ForumsTom Clancy's Splinter Cell: Conviction › should i play the others first?

should i play the others first?

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  • Jul 23, 2009 2:11 pm PT
    is there any necessary reason?
    is there any necessary reason?
  • Jul 23, 2009 9:12 pm PT
    Other then for a great story. No because SC:C will play completely different then the previous games.
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    I'd post my opinion of your opinion but then it'd just be an opinion, and I try not to be so opinionated over silly opinions.
    Other then for a great story. No because SC:C will play completely different then the previous games.
    ---
    I'd post my opinion of your opinion but then it'd just be an opinion, and I try not to be so opinionated over silly opinions.
  • Jul 25, 2009 8:02 am PT
    Double agent is a must.
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    GT: SPARTANGOD 777
    Anything I say is sig worthy - Spartangod777<========|xxxx0
    Double agent is a must.
    ---
    GT: SPARTANGOD 777
    Anything I say is sig worthy - Spartangod777<========|xxxx0
  • Jul 26, 2009 9:11 am PT
    ^^Maybe only for the story in Conviction to make sense, but other than that, I say not really. Chaos Theory was definitely the best.
    ---
    I will not be content with Guitar Hero or Rock Band until I can connect my Strat to my Wii.
    Wind Fish in name only, for it is neither.
    ^^Maybe only for the story in Conviction to make sense, but other than that, I say not really. Chaos Theory was definitely the best.
    ---
    I will not be content with Guitar Hero or Rock Band until I can connect my Strat to my Wii.
    Wind Fish in name only, for it is neither.
  • Jul 27, 2009 8:40 am PT
    I'd say CT and DA are great games and definatly worth your time. The first game and PT, not so much.
    I'd say CT and DA are great games and definatly worth your time. The first game and PT, not so much.
  • Jul 29, 2009 1:04 pm PT
    Highly recommended.
    Highly recommended.
  • Jul 31, 2009 1:08 pm PT
    yes if you know what the espects are annd the controls for the begin
    the story short is:

    Sam Fisher the protagonist in a camouflage suit, during a mission in Pandora Tomorrow.The storyline is similar in some of the games. Terrorists are planning an attack using weapons of mass destruction, usually by use of information warfare, and Sam Fisher, an operative for Third Echelon, a super-secret branch of the NSA, must prevent this. This applies to the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory) The missions range from gathering intelligence to capturing and/or eliminating terrorist operatives.

    In the first game, "Splinter Cell" referred to the enemy organization being a splinter cell of a larger adversary. In the second game, Pandora Tomorrow, developed by a separate Ubisoft studio, "Splinter Cell" was used to refer to Sam Fisher's organization, Third Echelon, being a splinter cell of the NSA. It is unknown if this change was intentional or a mistake by the second developer.

    Double Agent (the fourth game) introduces a new morality factor. As the subtitle implies, Fisher becomes a double agent, assuming the identity of a wanted criminal and is recruited by a terrorist ring. The new mechanic is that Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate, while the NSA simultaneously instructs the player to prevent the assassination (Cozumel, Cole Yeager). This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent.

    A fifth game, Tom Clancy's Splinter Cell: Conviction, is currently in development. In this game Sam is looking for the killer of his daughter, who has been killed in an hit-an-run at the beginning of Splinter Cell: Double Agent. He has abandoned the NSA and is now striking out alone. He thought his daughter's death was an accident but when he finds out it wasn't, he goes on a solo mission to find out who's behind the murder.
    yes if you know what the espects are annd the controls for the begin
    the story short is:

    Sam Fisher the protagonist in a camouflage suit, during a mission in Pandora Tomorrow.The storyline is similar in some of the games. Terrorists are planning an attack using weapons of mass destruction, usually by use of information warfare, and Sam Fisher, an operative for Third Echelon, a super-secret branch of the NSA, must prevent this. This applies to the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory) The missions range from gathering intelligence to capturing and/or eliminating terrorist operatives.

    In the first game, "Splinter Cell" referred to the enemy organization being a splinter cell of a larger adversary. In the second game, Pandora Tomorrow, developed by a separate Ubisoft studio, "Splinter Cell" was used to refer to Sam Fisher's organization, Third Echelon, being a splinter cell of the NSA. It is unknown if this change was intentional or a mistake by the second developer.

    Double Agent (the fourth game) introduces a new morality factor. As the subtitle implies, Fisher becomes a double agent, assuming the identity of a wanted criminal and is recruited by a terrorist ring. The new mechanic is that Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate, while the NSA simultaneously instructs the player to prevent the assassination (Cozumel, Cole Yeager). This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent.

    A fifth game, Tom Clancy's Splinter Cell: Conviction, is currently in development. In this game Sam is looking for the killer of his daughter, who has been killed in an hit-an-run at the beginning of Splinter Cell: Double Agent. He has abandoned the NSA and is now striking out alone. He thought his daughter's death was an accident but when he finds out it wasn't, he goes on a solo mission to find out who's behind the murder.
  • Aug 1, 2009 3:22 am PT

    If ur after SC: Conviction's story, I recommend you play Double Agent and Splinter Cell Essentials (PSP version which bridges the story of Double Agent and Chaos Theory).

    I think all of the Splinter Cell games are great. I remembered when Splinter Cell 1 came out, people started to call that game the Metal Gear killer.

    If ur after SC: Conviction's story, I recommend you play Double Agent and Splinter Cell Essentials (PSP version which bridges the story of Double Agent and Chaos Theory).

    I think all of the Splinter Cell games are great. I remembered when Splinter Cell 1 came out, people started to call that game the Metal Gear killer.

  • Aug 1, 2009 3:25 am PT

    my bad! I meant to say was Splinter Cell essentials bridges the story between Double Agent and Conviction..^_^

    my bad! I meant to say was Splinter Cell essentials bridges the story between Double Agent and Conviction..^_^

  • Aug 4, 2009 8:26 pm PT

    The game mechanics change little from one installment from the next except you can move faster in CT and DA, but again the stealth factor is a must if you believe in being stealthy. Otherwise you can do as you please though you are more likely to be killed or in a few instances taken prisoner. In the former case, you are dead and must restart at the last checkpoint or in CT and DA you are reset back to your last save point or check point.

    The ability to save between check points was added in with the release of CT. I'm not sure if it was availabe in PT simply because the levels got split into parts so the game autosaved between parts at least on PS2. I played all of them on PS2 only so my knowledge of the levels as well as other things is limited to the releases on PS2.

    Some new gadgets are thrown in and you can get closer in CT and DA whereas you had to be either very fast or kill in SC or PT. There's more of a game penalty for killing or not killing in CT and DA. You are given orders or restrictions about killing in all four games.

    In the morality oriented DA, killing goes both ways, the body count can put you in deep with either faction as well as what objectives you fulfill or don't fulfill. The scale system works differently between console generations. Bonus and opportunity objectives regulate the scale as much as primary ones, primary ones are a must naturally, but DA is less straightforward about them then the prior 3 before it.

    In the PS2 version both the first and the last mission are the only ones where you are not under the pressure of the scale. As the first one predates your joining the JBA and the last is well when your cover gets blown by person or persons unknown.

    My theory points the finger at someone associated with Williams or Williams himself, based on Williams' in-game dialogue during the last mission inside JBA HQ in regards to Red Mecury and the bombs that are going 'into play'.

    SC ends with a political assassination of that pain in the neck Nikoladze.

    PT ends with the capture of Sadono, the killing of Soth, and the bomb squad containing the bomb at LAX.

    CT ends with the arrest of Otomo after you have killed your old friend Shetland at the Bathhouse, but this mess began with the tortured to death Morgenholt and the apprehending/fifth freedom kill of Hugo Lacerda.

    DA is the game where Sarah dies, Sam goes off the deep end, takes what Lambert calls the most dangerous of his career, goes undercover to stop terrorists by pretending to be one, falls in love with Enrica, and ultimately ends up having to kill them all in the end. However the operation effectively screws Sam over as now he is a hunted fugitive.

    Lambert can be either allowed to die or saved in the PS2 version, but in the next gen versions he dies from a gun shot wound or blood loss, depends on whether you shoot him or the JBA does. Basically its gets messy than ever and ulimtately you are alone at the end.

    The game mechanics change little from one installment from the next except you can move faster in CT and DA, but again the stealth factor is a must if you believe in being stealthy. Otherwise you can do as you please though you are more likely to be killed or in a few instances taken prisoner. In the former case, you are dead and must restart at the last checkpoint or in CT and DA you are reset back to your last save point or check point.

    The ability to save between check points was added in with the release of CT. I'm not sure if it was availabe in PT simply because the levels got split into parts so the game autosaved between parts at least on PS2. I played all of them on PS2 only so my knowledge of the levels as well as other things is limited to the releases on PS2.

    Some new gadgets are thrown in and you can get closer in CT and DA whereas you had to be either very fast or kill in SC or PT. There's more of a game penalty for killing or not killing in CT and DA. You are given orders or restrictions about killing in all four games.

    In the morality oriented DA, killing goes both ways, the body count can put you in deep with either faction as well as what objectives you fulfill or don't fulfill. The scale system works differently between console generations. Bonus and opportunity objectives regulate the scale as much as primary ones, primary ones are a must naturally, but DA is less straightforward about them then the prior 3 before it.

    In the PS2 version both the first and the last mission are the only ones where you are not under the pressure of the scale. As the first one predates your joining the JBA and the last is well when your cover gets blown by person or persons unknown.

    My theory points the finger at someone associated with Williams or Williams himself, based on Williams' in-game dialogue during the last mission inside JBA HQ in regards to Red Mecury and the bombs that are going 'into play'.

    SC ends with a political assassination of that pain in the neck Nikoladze.

    PT ends with the capture of Sadono, the killing of Soth, and the bomb squad containing the bomb at LAX.

    CT ends with the arrest of Otomo after you have killed your old friend Shetland at the Bathhouse, but this mess began with the tortured to death Morgenholt and the apprehending/fifth freedom kill of Hugo Lacerda.

    DA is the game where Sarah dies, Sam goes off the deep end, takes what Lambert calls the most dangerous of his career, goes undercover to stop terrorists by pretending to be one, falls in love with Enrica, and ultimately ends up having to kill them all in the end. However the operation effectively screws Sam over as now he is a hunted fugitive.

    Lambert can be either allowed to die or saved in the PS2 version, but in the next gen versions he dies from a gun shot wound or blood loss, depends on whether you shoot him or the JBA does. Basically its gets messy than ever and ulimtately you are alone at the end.

  • Sep 2, 2009 9:09 pm PT

    Not chaos Theory it messes up what PT made cool.

    Not chaos Theory it messes up what PT made cool.

  • Sep 5, 2009 3:14 pm PT
    Chaos Theory is an AWESOME game.


    Chaos Theory is an AWESOME game.
  • Sep 9, 2009 3:28 pm PT
    Play them all if you like this one.
    Play them all if you like this one.
  • Sep 28, 2009 11:06 am PT

    Play them all.

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    EVGA nForce 780i | EVGA GeForce GTX 280 | Intel Q9450 | 4GB Corsair Dominator

    Play them all.

  • Oct 1, 2009 9:41 am PT
    and fyi essentials is non canon so it has nothing to do with the actual SC story.
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    Make sure you post off topic as on topic posts will be marked and deleted....
    and fyi essentials is non canon so it has nothing to do with the actual SC story.
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    Make sure you post off topic as on topic posts will be marked and deleted....
  • Oct 28, 2009 12:28 pm PT
    I don't know anything about essentials. How is it?
    I don't know anything about essentials. How is it?
ForumsTom Clancy's Splinter Cell: Conviction › should i play the others first?