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Blair Witch Volume 1: Rustin Parr

Rustin Parr will be the first of Gathering's three Blair Witch games, and it will play more like an adventure game than an action shooter.

In one of gaming's more intriguing development stories, Gathering of Developers is gearing up for the release of not one but three new titles based on the outrageously successful film The Blair Witch Project. What makes this entire project so interesting is that a different development studio is creating each game. The first Blair Witch game is being created by Terminal Reality, the same group that brought us Fly! and Nocturne (which is more to the point). The second title is under development by Human Head Studios (which is also hard at work on Rune), while the third will come from Ritual Entertainment (developers of SiN and Heavy Metal: F.A.K.K.2). Terminal Reality's game, dubbed Blair Witch Volume One: Rustin Parr, is set for release in August, with the other two games to follow in October and November, respectively.

Terminal Reality recently released a limited preview of the Rustin Parr title, which we've played through a number of times. Though the demo is limited to a single location and a grand total of about ten minutes of gameplay, it gives a good indication of what gamers can expect from the full version when it hits store shelves in August.

Blair Witch fans should remember the name Rustin Parr. He's the old hermit who lured seven children to his ramshackle home in the woods, killing them at the alleged behest of the Blair Witch herself. It is Parr who wanders into Burkittsville, Maryland, one day, muttering that he's "finally finished." The game begins just after Parr is convicted of murder in 1941. The star of the game is Nocturne's Doc Holiday, a Spookhouse agent sent to investigate the Burkittsville murders and Parr's claim of the supernatural influence that brought them about. Incidentally, this will be the only game in the Blair Witch series to include crossover material from Nocturne.

Rustin Parr is shaping up as an adventure game with action elements, so you should end up spending most of your time exploring and solving environmental puzzles. You will need to rely on your weapons an awful lot, however, including one very powerful ghost-killing gun called the enhanced charged radiance emitter. This appears to be along the lines of the Ghostbusters' armaments, so it of course fits right into the whole 1940s setting (much like the laser site each gun employs). You'll have good old lead-powered weapons at your disposal as well, but these aren't very useful in the demo because all of your enemies are spectral. Still shots from the final game show our heroine battling zombies and other more substantial creatures, so perhaps this is where those weapons show their real value.

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