Student thesis pegs games as racist

University of British Columbia grad finds games "rife with racist Asian stereotypes"; answers GameSpot's questions about his research.

In the wake of Sony's now-infamous white PlayStation Portable ads, the issue of racism in games is drawing a lot more attention these days. One person who's been studying the topic for a while is University of British Columbia graduate Robert Parungao, who last week released the results of his honors thesis on the subject.

After an eight-month study of the subject, Parungao concluded that racist stereotypes, which draw condemnation in other forms of media such as television and film, are quite prevalent in games. A fifth-generation Canadian of Chinese and Filipino descent, Parungao focused his research on Asian stereotypes and took an in-depth look at Grand Theft Auto III, Shadow Warrior, Warcraft 3, and Kung Fu.

Parungao noted that nonwhite characters in Grand Theft Auto III were mainly criminals and obstacles to be disposed of by the white hero. He also focused on the lack of distinction between Asian cultures in Shadow Warrior.

"The villain in Shadow Warrior goes by a Chinese name, Lo Wang," Parungao said in a statement. "But when he fires his rocket launcher at his enemies, he screams 'just like Hiroshima.'"

Parungao said games aren't subjected to the same scrutiny from minority groups that other media endure. Consequently, the industry has not seen the same changes in minority portrayal that those media have.

Earlier this year, the 23-year-old Parungao earned a bachelor's degree in sociology from the University of British Columbia. He will be attending Concordia University this fall, where he hopes to continue studying the industry as he works toward a masters in communications.

GameSpot recently had the opportunity to speak with Parungao and ask him about his thesis.

GameSpot: So how long have you been a gamer?

Rob Parungao: Oh god...I was born with a controller in my hands. Since I got my Nintendo at six-years-old, seven-years-old, and I'm 23 now. So 16 years.

GS: When did the portrayal of minorities in games start bothering you?

RP: Not initially. What happened is, back when I was younger, as a person of color, when games like Shadow Warrior first came out and I was young, I was actually very happy of the fact that I could see and play an Asian character. And I was actually amused by the fact that [the main character] ran around with chopsticks and poking people's eyeballs out. But in my university career, I became more and more aware of [regional] stereotypes and hierarchies that continue to be perpetuated in the mainstream media. Not just in video games--[but] television, news, movies, and stuff like that. And then being an activist on campus about racial issues and learning about racial issues in class, and then coming back home and playing the games in my spare time, these things started to become more and more apparent. I decided to revisit some of the games I played back when I was younger, and I approached them with a more critical eye.

GS: By handpicking the four titles that you looked at, doesn't that kind of predispose you to come to a certain conclusion?

RP: Definitely. And that was one of the issues that I was working with when I was presenting at conferences. A lot of academics agreed that rather than simply random selection, the hand picking does bias the data in a very certain way...But from my own personal experience as a gamer for a long time, choosing these games [according to] the criteria I laid out for it, I would try to be as objective as possible. I feel that these games symbolize, in many ways, the constant trend in themes in video games when considering "Asian-ness" and stereotyping in video games.

GS: Can you think of any games that are making positive strides in race portrayal or is it all negative or neutral?

RP: I've actually been trying to find games that are positive--and I'm finding quite a few games that are neutral. But because my research only focused on the four games that are spread over that 20-year period, it's only now after I'm starting to get a lot of press coverage for my thesis that I'm being asked these questions...I've started looking but I haven't been able to go find any.

GS: Do you think that the black character, CJ, in the lead role of Grand Theft Auto: San Andreas is a step in the right direction or the wrong direction?

RP: Partially. To a certain degree it is [a step in the right direction], allowing the character to take on a person of color. But in many ways it still often entrenches and reinforces these racial hierarchies that we've seen in games similar to these and in rap music, and certainly not to rain down on rap music or anything like that, but it just constantly reinforces this image of the black character and the black image into the minds of gamers or just the general society overall.

GS: Why have sex and violence in games triggered this political outcry and public outcry over it, but what you'd call blatant racism really hasn't?

RP: Partially it answers itself in the fact that violence and sexism have taken a large role in media coverage. After Columbine, there's been so much discussion about stuff like that. But race has fallen to the sidelines because of those other two, and addiction to games is another big one. Those "big three" kind of push all other criticisms again. So it's partially because of those big three pushing other criticisms aside, but also because our society works under this false notion that we live in a racism-free environment in Canada. We've got the notion of multiculturalism, this however perfect mosaic of communities, so why bring up any more criticism of race when we know that that's all been done and taken care of 20 years ago, 30 years ago? So it lies just underneath the surface, and nobody wants to be willing to talk about it or challenge it.

GS: You mentioned the outcry about the violence and the sex in games but not racism. Do you think a certain amount of racism should be acceptable in a game as long as the ESRB rating reflects it?

RP: Partially. I'm certainly not in favor of more enforcement of [government] rules in that sense. [Other media outlets] have been asking me about what kind of restrictions we can put onto these games. I don't think at all it's about that. I think it's more about taking on responsibility from the game developer's side and understanding that they should be trying to promote positive images of people of color. But it's also up to the player to think critically about games. When I brought this information to the game community, what I've heard and what I expect to continue to hear is, 'Lighten up. It's just a game. It shouldn't be treated this seriously. It doesn't matter.' And I actually feel that games do matter. I wouldn't be taking all this time to research them if I didn't think that they were important locations of study and worthwhile of academic attention.

And with that in mind, I think that many players often forget that they should be approaching any kind of media that they consume--television, movies, video games--with a critical eye and thinking about the things that they are looking at. And if that happens, if people do think about games and they critically analyze games, then these issues don't necessarily become a problem because that rating reflects the fact that [a game] had these racist images within it, but people have the ability to critically think about them and understand that sometimes they're parody and other times they're overtly problematic.

GS: Have you noticed any difference in the handling of race in games developed in different regions?

RP: I would like to have. The thing is that in the terms of my thesis, I focused specifically on how Western or American game companies perceive Asian culture. I think that if I were to take a look at how Japanese games perceive white culture or Asian culture, it would compound the research a hell of a lot longer, and already as it is, it's a long paper.

GS: Wasn't Kung Fu developed by Irem, a Japanese company?

RP: Yeah. I treated Kung Fu in a kind of a different scope, in a certain way in how its popularity and how its perception of a lot of cultural racial issues can be perceived by, let's say, a white gamer. I explained it better in my thesis.

GS: How do you see the issue of race and games 5 or 10 years from now? Is it going to get better or worse?

RP: My hope is that it does get better. My intention with this thesis was to shine a flashlight in kind of the dark corners of the game studies. There's a growing field of game studies in academic research but very little of that has looked at race. And because very little academics have looked at race and very few media outlets have looked at race, it's kind of gone under the table. Hopefully, by shining the flashlight on it and pointing out that issues of race still have to be considered in video games, people will start thinking about it. I know that with heightened interest in sexism or violence in games, there's been more of a push from the industry to at least try to create games that are positive in that sense. And I think that in that same way, the issue of race in games will spur a lot of developers to think about how they perceive race rather than simply throw in the same stereotypes over and over again.

GS: Thanks for your time.

613 Comments

  • Jedo

    Posted Sep 7, 2009 12:42 pm PT

    I think the games are totally racist. I think that's part of what makes them funny/cool. I think average gamers are no more racist than...average gamers. I think the guy who finds something racist, enough even to write a thesis, has a truly racist mindset. Just play the damn game.

    My hopes for the future is that games use more over exaggerated stereotypes, that we all know are true anyway.

  • dudu22

    Posted Jul 27, 2009 11:14 am PT

    Shadow warrior is so fun, so fun that I didn“t even perceived that racist content were scattered throughout the game. The only thing wrong that I think it is wrong is at the level "bath house" where a chinese man is mutilated on the ground. Reminds me of the japanese occupation of Nanking during the 30th decade.

  • poppen695

    Posted Jun 19, 2009 5:52 am PT

    This kid needs to get over it and get over himself....no one cares and being politically incorrect about race and ethnicity is darn funny usually. Every black comedian has a routine where they slam white people and they get paid millions for it...no one bothers them..I wonder why? Hypocritical much?

  • Thule_77

    Posted Jun 10, 2009 1:07 pm PT

    "Parungao noted that nonwhite characters in Grand Theft Auto III were mainly criminals and obstacles to be disposed of by the white hero."

    The main character in GTA3 would not be considered a hero.

    Just a guy trying to write a paper for school.

  • MagnumPI

    Posted Oct 30, 2008 5:48 am PT

    Not saying it is or isn't racist because I don't make accusations based on speculation but this is frivolous. If some games are indeed racist it's irrelevant because it's not contraband, it's controversial. In a sense it may inherently be racist simply because of it's target fanbase. It's just marketing. It's a profound point of view. You see what you want to see, therefore it's only as racist as you are. It's personal, it's an obsession.

  • spacedog1973

    Posted Oct 10, 2007 11:44 am PT

    Last comment is a case in point; claims that this is due to a lack of insight of different cultures by game devcelopers - but not racisim - then eliminates this reasoned appraoch by introducing his own predujidce and ignornace into the mix.

    The bottom line is there is a long paper on this issue which obviously explored a number of issues in depth regarding race and games. That cannot be dismissed by a few words in an attempt to counter it with feeble arguments.

    Hey, read the thesis or a summary of the points made - then argue those points. If it was a weak thesis that failed to explore both sides of the argument before reaching any conclusion (In equal depth) and then explaining and outlining the points made in detail.

    Obviously this can't be countered in the few word available in this comment box, but some of the points raised will obviously be the first port of call when writing such a piece and will not have been overlooked and countered comprehensively.

  • gam3r3OOO

    Posted Sep 24, 2007 2:42 am PT

    Its not racism so much as it is some people know very little about culture and just throw together some games without thinking. I don't see racism as a problem in games. Games are an artistic form. Just like books or movies. The only way a game could be racist is if you had to enter in your ethnic background to play it. Theres always a double standard: if a white guy is made fun of in a racist way nobody cares. Now if an Asian person or an African person is made fun of in a racist way...Look out. I don't know maybe it could be that some people constantly feel like they are being persecuted (we call that schizophrenia). I don't like where this is going. I wish people could just live life and not get into a fit when a game has a bunch of false stereotypes (there are many of those in books, and movies). I suppose this is kind of like in Brain Training (if you get a low score you're spastic). Some one happened to actually be spastic and took offense. I just think people should know their own limits. If a game makes you stressed when you play it something is seriously wrong (unless you're playing Halo on Legendary).

  • Mr68

    Posted Jul 5, 2007 7:04 pm PT

    "Parungao noted that nonwhite characters in Grand Theft Auto III were mainly criminals and obstacles to be disposed of by the white hero."

    ...as is every other character in the game. Everyone is a criminal in the GTA games. The Italians, Africans, even WASPs (Donald Love). So why does he call it racist?

  • OmegaWolf_156

    Posted Jun 6, 2007 1:07 pm PT

    If your too sensitive to play a game, dont play. What about the white racism in games? Mario was such a stereotypical italian, complete with moustache and rediculous accent. You could argue that most games are racist against white people. But white racism is socially acceptable, therefore no one makes any complaints.

  • elcaptn

    Posted Apr 16, 2007 10:14 pm PT

    Err did any of you actually read this article? The researcher wasn't trying to enforce some sort of additional political correctness, nor was he suggesting racism didn't exist outside of video games, he was suggesting that we, as game consumers, think critically about the subtexts of the game we play. Or to translate this issue towards a comparable medium, when you watch a news program you generally consider that it probably has a political bias. Not that radical, really...

  • Staryoshi87

    Posted Apr 3, 2007 9:56 pm PT

    Political correctness will be the end of us all...

  • LostLegacy54

    Posted Mar 8, 2007 12:39 pm PT

    Honestly, I would be willing to bet money that over half the time, developers aren't even thinking about what race their characters are when they put them into the game. Man, this racist stuff in games thing, is absolutely stupid. Racism is when people put down other people verbally or physically because of their colour or race. It isn't racism if there is an asian drug dealer! GAH!

  • HyperMetaDragon

    Posted Feb 1, 2007 5:12 pm PT

    BS is what this is.

  • damntheirlies

    Posted Jan 5, 2007 3:04 pm PT

    The important distinction between the way East Asians are represented in western games, and the way black people are for example, is not that one is presented stereotypically while the other is not - they are both presented in such a way. The distinction is the manner of stereotype, which without fail is negative in the East Asian case, but not so with other races. It may be so that CJ of GTA: SA is a stereotype, however he is not necessarily a negative one - in fact I think many would actually consider him quite a positive representation. East Asian characters on the other hand are often presented in a very derogative form - the equivalent not of CJ, but of a gollywog. The East Asian voice is one that is very rarely heard standing up for its rights. While middle-eastern and black people will rightly complain when they are treated prejudicially, East Asians tend to allow most to slip by unchallenged. With that in mind, I think this thesis a good and necessary voicing.

  • generalofall

    Posted Dec 1, 2006 2:58 am PT

    It is frustrating that racism continues to be seen as such a problem even though it has evolved into such a subtle form; forty years ago it was "black people are inferior and cannot eat in white restaurants"; now it's all about stereotypes and whether someone "hurt your feelings." Not many people, including many in the black community, seem to have their feelings hurt by the rap/ghetto portrayal of their race in music, tv, etc. yet RP states that GTA San Andreas is a problem because it reinforces stereotypes. So what? The vast majority of people today are intelligent and sophisticated enough to realize that stereotypes are gross generalizations (a majority of the time) and cannot be trusted. The intelligent and laid back majority accepts stereotypes as a part of life because trying to live every second of every day under politicial correctness's shadow kills the fun in life; assfaul88 is right; RP needs to lighten up and realize that the days of PC, thank god in heaven, are over.

  • cheesy10

    Posted Oct 14, 2006 2:23 am PT

    Hmm... This might have actually been an interesting analysis, if his research methodology hadn't sucked so much.

  • kaziechameleon

    Posted Oct 10, 2006 11:18 am PT

    darn those italian plumber stereo types

  • Hester6

    Posted Oct 9, 2006 4:44 am PT

    does anyone realy care about racism

  • masakari666

    Posted Sep 3, 2006 6:55 pm PT

    ...LOL i dont care about racism people r racist every day so.. they should report them too

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