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Shadowrun Updated Q&A - Final Thoughts

FASA studio manager Mitch Gitelman looks back at the Shadowrun project and talks about the challenges encountered along the way.

It was almost a year ago that Microsoft and its internal FASA studio revealed Shadowrun, a multiplayer action shooter with the tantalizing promise of cross-platform gameplay. In Shadowrun, Xbox 360 and Windows Vista players can participate in online matches together. The world of Shadowrun blends magic and technology to create a wild and dynamic gameplay experience. In the game, players blast away at one another, teleport through solid objects, resurrect the dead, and more. Now with the game almost complete and set to ship later this spring, FASA studio manager Mitch Gitelman shares his thoughts on the project.

GameSpot: Shadowrun is finally nearing completion, so what's life been like at FASA the past few weeks? We imagine it's been pretty hectic to get the game out the door.

Mitch Gitelman: It's like birthing a baby in a way. A few weeks ago, we gave our last big, grunting push, and now we're cleaning her up before we let the rest of the family see her and take baby pictures.

It's no longer hectic. It's about carefully making sure the game is ready for the public and fixing issues without creating more. The tension is still there because you need good judgment to determine what should be fixed versus what could be fixed or what you want to have fixed.

GS: We're looking for some history on the project. What was the initial impetus for the game? How did it come to be? And how long has it been in development?

MG: A few years back, we developed a very polished prototype for a game we decided not to pursue. At that point, we stepped back and said, "What now?" We owned the Shadowrun license and many people in the studio were Shadowrun fans. We scrapped a Shadowrun game in 1998 when we were acquired by Microsoft, and some of us were itching for another shot at it.

We did some rapid prototyping, and the results were disturbingly fun. We had never prototyped a game that was that fun that quickly before. We thought that our judgment might be impaired in some way, so we had a full-studio play test, and it was clear that everyone was having fun with it--the Crimson Skies team, the MechAssault team--everyone. That was three years ago, and here we are today.

GS: What was the most difficult aspect of the game to make? Why was it the most difficult aspect? Was it the cross-platform gameplay? Was it trying to balance everything in the game? Or was it something else?

MG: Those things were challenges but not extremely difficult--just time consuming. The hardest part of making Shadowrun was the blend of gameplay, art, and performance. We develop our gameplay first since it's incredibly difficult to make a truly fun and highly replayable game. The unique gameplay and movement options in Shadowrun made map design an interesting challenge. With the ability to glide and teleport in combination, you can see large expanses of the gameplay environment at the same time. When you couple that with the ability to move instantly through walls, floors, and ceilings, you've just created a daunting challenge for artists and programmers. Next-generation art requires multiple texture passes. That's very expensive from a performance perspective. When you take away one of the little-understood tools that first-person hallway shooters have--the ability to only show you a small amount of the environment at any one time--you have set up a scenario where making the game look great and consistently run at 30 frames per second is more than a big challenge.

Add to all that the combination of 16 human and artificial intelligence players. Then add the ability to summon creatures and objects into the world, the ability to see enemies through walls, and art, programming, and design teams that would not allow their area of the game to be anything less than outstanding. It could have killed us, but it didn't. The game looks, plays, and runs great.

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123 Comments

  • drkndr3amer

    Posted Jun 1, 2007 6:13 pm PT

    HAHA!! SHADOWRUN SUX!! I guess this kinda proves that gamespot isn't biased. That is unless this game actually deserves an EVEN WORSE review. That's a shame.
    I'm so glad that pc gamers can game against console gamers. This game will prove those dumb consolers that mouse and keyboard is way more PRECISE for FPS than controllers. They're gonna get ****

  • Rocco1337

    Posted Jun 1, 2007 3:20 pm PT

    How can you balance a player that plays with a controller at 30 fps, against a player that plays with mouse & keyboard at 60 fps. Not to mention those pro gamers that still use CRT screens which produce even higher frame rates.

  • HVPinc

    Posted May 31, 2007 6:06 pm PT

    Do you think that the game will be balanced though? I would hate to see it go down for that...

  • gamekingpin

    Posted May 29, 2007 7:29 am PT

    This game has to at least be an 8.0. look at the pics. Its like Crackdown meets, Ninja Gaiden, meets lord of the rings, meets Tomb Raider.

  • lowmank79

    Posted May 21, 2007 12:17 pm PT

    I love Shadowrun we used to play it on paper when I was a kid. It looks like a good game. It's too bad that I can't hit he broad side of a barn, (Just look at my Gears Achievements or my H3 stats LowmanK) I'm more of an RPG, Platforming guy. By the way the Genesis version destroyed the SNES one

  • BikerPunk

    Posted Apr 24, 2007 2:56 pm PT

    i seriously cant wait for this title to be released. This game looks AMAZING!

  • lockefab

    Posted Apr 22, 2007 6:31 am PT

    sure nixon

  • KronikKilla

    Posted Apr 17, 2007 4:10 pm PT

    I played the beta on 360 for a few weeks. Its Counter-Strike with magic and other abilities. Its pretty good, will most likely be better in final release form.

  • Bulletlagsucks

    Posted Apr 16, 2007 1:09 pm PT

    this game looks so sweet!

  • Pedro7_2000

    Posted Apr 16, 2007 9:19 am PT

    Yeah, I'm looking forward to this one too. I wish I could have gotten an invite to the beta. I hope it delivers.

  • foxtek

    Posted Apr 14, 2007 10:46 am PT

    This game its gonna be underrated...its gonna be a good game i played it...PC beta b!tches oh and i think its like the first game to merge vista and 360 together. YESSS people on windows and people on x360 are ONE in shadowrun. muahahaha. microsoft is making so much money. and im becoming poorer everyday. I hate you guys...

  • X360NowPS3Later

    Posted Apr 13, 2007 2:55 pm PT

    lockefab : cool another good game one 360 and ps too bad for the wii and the p$£

    ^^^^^ Um..yea, sorry but PS3 isn't getting this wonderful wonderful game....well, have fun with your Devil May C....oh wait...We have that too! nvm!

  • SiramiDensday

    Posted Apr 13, 2007 1:32 pm PT

    "hopefully this turns out well--i loved shadowrun on the snes!"

    This game is about as similar to Shadowrun as Star Trek is to Star Wars....

  • lockefab

    Posted Apr 11, 2007 2:57 pm PT

    cool another good game one 360 and ps too bad for the wii and the p$£

  • CLAPPERDUDE

    Posted Apr 11, 2007 1:48 pm PT

    hopefully this turns out well--i loved shadowrun on the snes!

  • igl

    Posted Apr 11, 2007 9:41 am PT

    sounds like its rly rly rly hard for them to make a game fun and run at 30 fps ^^ above 7.0? bets are on!

  • DredWulf

    Posted Apr 11, 2007 9:21 am PT

    Chopstick boogie I am very well of the snes game that came out in 1994. In fact I still own the Data East original and the very Different Japanese Sega CD version on an emulator. but that's almost 15 yrs ago. Deus Ex was a perfect implementation of both styles and shadowrun on 360 could have easily negotiated both styles with ease. I am not saying this game is gonna suck I am saying they could have easily done it in a fashion to make both purists and new players happy. But you are correct they have done a single player element in the past.

  • cocomacoco

    Posted Apr 10, 2007 7:38 pm PT

    sounds sweet, but how much will it cost?

Check Prices: $7.99 – 19.99

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