Q&A: Jane Jensen talks Gray Matter

Gabriel Knight creator says her next game will be the start of a new series of adventures which could go on for "many, many episodes"; possibility of a console port as well as a PC release.

Jane Jensen has been nicknamed the "Queen of Adventure" for her atmospheric, paranormal-themed adventure games which focus heavily on storytelling. However, the last title in her first game series, Gabriel Knight, was released almost eight years ago, and for a while, as Jensen focused on casual games and writing novels, it looked as if the queen had set down her crown.

Not so. Her new project, originally code-named Project Jane-J, was first unveiled at 2003's Electronic Entertainment Expo. However, a year later, Jensen announced that the project had been put on hold. Nothing more was heard about it until German publisher DTP announced that the game was being resurrected.

Between epic adventures, Jensen has written a series of novels which continue to explore her interest in the paranormal. She also recently branched out into the casual market and designed several games for Oberon Media, including Inspector Parker and BeTrapped.

Gray Matter, Jane Jensen's latest project, is currently scheduled for a first-quarter 2008 release. The new epic adventure takes place in Oxford, UK, and is focused on two unusual characters who are both drawn to the paranormal. Samantha Everett is a street magician, whom the mysterious Dr. Styles hires as his assistant and tasks with finding test subjects for his bizarre experiments.

GameSpot had a chat with Jensen about her latest project, whether there will be another Gabriel Knight, and much more.

GameSpot UK: Will there be a Gabriel Knight 4?

Jane Jensen: That's in the hands of Vivendi. I would like to do one, but the property belongs to them. So perhaps, someday, when they are ready to do one it will happen. I have two different stories ready for GK4.

GSUK: There have been several rumours over the years that there will be a film based on the Gabriel Knight games and books. Are there any foundations to those rumours?

JJ: I've been contacted many times by people interested in doing a film, and I have passed them along to Vivendi. Unfortunately, nothing ever materialised. I'm not sure why, perhaps the queries never developed into legitimate opportunities.

GSUK: What are you personally proudest of out of all the projects you've worked on so far?

JJ: I'm really proud of the GK series. If pressed, I'd have to say Beast Within was my favourite of the three, because the story was very gothic and romantic, and the live actors brought so much to it. But I'm proud of GK1 and GK3 for different reasons. I'm also very, very happy with Gray Matter. It's a great story, and I feel really positive about meeting the challenge of creating a new series that is just as good as GK. I hope everyone agrees!

GSUK: Will there be more than one game?

JJ: Well, it's definitely structured to be a series. Like GK1, this first game is a kind of "origin story" for the characters, the story of how they meet and who they are. It could go on for many, many episodes.

GSUK: Can you tell us any more details at all about Gray Matter?

JJ: I talked about the story quite a bit at the launch at the Games Convention in Leipzig, Germany, at DTP's/Anaconda's press conference. There will be some more surprises I can't tell you about at this point of time. I can say that the art is looking exceptional, the locations in Oxford will be quite fun, and there are some great riddles in the game.

GSUK: Where did you get the ideas for the characters and inspiration from?

JJ: I guess the inspiration for the series came from some of the quantum physics/new age books I've read, particularly while researching Dante's Equation. I've been playing some time with the idea of getting much more realistic about the supernatural. There's a terrific book called The Conscious Universe by Dean Radin which talks about real-life experiments in "psi." And even though the results aren't huge, taken together they are very compelling.

GSUK: Why did you decide to move away from the 3D environments of Gabriel Knight 3 and go back to 2D?

JJ: That project took so long and was so art intensive and in the end I felt that while I played I didn't use the 3D enough to warrant all the extra work. I got the feeling that most fans were pretty ambivalent about it--or even found it to be an impediment. I also think 2D, or 2.5D, art can look better than 3D. I guess I've reached the conclusion that 3D doesn't necessarily benefit an adventure game.

GSUK: What other games do you think are good examples of great storytelling?

JJ: I liked the Syberia series a lot. A lot of its charm was about the art style, but I did enjoy the story. I still am in love with the older classics, particularly Monkey Island.

GSUK: You've also written novels. Which medium do you prefer?

JJ: I like the solitude of novels--the fact that it is just me, and the output is 100 percent mine. It's nice to stay at home and disappear into your own world. But I also really enjoy what the team brings to the game--seeing the story come alive with art, voice-over, and music. So I guess my ultimate would be to go back and forth between the two.

GSUK: Are there any other media that you haven't worked on yet that you are interested in working on?

JJ: I would love to see a story of mine made into film or TV. I'm not sure I feel compelled to write the screenplay myself, but it would be terrific to see something adapted.

GSUK: You've also worked on "casual" games like Inspector Parker and BeTrapped. Why did you decide to work on these kinds of projects that are so different from the normal, epic games that you're famous for?

JJ: The problem adventure games always had was in reaching the right audience. I felt that people who read mystery books or liked films would love GK, but they weren't the kind of people who bought and played games. So my foray into the casual gaming market has been an interest in reaching a new demographic and, hopefully, eventually introducing full-bore adventure games to that audience. The thing about that market is that so many "ordinary" people play those games. It could be my aunt or uncle or your grandmother. If they will play Bejeweled, why not Gabriel Knight? I think that will happen--it's just a matter of when. So, in sum, it's all a devious plot.

GSUK: How did you feel about the end results? Have you got plans for any more?

JJ: Yes, I'm working on a new casual game right now. It will be out at the end of March.

GSUK: In 2004 you told GameSpot that you were not optimistic for the future of the adventure game genre. What can make adventure games more financially viable, do you think?

JJ: I think it's just a matter of expanding the market. To be realistic, 17-year-old boys are not going to play Gray Matter when they can play Halo (generalising here--I know that's not always true). As games reach a wider age range of people (via casual games and just general expansion) I think there's a good opportunity for adventure games to gain prominence again.

GSUK: What do you think about the Nintendo Wii console and the DS handheld, which have been marketed specifically to interest women and other nontraditional gaming niches?

JJ: Honestly, I don't know much about those platforms. I know more about Microsoft's attempt to reach women and girls via the Windows Home Media Centre and Xbox Live. I think it's very difficult to convince a new demographic to do something they've never done before (that is, to "game" on a console in front of a TV), but I'm certainly happy that industry giants are putting money into trying to make it happen. The more it does happen, the better it will be for adventure games.

GSUK: Do you think you will ever do a console or a handheld game? If so, which appeals to you most?

JJ: Console games are beautiful and a natural platform for games like Gray Matter. I hope we get the opportunity to port the game next year.

GSUK: Thanks for your time.

46 Comments

  • Jevulen

    Posted Oct 19, 2007 4:49 pm PT

    I am intrigued!

  • orangebrat

    Posted Mar 4, 2007 12:07 pm PT

    There are dozens of adv. games released every year, including some that rival the "old school" ones. Adventure Gamers

  • CountGrafOrlok

    Posted Feb 13, 2007 4:54 pm PT

    I'm a teenager all over again..... I can't wait. Yes, this gives a lot of hope. Hope that the fourth GK game will become an realization.

  • LeeTheAgent

    Posted Feb 9, 2007 11:57 pm PT

    This discussion really brought back some memories... I've started playing Gabriel Knight 2 again! As great as I remembered... incredible acting!! mistergladstone , as far as the LSL3 speed problems go, there's a solution for everything... there are several programs that you can run with an old game to slow it down... check out Home of the Underdogs, they have a great FAQ there with tips on running all sorts of old games!

  • spelledarn

    Posted Feb 8, 2007 4:00 pm PT

    Gabriel Knight 2 was possibly the greatest old-school adventure game ever made. Except for that whole "click on every item in the castle" scene, that got old fast.

  • mistergladstone

    Posted Feb 7, 2007 12:03 pm PT

    I would LOVE LOVE LOVE for some of the great games of the past (7th Guest, 11th Hour, DOTT, GK Series) to be put out with the needed adjustments for updated computer systems.

    I know that Leisure Suit Larry 3 is basically unfinishable since we made the pentium leap (due to several events in the game being tied to processor speed). It's time to recognize that some of the best games out there have already been made... and gamers that missed that chance to play them deserve another.

  • aronnyc

    Posted Feb 3, 2007 12:33 pm PT

    That's weird. I was just feeling nostagic about GK2 (watched some clips on YouTube). Adventure games might not be as popular as action games, shooters, or sports games, but I think they still have a big fan base, like Fatal Frame. Maybe it just needs a better blend between story, puzzle and action.

    I dunno. I loved the old-school Sierra adventure games, even the ones that sucked (i.e. Phantasmagoria 2).

  • mismajor99

    Posted Feb 2, 2007 1:21 pm PT

    Talk about a walk down memory lane, especially after reading everyone's messages. Such fond memories indeed. I'll never forget sneaking in a game of Leisure Suite Larry back in the day and having to answer I think it was three "adult" questions to get in the game. lol. All of the Sierra titles are what really got me into PC gaming back in the 80's, along with LucasArts of course. Anybody remember Loom? That was one of my favorites, along with the whole Police/Space/Kings Quest series.Also, anyone remember Mean Streets or Crime Wave? They had pretty much the best "graphics" back then you could find, plus really good stories. Now those were some cool games.....

  • LeeTheAgent

    Posted Jan 31, 2007 6:34 pm PT

    Yeah, that old coot in the cabin! He cracked me up! As for the Tex Murphy games, Under a Killing Moon was one of them, the oldest ones were Mean Streets ( I think that was the name) and Martian Memorandum. MM came on like 4 or 5 floppies and had VOICE! :O The next two were great though... 3D adventure games with live video, great stories and humor. The one after that was Overseer, not as good I thought, but 3D accelerated. Look up on Wikipedia for Tex Murphy, you'd love the rest of them.

  • Autolycus

    Posted Jan 31, 2007 3:11 pm PT

    i totally forgot about return ot zork. yeah that was sweet. that old man on teh rocking chair? was it? i cant remember but it was still sweet. never played or heard of the tex murphy games... im buying em back damnit!!! as long as i dont need to load MSCDEX drivers or VESA drivers

  • LeeTheAgent

    Posted Jan 31, 2007 3:08 pm PT

    I never finished Zork Nemesis, I did love Return to Zork though, great fun, I still remember the toast that guy did, "Here's to us! Who's like us? Damn few. And they're alllllll dead!" and of course, "Want some rye? Course ya do!" I loved the Quest for Glory games too... the third was one of my favorites., and the Tex Murphy games... remember speech on a floppy disk based game?!?!? As for the third GK game... personally, I loved that... the 3D was odd at first, but I eventually got into it, it was an interesting twist.

  • Autolycus

    Posted Jan 31, 2007 2:24 pm PT


    Zork Nemisis was freaking sweet....way ahead of its time..

    My biggies where

    World of Xeen(clouds and darkside of xeen)
    Zork Nemisis
    Under a Killing Moon
    7th Guest & 11th Hour
    Police Quest
    Kings Quest
    Quest for Glory
    Space Quest
    Boy it takes me back...

  • uberkakis

    Posted Jan 31, 2007 8:24 am PT

    Beast Within (along with Zork Nemesis and Battlezone) remain my favorite games of all time. Really looking forward to what she does next.

    As for the 3D vs. 2D, I always thought that there was no reason to go all 3D on the adventure genre. Japanese RPGs, not to mention Castlevania, are still made in 2D, and no one is complaining. In fact, I would argue that 3D is what made the third Gabriel Knight to be the worst of the series. It quite simply lacked atmosphere.

  • BloodMist

    Posted Jan 30, 2007 6:33 pm PT

    Yeeeup, the adventure genre was mostly what i played when i first got into computer games, and i still have plenty of fond memories of spending many hours enjoying the stories and characters of too many adventure games to count.I miss the time where they were being released almost constantly, and hope we can get more in the future.

  • LeeTheAgent

    Posted Jan 30, 2007 12:26 pm PT

    Space Quest re-released?? Those were my first computer games (aside from Micky's Space Adventure, hey I was a kid)! I've got to get them again! And I never played the Police Quest series, I'd love to try those... and I never did finish a few of the King's Quest games... I can't wait! Now if only someone would release a patch to get the DVD version of the last Tex Murphy game working...

  • Autolycus

    Posted Jan 30, 2007 10:21 am PT

    Humorguy_basic LeeTheAgent: Sierra HAVE released updated XP compatible versions of the Police Quest, Kings Quest and Space Quest series compilations. And they are only around $30 too! If we want more updated classics, we need to buy at least one of these updated series, I got the Police Quest one and have been having just as much fun all over again!
    -----
    Thanks for posting this, the second i get avail cash i purchasing Kings Quest, Police Quest, and some other goodies on found on Amazon.com Long live adventure games with story and enviroment detail!

  • zintarr

    Posted Jan 30, 2007 9:21 am PT

    I am SHOCKED!!!
    GS had a real article for once

  • flarisek

    Posted Jan 30, 2007 9:10 am PT

    She's a legend. I hope she continues bringing her enthralling storytelling and vision to videogames. Beast Within is still one of the most memorable games I've played.

  • Autolycus

    Posted Jan 30, 2007 7:53 am PT

    i would purchase whatever this woman puts out. The art style and enviroments she creates are insane. Now if someone would just get back to adventure games like Under a Killing Moon and Kings Quest. Its going to take these type of games(with charming enviroments and great artwork and great stories) to revive PC gaming. Honestly, if they put it out on a console, and i could use a mouse, i would rather play in my living room where it is easier to set a mood for a title then having to load it on a PC....

  • cjcr_alexandru

    Posted Jan 30, 2007 7:50 am PT

    Adventure games... Nowadays I only play casual adventure games, cause there hasn't been released any "serious" adventure game in the last... 6 months or more. Let's hope Gray Matter will fill that hole.

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