Sam & Max Episode 1: Culture Shock Exclusive Impressions - First Look

We get the first look at the new adventures of the Freelance Police in this exclusive preview.

Gameplay Footage

Watch exclusive footage of Sam & Max back in action.

Graphical adventure games such as Myst and Escape from Monkey Island, which let you focus on solving puzzles and mysteries using inventory items, character dialogue, and your wits (rather than a rocket launcher) used to be popular and plentiful. They're fewer and farther between these days, but fortunately for fans, there are still some game developers out there who continue to produce these games, including Telltale Games, a California shop whose staff includes some of the same talent that helped create such classic adventure games as Sam & Max: Freelance Police. Telltale is finally ready to take the wraps off of the next Sam & Max adventure, and we got the first look. Please be advised that this story may contain minor spoilers.

Like the studio's other adventure-game products, the new Sam & Max game will be the first in a series of downloadable, episodic games--that is, shorter games that will be made available on a much more frequent basis than a typical retail game. But Telltale is attempting to pack in as much of the offbeat and goofy comedy into this first episode as possible. Like in previous games, and like with most classic comedy duos, Sam and Max will be a straight-man/funny-man team. Specifically, the anthropomorphic canine constable Sam will reprise his role as the (relatively) straight man to the hyperactive and moderately homicidal rabbit-thing, Max. This dynamic will come into play whenever they interview or interrogate another character, as we saw in the early part of the game.

The two begin their adventure in their office, thwarted by a dastardly kidnapping...of their telephone, by the local rodent mafia. The game will use the traditional point-and-click mouse interface you might expect from an adventure game, though Telltale assures us that all the game's environments will be highly interactive (if nothing else, clicking on an object will elicit a humorous observation from Sam or Max), and that the game will use a context-sensitive cursor that will switch to a different icon, to minimize the annoying "pixel hunting" you might have seen in other games.

Clicking around the office in search of the missing phone eventually reveals the hole-in-the-wall home of Jimmy Two-Teeth, a shifty character whose job as an informant makes him a professional rat (while his gray fur and stringy tail make him, you know, an actual rat). We watched the game's dynamic "dual dialogue" system in action as the craven cavy was grilled with polite, restrained inquiries from Sam and more-violent suggestions from Max. Apparently, Jimmy Two-Teeth is a tough nut to crack and doesn't sing for anyone--except when a question from Sam reveals that the informant is afraid of heights, which gives Max the option to dangle their captive by his tail out the window until he talks. Using this good-cop/bad-cop routine can help Sam and Max advance the story and acquire key items, like their trusty big, blocky rotary telephone, which they recover from the tiny rat's person (in a scene that is, thankfully, censored).

Once Sam and Max reclaim their precious phone, they catch wind of a diabolical plot that seems to involve one or more of the following: failed child television stars, a mind-control cult, and a series of self-improvement exercise videotapes designed to help their viewers tone and firm their eyeballs into sexier, more self-assured peepers. For those not familiar with the previous games, this kind of setup may seem a little too over the top, but Sam & Max fans should feel right at home with the game's bizarre sense of humor. Their further adventures involve investigating a local convenience store owned by Bosco, a slow-witted clerk (who also happens to be an illicit weapons dealer), as well as meeting with and interrogating three former child stars who are (or were) famous for their various personal dysfunctions, including an overactive bladder and a severe case of obsessive-compulsive disorder.

Aside from solving puzzles by uncovering key dialogue options, Sam and Max will frequently revisit their home office as a kind of hub area, and they'll need to line their pockets with cash to purchase all of Bosco's expensive (and experimental) weapons. To earn cash, Sam and Max can use a patrol minigame in which they hop into their Freelance Police cruiser and pursue other motorists. While they'll occasionally need to do this to apprehend key suspects, you'll be able to have the team hop into their car at any time and take control of Sam while Max automatically drives the car. You can use Sam's revolver to shoot out a taillight from the car in front of you, and then use your police siren to pull the motorist over and issue an expensive ticket...for having a taillight out.

While Sam & Max Episode 1: Culture Shock, the first episode in the new series, will offer about two to three hours of gameplay, Telltale will be producing episodes much more frequently than its previous efforts. The first episode will debut on the GameTap online game delivery service exclusively, and will later be made available on Telltale's own site. From what we've seen, Culture Shock will offer all the off-kilter humor and classic point-and-click adventure gameplay that can be packed into a single episode with a spring-loaded boxing glove. The game will be available October 17.

34 Comments

  • champmanfan

    Posted Oct 14, 2006 7:25 am PT

    My 1st look at it and it seems very funny. Worth a play of the demo out of curisoity but isn't it just a video game cartoon for younger teenagers? Seems a bit like Armed & Dangerous for humour, so any game that brings comedy to gamers is great to hear : )

  • jakeboudville

    Posted Sep 21, 2006 12:52 am PT

    looks good

  • thomasonfa

    Posted Sep 13, 2006 12:25 pm PT

    I agree with you about the voices tank. That seems to be my only problem, whoever voiced for Sam doesn't sound like he even wants to be there. Maybe since is will be in episodes they will provide a better voice in the future.

  • Tank252ca

    Posted Sep 13, 2006 6:33 am PT

    I have very fond memories of Sam & Max. In fact, I just found my old box of Lucas Arts Archives last week, which came with Sam & Max, Day of the Tentacle (another great game), Rebel Assault and Indiana Jones. Going to install those again for the kids to play. The new characters look great and I'll be following the game's progress, but it's a shame that the company waited so long for a sequel as the original voices were perfect. From the dialogue it sounds like they're trying to stay true to the original. Looks promising.

  • assmunch36

    Posted Sep 13, 2006 12:27 am PT

    sam and max are back!!!!! man i spent most of my childhood trying to struggle through the first game (cause it was damn difficult, escpecially for an 8 year old) i dont think the voices are too bad, lip syncing could be better though.

  • tcichosz

    Posted Sep 12, 2006 3:19 pm PT

    Wtf happened to the voices!?! The Hit the Road voices were so much cooler! I want them back!!!!

  • Ahiru-San

    Posted Sep 12, 2006 11:09 am PT

    "That's the most ridiculous thing I've ever heard!" - Max....

  • TedBob

    Posted Sep 12, 2006 5:35 am PT

    There needs to be more humor in video games. This looks like a good one for that. I am also not a huge fan of the episodic gaming but not because it's an "unfinished" game in a box, because the episodes are so dang short. If they could be longer I probably wouldn't care how many episodes it took to finish a game. I hate buying a new one and finishing it the same weekend!

  • Jammet

    Posted Sep 12, 2006 4:32 am PT

    Damn. Why does it have to be episodic content. I hope the concept will fail miserably. I want a finished game. In a box.

    You hear me? I want it in my shelf. I want to look at it lovingly, adore it, play it over and over again, and then put it back next to where I keep those other treasures.

  • mark_unix

    Posted Sep 12, 2006 2:03 am PT

    it's soo much an asian workshop game that the developers made Grim Fandango, Monkey Island and Sam & Max...

    yea Kbs64 your wrong...
    the game Bone was OK.
    http://en.wikipedia.org/wiki/Telltale_Games

  • robinhood_1983

    Posted Sep 12, 2006 1:30 am PT

    Looks kind of interesting.
    I think the lip sync for both character needs more effort than the company have put in. With such a heavy load being carried by witty dialogue this sort of thing needs to work so that we don't notice it.

  • skylerpwns

    Posted Sep 12, 2006 12:55 am PT

    Sam and Max? Wow, talk about old school. Never thought I'd see these guys again.

  • TeflonBilly74

    Posted Sep 11, 2006 7:16 pm PT

    Why are they so soft spoken? Sam sounds too sleepy and Max is too high pitched and not crazy or wiseguy sounding enough. I'm totally looking foward to this though. Been missing adventure games like this. The closest I've played in recent years has been Fahrenheit/Indigo Prophecy, but I've been forced to replay the classics to get my dose of funny adventure games. So beggars can't be choosers :/

  • Seankichu

    Posted Sep 11, 2006 2:40 am PT

    as much as i loved the first and am definitely gonna buy this one, i have to say i find the voices a tad off. Max doesn't seem as manic and is speaking in a far calmer fashion and Sam doesn't sound as much like a stereotypical film noir private dick (which was great in the first), he still has the monotone thing going on but it's less traditional noir and more modern.

    a minor gripe that wont prevent me from picking it up i assure you

  • TOKEMASTA

    Posted Sep 11, 2006 1:51 am PT

    Galactic crittermajincals, it is Sam & Max! All blown up and ready for action!!

  • FlamingKatamar

    Posted Sep 10, 2006 11:57 pm PT

    Wahoooo Sam and Max are back xD

    will it be as good as the classic?

  • TintedChimes

    Posted Sep 10, 2006 3:53 pm PT

    Yay, sam and max on the move baby!

  • Typhoon89

    Posted Sep 10, 2006 3:04 pm PT

    OMG OMG OMG! *dies*

  • StrikerGold

    Posted Sep 10, 2006 2:18 pm PT

    "Holy jumping weasel critters on a hot cross bun!" But seriously, I'd definitely pay for episodic content in this genre. Its essentially a digital interactive comic! I mean, if EA can get away with charging $50 for yearly "episodic" content in the form of the next Madden, MLB or any mainstream sports title, why not this? Plus its downloadable, that's a bargain!

  • Kbs64

    Posted Sep 9, 2006 9:20 pm PT

    asian's Worshop Sam & Max... or maybe just me.

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