Unreal Tournament 3 Multiplayer Hands-On - The New Multiplayer Modes, the Hoverboard, and More

We went to Epic to get some serious hands-on time with the PC and PS3 versions of this gorgeous multiplayer action game.

Developer Interview

Learn more about Unreal Tournament 3 from Epic's designers.

The year 2007 is a huge one for shooters, featuring big-name games like Halo 3, Crysis, Call of Duty 4: Modern Warfare, and Half-Life 2: The Orange Box. However, one shooter that's been flying under the radar a bit is Unreal Tournament 3, the latest edition in Epic's multiplayer combat franchise. That's partly because Epic has been relatively mum about the game, working quietly in its North Carolina offices over the past year. Imagine a game that's even more graphically advanced than Gears of War, but with a much larger scale, allowing up to 32 players to battle it out together on the PC. Thankfully, we got our first serious hands-on with the game recently at Epic, and this gave us a chance to check out various multiplayer modes and explore what's new, improved, and cool about the latest Unreal Tournament.

Unreal Tournament 3 represents a departure of sorts from its predecessors. While the early UTs were billed as sort of the blood sport of the future, Unreal Tournament 3 will usher in a single-player campaign about an intergalactic war and featuring characters that look like they were from the casting call for Gears of War, another Epic game. But while Gears of War is a very tactical game about using cover, Unreal Tournament 3, just like its predecessors, is about lightning-fast run-and-gun gameplay where you'll do a lot of killing and dying, but you're always able to respawn within seconds to continue the fight.

Though Unreal Tournament 3 will have a single-player story, the game is still built around the idea of intense multiplayer battles, either against computer-controlled bots or other players online. (While the PC supports up to 32 players, the PlayStation 3 and Xbox 360 versions will support up to 16.) There will be a number of modes in the game, ranging from simple deathmatch to team-based games such as capture the flag, vehicle capture the flag, and warfare. Deathmatch is pretty self-explanatory--it's every player for him or herself in the race to rack up kills--so we'll dive into CTF, VCTF, and warfare. Capture the flag is a familiar mode in most games. Each team has a flag that it has to defend while at the same time trying to capture the opposing team's flag. Unreal Tournament's twist on this is to toss in the translocator, a device that lets you teleport over short distances, which makes it possible to dash into a heavily defended room, grab the flag, and then disappear in the blink of an eye. While the translocator isn't a new development in Unreal Tournament 3, it still plays a huge role.

Unreal Tournament 3's multiplayer really starts to differentiate itself when you get to vehicle capture the flag, which is just what it sounds like. VCTF is capture the flag on larger maps that support a wide array of vehicles, and that allows for a much more epic struggle. There are some caveats regarding VCTF that are particularly helpful. For instance, if you grab the flag you can't get in and drive or ride in a vehicle. Instead, you've got to carry it on foot or use the hoverboard, the new piece of equipment in Unreal Tournament 3. The hoverboard replaces the translocator in VCTF and warfare games and it is basically a hovering skateboard. The idea behind the hoverboard is to get you back into the action quickly, because there's nothing worse than finding yourself on foot in the wrong corner of the map, away from all the action. In UT 2004, that meant hoofing it for a minute or two, but in Unreal Tournament 3 you can hop on the board and zip around in style.

The hoverboard is a welcome addition to Unreal Tournament. However, it is easy to get carried away with it, and you have to consider two key things. First, while racing around on the hoverboard you cannot use your weapons. Second, if you're hit by even the slightest weapons fire you'll be knocked off of the board, which is pretty much a death sentence because it takes several seconds to get off the ground, leaving plenty of time for your attacker to finish you off. Using the board is very much a risk/reward proposition, but there are some additional benefits to riding it. For instance, you can "grapple" onto passing vehicles, letting them tow you around the map at higher speeds. Thus, while a flag carrier can't ride in a vehicle, he could jump on his board, grapple a teammate's ride, and zip back to safety. This even works for flying vehicles, and there are maps in the game that are designed so that it's faster for the flag carrier if he can be airlifted across a divide.

We experienced VCTF on a map called Suspense, which is set in and around a high-tech suspension bridge. The goal is for each team to capture the opposing team's flag three times in order to win, but doing so can be awfully difficult. The primary approach to either side's base is the bridge itself, which is a fairly open and narrow kill zone where your vehicles and infantry can get chewed up quickly. It's possible for infantry to run or hoverboard up the cables to reach the upper support structure of the bridge, where sniper weapons and amped-damage power-ups await. Yet perhaps the most potent weapon up there is the Longbow AVRIL, an antivehicle rocket launcher that can lock onto and track vehicles. The high perch makes it easy to knock out tanks below on the bridge, as well as various air units that are flying about. The only limitation is that the AVRIL comes with a small amount of ammunition, and there's no way to replenish your supply of rockets.

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184 Comments

  • imdhunter

    Posted Nov 19, 2007 3:09 pm PT

    "...which makes it possible to dash into a heavily defended room, grab the flag, and then disappear in the blink of an eye."

    Not true. You can't Translocate while carrying the flag, so you can dash into a heavily defended room, grab the flag, and eat a Flak ball.

  • Jacen_G

    Posted Nov 18, 2007 6:52 pm PT

    ITS OUT

  • SQUALL20XX

    Posted Nov 18, 2007 9:50 am PT

    I can't wait for this.

  • bigbangsun

    Posted Nov 18, 2007 7:07 am PT

    Give PS3 owners just one more FPS game that's worthy of attention, and they throw up fists. Sometimes people need to justify spending WAY too much money for something. They don't want to feel like they've been jipped. You know, because it causes erectile dysfunction. Anyways, my PC can more than handle this, so I'm buying. *goes back to playing Resident Evil 4 on the 40 dollar Gamecube I just purchased*

  • darkwolf1982

    Posted Nov 17, 2007 12:34 am PT

    With UT3 on three different systems (PC, PS3 and X360), does this mean UT games get to some "Inter-System" multiplayer action?

  • BarkotGamer

    Posted Nov 16, 2007 12:59 am PT

    Im playing on Full Graphics - No Lag w00t
    game PWNS its really great, cant wait for it to come out

  • nate1222

    Posted Nov 14, 2007 3:41 pm PT

    I've played the downloadable demo of UT3 and my rig can handle it. Of course, I had to take a few hits on visuals, but the sheer scope of the areas I played staggered me. My rig specs are 3.33Ghz CPU, 1.024GB RAM, nVidia GeForce 7300(256MB). I know I'll have to bump up to at least a 8600(512MB) for it to look really good. But I can deal with my current card for now.

  • wolf96champion

    Posted Nov 13, 2007 1:00 pm PT

    This Game is Awesome.SCYTHE looks cool

  • nate1222

    Posted Nov 11, 2007 10:49 am PT

    I own UT2003 and have never fallen out of love with it. Now that I have a rig that can handle UT3, I must get it. It's the new crack!

  • assmunch36

    Posted Nov 11, 2007 7:07 am PT

    people say ut games are too fast, personally i always thought they were too slow and always upped the game speed whenever i played... im not tryin to be big headed, i died a lot, i mean really all the time... but damn its fun with the speed cranked up

  • Exostenza

    Posted Nov 8, 2007 9:46 pm PT

    I'M SO STOKED!!

    I pre-ordered my collectors edition!

    YAH!

  • hwatney

    Posted Nov 6, 2007 8:09 pm PT

    I have been playing the demo for three days - I think I have found my new favorite game.

  • chakan2

    Posted Oct 29, 2007 1:23 pm PT

    "There are way better FPS coming this year from UT3"

    Um...no. Halo 3 probably has a better single player campaign, but UT smokes everything when it comes to online play (2004 did and still does, and I'm betting this ups the standard).

  • pstation_donkey

    Posted Oct 26, 2007 3:49 pm PT

    This is going to be the greatest thing to ever happen...ever.

  • Furry_Fox

    Posted Oct 24, 2007 10:29 pm PT

    I'm a big UT fan, and i CAN'T WAIT for this to come out! ^^

  • danielcwc

    Posted Oct 19, 2007 1:52 am PT

    To be honest, UT is all about fast reactions and reflexes to play well in the game. If you can't keep up with the speed, sorry, you're gonna die. Not to mention when they start the instagib servers, one hit kill and will require more douching skills and stuff to play. People who played UT before in GOTY version and stuff will benefit in this game since we can keep up with the speed. Seriously, when people say this game is too fast, I really don't think so. Maybe it's just that you are too slow~? I played UT ever since 2000 GOTY version and love it all the way. This new game does have some new mechanics and stuff to get used to. If you noticed, they have modified some guns, such as biorifle. It was really different from back then(which was a crappy gun) Now it actually gets really powerful and stuff and the minigun turns out to be really hard(for me) to control.......lolx anyways I get used to it in less than 2 hours. Once you get used to the guns and stuff, it's basicly a really fun game to play. Btw, IT"S a GREAT IDEA to add vehicles to CTF, that's what I have been looking foward for a long time. Good job guys, please release the game on time so I can buy it>~

  • kemar7856 posted Oct 18, 2007 5:07 pm PT (does not meet display criteria. sign in to show)

    kemar7856

    Posted Oct 18, 2007 5:07 pm PT (hide)

    nothing really special its just gears of war with hovercars

  • SrTVBR

    Posted Oct 18, 2007 3:47 pm PT

    For those who play UT from the first one, will like this one much more... and thanks for the hardware performance info JumboSpaceman

  • mbashour

    Posted Oct 18, 2007 12:54 pm PT

    they said both that enemies could and could not capture the orb..which is it? and you only get to use it once right? otherwise i think itll make onslaught to easy. liked the past games. prolly pick this one up next year at the slump since better games are comin out in nov.

  • JumboSpaceman

    Posted Oct 18, 2007 11:18 am PT

    Can't wait for the editor! I've been playing the demo and I was disappointed AT FIRST, but this game really grows on you. It has a slightly different feel from '04 and that may seem "off" to long-time players, but it is still fast-paced and fun. I didn't even notice all of the eye candy until I turned down the game speed ( I always bind time controls to my keyboard for slomo and players only). I haven't even tested it with both of my 8800 GTX cards on. It runs perfectly on one. Very impressive optimization. If this uses DX 10 by default we might finally be seeing some of the benefits. The game will look even better with full texture detail (the demo didn't have anything at 4 and 5). And I'm sure there will be a whole lot more personality with the full cast of characters and maps.

    The previous Unreal was largely limited by processor speed, but it didn't use multi-threading and couldn't take advantage of multiple cores. This one is optimized for multi-core systems, so expect varied performance based not only on the video card you have, but depending on your processor architecture. It's finally time for games to take legitimate advantage of all of this great technology. I really think that the vehicles need some balancing to be effective on more open maps than the one availabe in the demo. Also I hope to see the return of low gravity maps and some good mutators like quad-jump.

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