Tom Clancy's Splinter Cell: Conviction Hands-On Preview

We went hands-on with the E3 demo of Tom Clancy's Splinter Cell: Conviction.

When Ubisoft unveiled the new-look Splinter Cell: Conviction at E3 in July, it immediately topped many people's "Best of Show" lists. Despite being a hands-off demo, it was impressive enough to beat out Halo: ODST and Mass Effect 2 to win GameSpot's own "Best Xbox 360 Game" award, as well as the "Best Action Adventure Game" award. So we were fairly excited when we received an offer to actually go and play the game for the first time, and after getting firsthand experience of the action, we drooled over in Los Angeles.

Watch new footage of Splinter Cell: Conviction in action.

Our hands-on demo covered exactly the same ground as the E3 build--a spectacular 10-minute set piece that sees rogue agent Sam Fisher infiltrating a mansion to hunt down a man connected to the death of his daughter. If you're unfamiliar with the demo, read our E3 coverage or check out the E3 stage demo to see it in full. There was only one problem with the E3 demo--seeing the game producer effortlessly blast through the game doesn't really compare to the final experience you'll have with it. During our play test, we used a number of different playing styles, from stealth to guns blazing, and also tried to do some crazy stuff to test the game engine.

Long-time followers of Splinter Cell: Conviction may remember that when the game was originally unvelied, the developer emphasised the crowd dynamics and how non-player characters will react to your behaviour. The beginning of our demo level contained a crowd of people going about their business--walking around the market and drinking in the coffee shops. We decided to draw our weapon and fire into the air, and sure enough, it resulted in panic spreading through the civilian populace. It also resulted in guards coming to investigate what was going on, which means we were killed shortly after.

Ubisoft production manager Andreane Meunier was also on hand and emphasised that the guiding principle for the team was to avoid frustration. "You should feel like the ultimate predator," she said, bringing up an image of a panther on her presentation slides. As part of this revised design consideration, dead bodies can no longer be dragged and hidden from other guards because Sam's just too badass to worry about such trivialities. We tested this new gameplay mechanic out on two guards outside the mansion. We sneaked up and executed the first guard, then got out of sight before the other patrolling guard found him. He approached the dead body and exclaimed, "F***, he's been killed!" before altering his patrol pattern to scout the rest of the area. In another nice touch, he peeked around corners and became more frustrated as time went on, calling us a "douchebag" to try to tease us out of the shadows.

Our session also revealed that Sam's trademark night-vision goggles--which have been the iconic imagery of nearly every game in the series--will not feature prominently in Conviction. Instead, when you're hidden in shadow, a visual filter will help distinguish enemies and interactive objects. Meunier hinted that the night-vision goggles will make a limited return later on in the game, but they will be supplied along with other gadgets by your new network of allies. These include the sticky camera, which allows you to queue up "mark and execute" assassinations, and electromagnetic pulse grenades, which can be used to take out lights so you can hide more easily.

Finally, we got to play around with Sam's new hostage-taking capabilities. If you approach enemies and hold X, you can hold and interrogate them, and you can then press X again to execute them. You can also push forward and X to throw hostages into enemies, disorientating a number of people while you either take them down one by one or run for cover. Performing executions like these allows you to build up points for the aforementioned mark and execute move, allowing you to use your camera to scope out an area and then take down multiple enemies at a time.

While it was fun to uncover some of the mystery behind the flashy E3 demo, Splinter Cell: Conviction was still at its best when played as the ruthless assassin. The developers have done a great job of making you feel like a predator, and thanks to Sam's increased athleticism, you can be hanging from window ledges, sliding open windows, and pulling enemies out to their grisly deaths in minutes. We were unable to draw Meunier on any multiplayer details, but we're sure Ubisoft is planning a seperate reveal in the future. We'll be sure to bring you more news as we have it.

147 Comments

  • thenephariouson

    Posted Oct 5, 2009 9:42 am PT

    rockgirlDMC,

    Its by the same team that made the original and 'Chaos Theory', therefore it will most definately be better than 'Double Agent'.

  • rockgirlDMC

    Posted Sep 19, 2009 9:59 pm PT

    This game look good, better than Double Agent. Hopefully better! but I gonna miss cut scenes!!

  • masters89

    Posted Sep 12, 2009 6:48 pm PT

    Can't wait !! and For crying out loud enough with the delays.

    I really Like Ubisoft & Naughty dog games.

  • yamato_musashi

    Posted Sep 8, 2009 5:44 am PT

    I dunno why, but after completing Batman Arkam Asylum and watching the demo for Splinter Cell Conviction. I'm beginning to see some similarities bewteen the two games such as mixture of fast-pace action with stealth elements. I think this is a good combination because pass Splinter Cell and Metal Gear Solid games basically left you too vulnerable, like if you get spotted your basically dead because the chracter controls so clumsily.

  • irwin888

    Posted Sep 3, 2009 2:45 am PT

    If anything, this game has only gotten better since it was first announced. Can't wait to hear what they're doing with it next!

  • billaboy69

    Posted Sep 2, 2009 7:37 pm PT

    loved Chaos Theory.didnt like Double Agent.this looks like a whole new reformat of sam fischer gameplay.I enjoy the stealth...and of course,hearing my knife sliding into someones back..this game looks promisiing.,very DIFFERENT,especially with no night vision...lotta changes,lets hopel...pray with me...

  • Turk130

    Posted Aug 25, 2009 11:41 am PT

    This looks seriously good, can't wait for it!

  • chkmode

    Posted Aug 23, 2009 10:05 am PT

    but roof climbing is almost same as assasin creeds

  • chkmode

    Posted Aug 23, 2009 9:59 am PT

    assasin creed didnt appeal m much..but that looks fantastic

  • chkmode

    Posted Aug 23, 2009 9:59 am PT

    i cant wait to get may hands on it

  • pakdad

    Posted Aug 22, 2009 11:24 pm PT

    Is he really Sam Fisher or a new character with the same name?

  • RonTorque

    Posted Aug 22, 2009 3:21 pm PT

    Was a fan since and still a fan.

  • techzilla77

    Posted Aug 22, 2009 12:25 pm PT

    I'll be so glad when this is finally available.

  • phantomonlygame

    Posted Aug 21, 2009 11:08 am PT

    I love this game. The splinter cell series is a famous series in my country.
    I’m from iran .all of Iranian gamers love this series.
    Wait is hard , but ….

  • JB2B

    Posted Aug 21, 2009 2:43 am PT

    Love the series and I think this one will give a whole new spin to it.

  • CRYSIX

    Posted Aug 20, 2009 8:15 am PT

    I LOVE THE SPLINTER CELL SERIES. BEST STEALTH EVER.

  • brain20035

    Posted Aug 18, 2009 12:41 am PT

    I don't just get it, is this coming to PC or not???? first they said that Microsoft has said that this is an Xbox360 exclusive, now they post a preview for it on the PC page! WTF??!! I mean I will be so happy to see this coming on the PC but I want to know if I have to keep waiting or not!

  • ShadowRayden

    Posted Aug 17, 2009 7:34 pm PT

    They killed his daughter, don't be surprise if that spur a man into action well beyond his means. In that sense I have no problem with Sam's new abilities in spite of his being older. Game looks great.

  • snake3rules

    Posted Aug 17, 2009 3:43 pm PT

    the footage in the video above looks great ... dont know if it was in the E3 demo, as I didnt see it, but this makes it look way better than the caps I saw from E3

    Although its really dark... Maybe its the recording method GS chose, but it is almost too dark... And I dont see why they've essentially removed the night goggles and stuff ... the 3 green lights is like the series' signature trademark, and the newly implemented visual system sounds unnecessarily unrealistic -- This isnt GRAW.... or even batman AA, which still requires bats to don a visor to see such info...

    And I agree about hiding bodies .... if they want to make the game less frustrating for some people, thats fine-- but removing major stealth options to do that is NOT, especially in a splinter cell game for cryin outloud

    But dont get me wrong, Im getting this either way.... (although I wish it were on ps3, too-- better more precise controls, IMO)

  • Jim60360

    Posted Aug 17, 2009 11:24 am PT

    id rather they delay it over and over so they get it perfect rather than playing a half ass version.

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