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Clive Barker's Jericho Hands-On

We shoot our way through a six-level demo version of this squad-based shooter.

Currently scheduled for release in September, Clive Barker's Jericho is a squad-based first-person shooter in which you'll be tasked with destroying an ancient evil that's threatening the world in multiple time zones. Time travel and Barker-inspired visuals aside, Jericho's most distinguishing features are the different parapsychological abilities that each of the squad members use in tandem with their more traditional weapons. We've been putting some of those abilities to good use in a six-level Xbox 360 demo of the game recently, and we've come up against some pretty horrible enemies while doing so.

At first glance, you could be forgiven for thinking that Clive Barker's Jericho is little more than a garden-variety shooter with especially dark visuals, but the various abilities of the squad members promise to really set it apart from the crowd. For example, Lieutenant Abigail Black is a telekinetic sniper who can control bullets midflight and move large items out of the way when they're impeding the squad's progress. In one of the later levels of the demo, she also has the ability to set enemies on fire. On the other hand, Captain Xavier Jones employs astral projection to recon upcoming areas and also has the ability to take control of enemies. Thus, the playable characters in Jericho are an eclectic bunch, and every single one of them has already proved useful in our time with the game. We're told that characters will be able to combine their powers as you progress through the game, but because we only have access to six disjointed levels right now, we're not entirely sure how that's going to work.

Perhaps the most unusual gameplay mechanic in Jericho, besides Corporal Simone Cole's ability to hack into reality and seemingly conjure up ammo for the squad out of thin air or force enemies into slow motion, is every character's ability to heal incapacitated comrades. You only "die" in Jericho if your entire squad (bearing in mind that, at times, you might only be playing with two or three characters) is incapacitated, so as long as you have one character who's able to move around and reach his or her fallen colleagues, there's a chance that you can have everyone back up on their feet in no time. Healing incapacitated characters requires you to do nothing more than stand next to them and push a button which, even with enemies doing their best to stop us, we've only rarely failed to do while playing on the default difficulty setting. We've also noticed CPU-controlled characters healing each other on occasion.

In fact, as gruesome-looking and as intelligent as many of Jericho's enemies are, it's the game's "survival events" that have been giving us the most trouble to date. These brief, scripted sequences play out in much the same way as the cinematic "super action" sequences that were featured in Tomb Raider: Legend. Without warning, you'll be prompted to press a number of buttons in sequence as they appear on the screen, and your failure to do so invariably results in an untimely demise. For example, during one sequence in the Temple of Pain level, we had to perform a lengthy sequence of button pushes to navigate a narrow, crumbling ledge over a spike pit. Missing any one of those button pushes, which incidentally, were a little unforgiving in our demo version the first time we encountered them, sent the squad member in question plummeting to her doom. But then, seconds later, we were resurrected back at the start of the event.

Survival events aside, Jericho's controls (at least on the Xbox 360) are standard as far as squad-based shooters go. You have primary and secondary attacks (using very different weapons in some cases) mapped to the right and left shoulder buttons, respectively; parapsychological abilities on the bumpers; a reload button; as well as the ability to crouch and zoom in on enemies by depressing the left or right thumbsticks. You can also issue simple orders to the three-man Alpha and Omega squads that make up your group using the D pad. There's a melee attack, of course, and because Jericho is every bit as dark as you'd expect a game from Clive Barker to be, we're pleased to report that every character has a flashlight. Noteworthy control features in Jericho include the ability to take control of any character at any time, and when using certain characters, the ability to customize weapon settings for different situations. For example, when playing as Jones, you'll be able to set your gun for single shots, burst fire, or automatic fire. Furthermore, Jones' grenades can be set to detonate on impact, on a timer, by remote, or with a proximity detector.

Since we've been playing the Xbox 360 version of Jericho, those of you with a penchant for achievement points will be pleased to learn that the game appears to offer a good mix of point-scoring opportunities. For example, many of the 42 achievements will be unlocked simply by playing through the game, but others will require you to kill a number of enemies using specific methods or to complete levels without ever being incapacitated.

Clive Barker's Jericho is headed to the Xbox 360, the PlayStation 3, and the PC. We look forward to bringing you more information on the game as soon as it becomes available.

137 Comments

  • vahid_xbox_360

    Posted Oct 29, 2007 7:11 am PT

    essential note :don,t play this game if you are not a horror games veteran or you will pee in your pant

  • decebal

    Posted Oct 7, 2007 9:32 pm PT

    man if the game is half as good as the demo... wow
    i just hope that it doesn't get boring

  • slayersdeath200

    Posted Oct 6, 2007 11:59 am PT

    the demo was great cant wait till the game is out a must buy in my opinion

  • knightboat

    Posted Oct 3, 2007 12:44 pm PT

    I'm a big horror fan and a big FPS fan, so I'm sure I'll be giving the game a shot. I'm a total sucker for Barker's visuals, and I felt that the demo did a good job of giving me a taste of what the game is capable of doing withoutt showing too much.

  • AFWorm

    Posted Oct 2, 2007 1:16 pm PT

    I'm glad there are teamates. Otherwise, it's probably be too freaky of a game. Plus, the resurrection ability will ease the thoughts of dying.

  • mailbox2112

    Posted Sep 30, 2007 7:07 pm PT

    looks like overrated.

  • jayfi33

    Posted Sep 30, 2007 5:18 pm PT

    Demo was ok. some parts are a little too dark and can disorient the player. the powers add a cool element and swithcing up between members of the team is interesting. Still not sure if id buy it.

  • soul_alchemist0

    Posted Sep 30, 2007 2:47 pm PT

    played demo, i heard it'd be really scary, never jumped once >.>

  • wars45

    Posted Sep 30, 2007 9:43 am PT

    this colud be good

  • marcod1

    Posted Sep 30, 2007 4:29 am PT

    I demand this game now !

  • x_kenney_x

    Posted Sep 29, 2007 2:20 pm PT

    i cant wait for this one. will it have co-op?

  • Vasot

    Posted Sep 29, 2007 10:50 am PT

    I played the demo

    Not bad but the game feels a bit consolish

  • shiben

    Posted Sep 29, 2007 2:22 am PT

    the demo was really good, i wasnt expecting it to be that good!

  • Edziscs

    Posted Sep 28, 2007 7:01 am PT

    the survival event in the demo was just fine... finished it with 3rd or 4th time

  • blazered

    Posted Sep 27, 2007 7:09 pm PT

    I like the concepts and the art is, not surprisingly from a Clive Barker concept, amazing. That said, they still haven't fixed the super touchy "Survival Events" at this time anyway... I found the one in the demo to be next to impossible to complete (and I am quick enough to have completed Indigo Prophecy's action sequences at high difficulties). If they can patch that up, this game should come right up next to Bioshock as a first rate next gen shooter.

  • rocky_aj17

    Posted Sep 27, 2007 8:55 am PT

    i just played the demo and i was impressed...Cant wait for full game.Its quiet scary related to other games and the cinematic action is awesome which comes without warning

  • muppen

    Posted Sep 27, 2007 7:38 am PT

    The demo is awesome!

  • Lord_Tigger

    Posted Sep 26, 2007 9:41 am PT

    Can't play...too scared.

  • Dark-Kamikaze

    Posted Sep 25, 2007 6:06 pm PT

    Wicked Sick Sounding Cant Wait

  • 3abden

    Posted Sep 23, 2007 6:48 pm PT

    Can't wait for the demo!

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