20, 2007 9:41 am PT

    This game will be fantastic

  • Ashours

    Posted May 20, 2007 3:03 am PT

    i think the game will be wonderful so thanks for every body work on this game

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