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The Club Hands-On

Bizarre Creations' shoot-'em-up is built on the same principles as its racing games. We took a look to see if it has the kudos to succeed.

The Club is an interesting proposition. Bizarre Creations, the team best known for the Project Gotham Racing series, has decided to take what it has learnt from those games and apply it to the action genre. The result is a game that you'll be able to blast through fairly quickly, but one that you'll hopefully want to come back to again and again. It's a risky proposition, but from what we've seen so far, Bizarre might just be able to pull it off.

The premise for the game is the idea of modern-day gladiatorial combat organised by the world's richest and most powerful people. Entrepreneurs, politicians, movie stars--they all use their abundance of wealth and influence to hold bloody deathmatches to satisfy their bloodlust. Eight combatants are recruited--both willingly and unwillingly--to fight, and the game will follow them as they travel the world and engage in this highly illegal extreme sport.

If the setup for The Club sounds a little dark, it's not really that important--it merely facilitates the game's arcade gameplay. Each level has been designed like a racetrack, and you need to approach them with the same mentality: take them at speed. You need to kill enemies in succession as quickly as possible, with more points awarded for speed and accuracy. The points system works using a multiplier that increases with each successive kill. The trouble is, this multiplier is constantly dropping in value, so you need to kill again and again in order to retain it. The higher the value, the quicker it diminishes, and the game has an increasingly frantic feel as you struggle to keep your multiplier up.

Although it sounds relatively simple, it can take some adjustment to get your head around the concept. The layout of the levels remains constant every time you play, and as with racing games, it can take a few attempts to attain that perfect lap. The enemies always pop out from the same positions, and wall-mounted targets can be shot at in quiet periods to retain your multiplier bonus. After a few plays through the mansion level that was shown, we began to memorise the optimum route through the level, with substantial jumps in the final score each time. If you're the sort of person who obsessively chases high scores, you're going to love this game.

If you play games for story, emotional involvement, or just for casual fun, then The Club's gameplay is probably going to leave you cold. The concept of repetition, perfect runs, and high scores is, well, a bit retro these days, although it's something that Bizarre has succeeded with in PGR and Geometry Wars. Though it seems like the perfect concept for an Xbox Live Arcade title, Bizarre has invested a good deal of time to polish the game, and it will be released as a full game early next year.

We got to play only that one level at a recent Sega preview event, but the Bizarre Creations rep talked us through the rest of the game's features. The structure has been based on that of Street Fighter II, with eight playable characters who each feature different strength and agility ratings. Judge Dredd writer Gordon Rennie was drafted in to create the characters, and the potential finalists were all sent around Bizarre for approval. However, rather than settling for the characters with the most approval, the team intentionally chose characters from both ends of the spectrum in order to polarise players. The rep said that they wanted players to have strong opinions about the cast, and intentionally created each character to have a "love 'em or hate 'em" quality. However, Bizarre had no answer when asked why there are no female characters in the final lineup.

The levels themselves offer a nice mix of locations, from German steel mills to English manor houses, as well as warehouses and ocean liners. As they did with Project Gotham, Bizarre traveled around the world and took reference photographs for each location. We especially liked Bizarre's explanation of how The Club's organisers manage to hold an event in the middle of Venice. Their wealth and power let them buy a section of the city that was falling underwater and seal it off. In turn, they invested money to renovate it and laid on fireworks to hide the noise of gunfire and explosions.

Although our look at the game was quite limited, we managed to sneak a peek at the game modes that will be included in the final game. The game mode we played was sprint, where the idea is to race through the level and not worry too much about killing every last enemy. Siege will take place in a more restricted area, and enemies will pour into the level until you die. Survivor is like siege but on a larger area, whereas run the gauntlet is all about racing to the finish as quickly as possible without dying. Our favourite mode from the description is time attack--you explode if the timer hits zero, and the only way to add seconds to your life is to keep killing people.

The Club holds a lot of promise, and we certainly had a lot of fun playing the game against other people at the preview event. It will definitely appeal to fans of old-school arcade shooters, and its stylish design and high-octane action may succeed in pulling in a few other fans, too. We hope to see more of the game ahead of its release, which is currently scheduled for Q1 2008.

60 Comments

  • Wolfie600

    Posted Jan 31, 2008 3:10 pm PT

    the game value price should be around 30-40 dollars, i wouldnt pick it up if it was 60

  • king23_

    Posted Jan 23, 2008 6:02 pm PT

    Doesn't sound to impressive.

  • Meecha

    Posted Jan 3, 2008 9:56 am PT

    yeah, well dissapointed

  • swamplord666

    Posted Dec 30, 2007 6:34 am PT

    played the demo on psn. the whole time i was thinking wtf?? not a great game ar all.movements seemed really slow, aiming was tedious, and overall i was bored... not even going to rent it.

  • Morb

    Posted Dec 26, 2007 12:51 am PT

    Pass, old concept with new graphics.

  • JackfnBurton

    Posted Nov 29, 2007 9:59 am PT

    Boy all sorts of final decisions have been made before there's even been a demo. I'm looking forward to the demo, then we'll know if this is a keeper or not. Until then it's all speculation. Kill kill kill - sounds promising to me. LOL

  • thenephariouson

    Posted Nov 21, 2007 2:12 pm PT

    When you have 'Kane & Lynch', COD4 and the upcoming 'Dark Sector' and GOW2, i really think this game will struggle....

  • MrSickVisionz

    Posted Nov 19, 2007 10:54 am PT

    this game looks really fun. Its like Sonic the Hedgehog with guns.

  • deviousdeviousd

    Posted Nov 19, 2007 6:28 am PT

    Defo a rental

  • NuKkU

    Posted Nov 18, 2007 1:40 pm PT

    might be good

  • vass86

    Posted Nov 15, 2007 10:07 pm PT

    i really have no idea if this will be good or not but an arcade style game with SEGA involved won't likely dissapoint. i'll have to play a demo first to see how well it all goes together though

  • freakout210

    Posted Nov 15, 2007 2:37 pm PT

    I think they whole idea of the game is pretty good, but I'm a little iffy about how easy it would be to move throughout a level with good speed and making it look pretty cool doing it. Also, the arcade feel would make it a good game for someone just to pick up play put down, and go do something else for a little bit. So maybe with a price of around $30 or $40 this game should do just fine, and hopefully be a good game to add to my collection.

  • Armality

    Posted Nov 15, 2007 12:14 am PT

    who trys to blend racing with a shooter to get its level design. There better be one kick ass demo hitting market place or this game will not do good at all.

  • Spybreak

    Posted Nov 14, 2007 7:43 pm PT

    Pass, just doesn't sound promising to me.

  • DanzigThrall

    Posted Nov 14, 2007 1:49 pm PT

    this sounds kinda dumb and is an lazy attempt of making a game

  • Jason_Morris

    Posted Nov 14, 2007 9:01 am PT

    The idea of the enemies popping out in the same places time and time again sounds decidedly iffy and a bit TOO old school to me. I hate it when games tell you how to play them. Decidedly meh...

  • shotgun_org

    Posted Nov 14, 2007 3:51 am PT

    A good old blood lust driven and bullet riddled Death Match kind of game, that I like. I hope this is good for stress relief from studying

  • flygirl4712

    Posted Nov 13, 2007 5:31 pm PT

    This game looks cool, I think it is alot like stranglehold so maybe the creaters were just lazy about creating a whole new idea

  • 1223334

    Posted Nov 13, 2007 3:14 pm PT

    sounds like they want to make a next gen game and be lazy about it, but be able to justify it.

  • RonTorque

    Posted Nov 13, 2007 1:56 pm PT

    Killing with a timer ?!....Failed

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