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S.T.A.L.K.E.R.: Shadow of Chernobyl Multiplayer Hands-On and Q&A - Factions, AI, and Enemies

We test drive S.T.A.L.K.E.R.'s multiplayer modes, and then catch up with some of the designers to learn more about the game's impressive AI.

Official Trailer

Get an exclusive glimpse inside the world of S.T.A.L.K.E.R..

Survival gameplay and first-person action will blend together in S.T.A.L.K.E.R.: Shadow of Chernobyl, the long-awaited game from THQ and GSC Game World. When it finally ships next month, S.T.A.L.KE.R. will have two halves. There's the ambitious single-player game that will put you in the midst of the exclusion zone that surrounds the infamous Chernobyl nuclear reactor. Then there's the multiplayer game that will let you run-and-gun online with and against other players.

We had a chance to check out the multiplayer beta test going on right now, and the multiplayer is going for a more traditional run-and-gun style of action that shooter fans are familiar with. The three modes in the beta are deathmatch, team deathmatch, and artifact hunt, which is basically a variation of the popular capture-the-flag mode.

The environments in multiplayer are incredibly detailed. The graphics engine isn't as cutting-edge as some seen in newer games, but GSC Game World has managed to turn that into a plus. There's a lot more geometry and objects in each level, and this translates into more interesting battlefields. There are plenty of wide-open spaces, as well as confined areas for close-quarters combat. Another nice touch in multiplayer is the atmospheric effects. During a battle the weather will change from sunny to overcast, at which time lightning bolts will brightly illuminate the darkness, and then the sun will appear again.

You won't have an unlimited amount of weapons and ammunition at your disposal, either, as the multiplayer portion of the game borrows some of the scavenging concepts from the single-player game. There's an economy in multiplayer. You'll start out with a decent amount of cash, which you can use to buy more powerful weapons (you start with just a pistol), body armor, and equipment, such as night-vision goggles and med kits. You earn money for kills, but if you're killed, you'll respawn with none of your gear left, which means that you must dip into your cash reserves. But if you're short of cash, you'll have to either recover a weapon from a fallen player or wait until you earn enough money to outfit again.

Most of the gear in the game looks as if it's taken from the real world. There are many varieties of Kalashnikov assault rifles, as well as some Western arms. There are pistols, shotguns, submachine guns, assault rifles, and yes, sniper rifles. The ballistic model in the game feels right, in that firing a burst from an assault rifle results in a spray of fire, as the recoil affects the accuracy of each successive shot. Meanwhile, the sniper rifle is more than capable of delivering accurate headshots, as we discovered the hard way over and over again. One of the neat aspects of the game is how it seems to model the movement of your legs. Circle strafing, or running sideways in a circle around someone, is almost impossible because any kind of lateral movement slows you down. Meanwhile, backpedaling is also a lot slower than moving forward. It's a little thing, but it adds a realistic touch to the action.

If you don't want to play against other players online, you can dive into the single-player game, though don't expect a lot of mercy there. In S.T.A.L.K.E.R.'s universe, the exclusion zone around Chernobyl has become a hotbed of activity. Strange mutant creatures and much worse inhabit the zone, while stalkers (heavily armed scavengers) roam about battling one another for valuable artifacts. One of the impressive aspects of the game is the detailed behavior modeling and artificial intelligence in the game, and we caught up with AI programmer Dmitry Yasenev and gameplay designer Ruslan Didenko for more details.

GameSpot: Tell us about the five factions in the game and the roles they will play. How will they be more than simply good-or-evil, black-and-white groups that influence players' actions?

Dmitry Yasenev and Ruslan Didenko: The factions are Duty, Monolith, Mercenaries, Freedom, and Bandits. Each faction possesses its own ideology which determines the basic relations among them. For example, the Duty faction consists of ex-military who went into the zone to fight the perils there. They believe it a duty to protect the world from mutant invasion and hence fight against any zone traces. Meanwhile, the Freedom faction consists of anarchists fighting for information about the zone. They openly oppose the military and want to prevent the government from fully controlling the zone. They believe the zone is an ex-military test ground for Third World War weapons and that what happens in the zone must be widely known.

The factions have well-protected bases in the zone, where they have their leaders, plenty of guards, equipment, and ammunition. All the factions fight one another, and the player may become involved in this conflict.

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78 Comments

  • forkshop

    Posted Mar 5, 2007 5:34 pm PT

    the visuals are regular, but i dont know nothing about the AI

  • Erilis

    Posted Mar 4, 2007 8:53 pm PT

    They say the roof of the real building housing reactor 4 is very weak and could be destroyed by strong winds or a small earthquake. If that happens another cloud of radiation will escape. I heard they were going to build another structure around it to house it in case the roof gives way, but they haven't even started construction I don't think. It's a major concern for people living around Europe and Russia and etc... But thankfully nothing like what's in this game will ever come to be, lol.

  • Chief_Kuuni

    Posted Mar 3, 2007 5:31 pm PT

    hmmm

  • zeus_gb

    Posted Mar 2, 2007 4:28 am PT

    "It's ironic that the real area around chernoby is actually quite nice, with trees, flowers, grass and wildlife."

    It hides a deadly fact though! Everything around the reactor has been affected by the radiation.

    Anyway, i'm really looking forward to seeing how impressive the AI really is.

  • BGOATDoughnut

    Posted Feb 28, 2007 7:57 pm PT

    In it's BETA form, it runs great on my AMD Sempron with 1 gig of ram and a 6800 GS/XT, and keep in mind, it hasn't been optimized. Thankfully.

  • SagevMansaw

    Posted Feb 27, 2007 2:58 pm PT

    The game seems really cool because of the text, unfortunately I have a ten year old computer so I can't watch the videos. I think the subject of Chernobyl is a scary thought on its own, turn that into a game with updated Ai and you got a thriller baby! sounds good.

  • vuvussi

    Posted Feb 27, 2007 1:45 pm PT

    I think im gonna buy this game but the game im really looking forward to is Half-life 2 episode 2

  • Eclipse83Lives

    Posted Feb 27, 2007 9:29 am PT

    This game is sick eye candy. Me and some others have been talking about this "in the real world lol" Will it be that good thow? I'm not sure yet? And what will we need to run it? Really when you think of it? This is the irony that media has gave us. We may have to spend 800 to 1,200 or more to play this one game. And we wont here a word about to much. But if we sped 600 to play a great home system game. With great graphics"at least at that level of gaming." Cash is a major story??? Kinda ironic. If it plays anywhere near what it looks like. Should be pretty decent.

  • kriptonzz

    Posted Feb 26, 2007 11:01 pm PT

    It's ironic that the real area around chernoby is actually quite nice, with trees, flowers, grass and wildlife.

  • pdo4545

    Posted Feb 26, 2007 8:46 pm PT

    the cover of this game scares me, lol.

  • komradandre

    Posted Feb 26, 2007 6:44 pm PT

    ABOUT RUDDY TIME!

  • fritigoerd

    Posted Feb 26, 2007 2:20 pm PT

    Woa!!!!!! Its like oblivion but with guns , smart enemies and such ...... my kind of game

  • lezrus2004

    Posted Feb 26, 2007 12:43 pm PT

    anyone played stalker build 2939?

  • Erilis

    Posted Feb 26, 2007 11:50 am PT

    MGilbert11, so far they're only putting it out on PC. I if the game does reasonably well they may put out on some consoles.

    I think it's awesome what they're trying to do, and it seems like they've been working REALLY hard on it. It reminds me a lot of "Boiling Point: Road to Hell" in terms of realism, but I hope it does better than BP did; I think it will. Stalker also reminds me of "Gothic 3" in terms of environments and AI but, naturally, the rest is a bit different. Something worries me though: There's a point in games where too much freedom and realism makes the game too complicated for players to enjoy (I felt this way about BP). Games need rules and restrictions or else they wouldn't be fun (think about board games). They also need at least a main goal. It seems like even with all the freedom of movement Stalker will play well in terms of where the player is supposed to go and what he's supposed to do, but I'm worried about the realisim taking away from the fun factor. I'm just hoping they'll be able to balance it out. I think they will though; the fact that they took away the ability to operate vehicles and the need to watch fuel and vehicle damage, and the need to sleep, gives me hope, as I suspect they removed these features to make the game less complicated.

    It seems like they're doing a lot of the right things to make the game fun.

  • MGilbert11

    Posted Feb 26, 2007 10:54 am PT

    Does anyone know if they will be releasing xbox 360 or ps3?? this game would be awesome on one of those consoles.

  • Quadrifoglio

    Posted Feb 26, 2007 9:57 am PT

    360wishlist, what does that have to with the subject at hand?

  • hogster9369

    Posted Feb 26, 2007 4:09 am PT

    looks awesome im totally like buying it !!

  • datniccah187

    Posted Feb 26, 2007 12:49 am PT

    Game is impressing me more buy the week. I'm actually starting to think i might have to just break down and buy this one.

  • The_AI

    Posted Feb 25, 2007 2:00 pm PT

    Yay S.T.A.L.K.E.R.! (Man that's a pain to type!!)

  • GameFreak501

    Posted Feb 25, 2007 1:21 pm PT

    That's a pretty old article (2004). I don't know whether it is still true, but many things were dropped between then and now. It's quite possible that they scratched that idea.

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