The Club Hands-On

We spend some time with a near-finished version of this arcade-style shooter from the makers of Project Gotham Racing.

Xbox 360 Footage

This is just one of three movies for The Club we've posted today. Collect them all!

Currently scheduled for release in February, The Club is a fast-paced, third-person shooter where you travel to destinations all over the world to take part in deadly underground competitions. Developed by Bizarre Creations, The Club incorporates a combo-based scoring system that rewards both speed and style--not unlike the kudos system in the Project Gotham Racing series of driving games. We recently had an opportunity to spend some quality time with a near-finished Xbox 360 version of The Club, and while we're not entirely convinced that we want to sign up for a full membership just yet, doing so would certainly have some benefits.

Each of The Club's eight playable characters has his own reason for taking part in the tournament, and not all of them are doing so voluntarily. All you really need to know about the combatants, though, is that they each have different speed, strength, and stamina attributes that make them better suited for some events than others. With that said, most of the events play out in much the same way: You are tasked with locating and reaching an exit while killing as many enemies as quickly as possible en route. Different events focus on and reward different aspects of your performances. For example, a speedy character might be a good choice for the "time attack" and "sprint" modes that are played against the clock, but one of the tougher guys might be preferable for "siege" and "survivor" games.

The eight locations that you'll visit on The Club's world tour include a steel mill, the streets of Venice, a disused prison, a wrecked ocean liner, a warehouse, a manor house, a bunker, and a war zone. The environments at each of these locations are quite large, but you'll find that certain areas or routes through them are closed off depending on which game type you're playing. Some of the events force you to take quite a linear route from start to finish, while others give you some freedom to explore. The aforementioned siege mode restricts your movement to a very small area and tasks you with fending off attackers from all sides.

While The Club's locales all look quite different, they share plenty of common traits, including gas canisters that explode when shot and boarded-up doorways to charge through. They also include pickups, such as first aid kits and grenades, as well as an arsenal of pistols, shotguns, and machine guns. Enemies are another common feature, of course, and while their counterparts in other games are doing their best to mimic something resembling a self-preservation instinct, the bad guys in The Club (at least those on the default difficulty setting) are like ducks in a shooting gallery by comparison. Sure, they'll take cover or move around a bit sometimes, but their scripted behavior is more like what you'd expect from a light-gun game than a third-person shooter. The Club's enemies exist only to be shot, to be taken down with melee attacks, and--if you take too long to do either of those things--to drain your health using weapons that aren't nearly as powerful as yours.

But that isn't necessarily a criticism because The Club isn't a game that wants you to spend your time moving around stealthily and picking off enemies from range. Rather, The Club is game that encourages up close and personal gunplay. Through its arcade-style scoring system, it encourages strings of kills that are separated by no more than a few seconds. For example, killing the first enemy in a level might award you 1,000 points, but if you're fast enough, that score will be multiplied by two the next time you kill, then three, then four, and so on until you're earning huge numbers of points for even the ugliest of kills. The actual points you earn for a kill vary with the range and difficulty of the shot. Bonus points are also awarded for headshots and for kills that come immediately after you've performed a forward roll or a quick 180 turn.

Although there are plenty of enemies for you to use as target practice in The Club, that doesn't mean there's an endless supply of them queuing up to keep your combos alive. Quite often, in fact, you'll find yourself sprinting through a level looking for your next kill as your combo meter starts to "bleed," hemorrhaging score multipliers at a rate that really adds a sense of urgency to the proceedings. Respite in these sparsely populated areas will often come in the form of somewhat hidden skull icons (they look like little road signs) that count as kills when you shoot them. Memorizing the locations of these will undoubtedly be the key to achieving leaderboard-topping scores when The Club goes online next month. Figuring out the optimum routes through each level and deciding on favorite character/weapon combinations will also be key. Replay value certainly looks to be something that The Club will have plenty of, then, which is just as well considering most games take only a few minutes.

In addition to the single-player tournament mode that we played on this occasion, The Club will feature system link and online multiplayer support (including team-based games), as well as a split-screen option for up to four players. You can also opt to replay any solo event over again until you master it, as well as create custom tournament playlists using any of the levels and weapons that you've unlocked.

Because we've been playing the Xbox 360 version, we can also report that The Club boasts no fewer than 50 different achievements, many of which involve completing different tournaments or levels on each of the game's four difficulty settings or with multiple characters. There are some more inventive ones as well, and several that require you to put your skills to the test online. We look forward to bringing you more information on The Club as its release date gets closer.

142 Comments

  • silent_riku

    Posted Feb 17, 2008 7:09 am PT

    I think if the developers do this right, they may have a very unique multiplayer game in their hands, that is if they manage to tweak their weapons to a point where it'll feel just right that it packs a punch but not a punch that can't be defeated by another weapon cuz the demo I played gave me the same feeling gamespot felt, no real 'OOH YEAH!!' factor in the guns yet... but for single player mode... not too sure about that area... looks like all the levels will be the same rinse and repeat process of gaining as many points as you can...

  • Suicidal_KO

    Posted Feb 16, 2008 7:48 pm PT

    i don't think you'd get much out of this game

  • AnarchyRising

    Posted Feb 15, 2008 5:30 pm PT

    Eh the game is basically the same thing level after level even with different characters with their different attributes. It was a good try, but I'll pass. Multiplayer isn't that fun either. If you like arena style MP, stick to the unreal series.

  • Dualmask

    Posted Feb 14, 2008 10:44 am PT

    I played the demo to this, definitely has really good graphics and visceral, fast paced gameplay. It could be fun for a while, and I bet those who like playing games online would get a lot out of the online multiplayer, but it's not for me.

    After all, there aren't any female characters.

  • DaRedTerror

    Posted Feb 12, 2008 1:25 am PT

    This is far from another Max Payne. If you like arcade games where High Scores is all that matters you´ll love it . I´ve spent several hours with it and still ain´t bored

  • nobie05

    Posted Feb 11, 2008 5:00 pm PT

    The images tell me that the game will be another "max payne", but the descriptions show me that it'll be much more. I may get this game. I'll just read reviews of it when it comes out, whenever it does.

  • athenian29

    Posted Feb 10, 2008 6:00 pm PT

    Hmph. If this game is willing to show a little more depth, I might check it out...

  • happy_84k

    Posted Feb 9, 2008 11:37 pm PT

    Interesting but will be boring after a short time.

  • DaRedTerror

    Posted Feb 9, 2008 9:12 am PT

    Bought it earlier today and so far it´s a blast!

  • darkinvasion25

    Posted Feb 8, 2008 7:25 pm PT

    i beat the demo and it was awesome!!

  • GamerDMB94

    Posted Feb 8, 2008 12:18 pm PT

    I downloaded the demo and I really enjoyed it.I am definitely going to buy this game.

  • DaRedTerror

    Posted Feb 7, 2008 6:48 am PT

    Tested the demo and are looking forward for the final game . Some fastpaced action is always fun when you don´t feel like spending some hours with a RPG.

  • G84

    Posted Feb 6, 2008 10:00 pm PT

    I downloaded the demo and tried it out.......it was a complete waste of my time all i have to say

  • KevinConklin

    Posted Jan 27, 2008 8:56 pm PT

    i downloaded the demo on PSN and screw what this @sshole below me said, this game is good. its not meant to have the BEST graphics, or have a GREAT single player campaign. its meant to pick up and play. the online is gonna be awesome, and even 4 player split screen will we cool! this game is really high speed, and its actually quite innovative. if you play video games online a lot, or you play local multiplayer often, hell...even in you just like fast pace shooter at least give this game a shot. dont conform to listening to peoples bias judgemental remarks. rent it, try it out, i bet you will like it. even though the demo only features 2 event playable with one player, im already in love with it.

  • tofudan

    Posted Jan 25, 2008 12:00 pm PT

    just downloaded and tried out the demo...i'm not even going to bother renting this crap.

  • oliver655321

    Posted Jan 24, 2008 8:49 pm PT

    Rush in and kill everything is great for this sort fast paced shooter.Sure this game isn't gears but thats why you have to give it a chance.I played the demo on the xbox 360 and enjoyed it.For anyone who enjoys Thriller killer games this really is for you.

  • Talon0

    Posted Jan 23, 2008 6:30 pm PT

    I played the demo for a few minutes, thought it was unique but far too shallow. Then something amazing happened: I went back to give it another chance and I played through one level about a 3 dozen times just trying to get a better score. It needs to be shallow in order to work and, unlike most shallow games, it gets more fun the more you play it.

  • gigan12

    Posted Jan 21, 2008 10:23 am PT

    I think The Club may be better than most people are expecting it to be. Frankly, if you're buying The Club with the hopes of tactical, slow moving action game, you're wrong. But in a fast paced score-based game, I think everybody should give it another chance.

  • hypnotic71

    Posted Jan 18, 2008 11:55 pm PT

    I haven't played the demo or anything, but I have high hopes. The only thing that I don't want included in this game is this shoot, run, shoot,run, keep shooting style of game play that every other 3rd person action game seems to have. This concept of game play is becoming to common, which is a bad thing.

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