Grand Theft Auto Reviews
The first venture into the world of Grand Theft Auto isn't exactly a dream run. Some innovation but too many problems.
- Posted Sep 21, 2006 7:59 am PT
- Recommended by 21 of 22 users.
- Gameplay
- 7
- Graphics
- 6
- Sound
- 8
- Value
- 7
- Tilt
- 8
- Difficulty:
- Just Right
- Learning Curve:
- 0 to 30 Minutes
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Mixed reactions"
You take up missions initially through pay-phones and carry out the given instructions. The possibilities of carrying out these missions is indeed endless. With a great assortment of weapons and paths at your disposal, there is never a possibility of repetition. Even if you do the same mission twice, there will always be something unexpected to watch out for. You can choose to go the silent way and focus on completing objectives without attracting attention or if you prefer, go on all-out rampage killing everything in sight. This offers many surprises to keep you interested for a while.
Going against the law doesn’t mean you’re safe from it. The police will constantly be on your tail and you must avoid them to successfully complete your missions. But, since the whole world is corrupt, so are the police. Being locked up doesn’t really mean game over. If you do get caught, all that the police will do is take away your gun and additional bonuses gathered and let you loose on the streets. Sort of like a big rap on the knuckles. But, you cannot afford to get caught too many times. You only have certain number of lives available with you and if these run out, you need to start all over again. You can however replenish your quota of lives by collecting life-points scattered across the map. Progressing to the second level costs about one million points. The next limit will be around three million and as such will continue getting higher and higher. The only trouble here is that you cannot save between levels. So if a level has twenty missions, you will have to get through all of them in one go before you can get to the next level. This becomes very frustrating as the difficulty of the missions is constantly on the up. And playing 6-7 hours straight is not always possible. If the power goes out in between, you’re done for and will need to start the level all over again.
There is a great assortment of vehicles at your disposal. Any vehicle on the road can be stolen with just a push of the button. And the great part here is that vehicles are actually are different not only from the exterior, but also in their features. So a sports car will have better speed and acceleration but less durability and a truck will be slow on speed but highly durable. Cars also take up damage if hit against objects. This affects the performance of the car and some might even explode if damaged beyond a certain limit and will cost you a precious life point.
A new feature of this game is the perspective camera zooming. If you’re driving slowly the camera will be zoomed in and if you’re moving quickly the camera is zoomed out to give you a bigger view of the surroundings. Unfortunately, this feature is also plagued with problems. Sometimes the camera zooms out too fast and may sometime even get stuck at a particular zoom. The zoomed-in view isn’t exactly that great either as the view is a bit distorted at times.
The graphics department of the game can only be considered fair. The characters are a bit too small for easy handling. The movements of characters can be a bit hard to spot in the zoomed-out view. On the other hand, there is a lot of depth in the design of buildings, bridges, and the like. The cities are huge and there is a lot of activity on the screen with pedestrians going everywhere and running to save their lives when you’re on the rampage. The designing even gives a slight impression of the three-dimensional by appropriate zooming at places, though the game is basically a two-dimensional rendition only.
The sound department has been well-developed. The city is really alive with all the noises you would expect. You can hear cars revving up, honking as they go about, gunfire sounds realistic and so do the pedestrians going about their lives. The musical score of the game has been paid attention to. There’s a different music for different activities. Cars also have specific radio music on when you get into them. For example a sports car will have a funky radio station on while a truck will have something more along the country-music line. You can however change the radio stations so you need not fret if you do not like a specific music style. But, as is the problem with nearly all the game’s features, sound can start glitching mid-game.
Overall, the game had a lot to offer. But, the potential remains largely unused. Great innovative ideas are downsized by the frequent problems and errors. Higher quality graphics may have really made this an experience to be remembered. If you can look over the shortcomings of the game, there is a lot on offer and high-adrenaline action to be experienced.
More Player Reviews
-
How can something so promising end up being so disappointing! Continue »
- 0 out of 2 users agree with this review
- Posted Oct 9, 2006 7:31 am PT
-
Very boring, GTA 2 is 100 times better. Continue »
- 0 out of 2 users agree with this review
- Posted Sep 16, 2006 9:07 am PT
-
I hadn't completed the first mission, I got bored and turn of my Ps2 by that time. Continue »
- 0 out of 9 users agree with this review
- Posted Sep 9, 2006 1:49 pm PT
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Grand Theft Auto Quick Links
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- GameSpot Score6.4fair
Critic Scores
- PC Gameworld 75 / 100
- Computer & Video Games UK 7 / 10
- Game Revolution B
- Computer Games Mag 4.5 / 5
- PC Zone UK 92 / 100
*The links above will take you to other Web sites and are provided for your reference. GameSpot does not produce or endorse the content on these sites.
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- Posted Sep 27, 2006
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- Posted Sep 27, 2006
User Images
- ASC Games
- DMA Design
- Modern Action Adventure
- Release: Feb 28, 1998 »
- ESRB: Mature
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