Intel shows off anticheating tech

Processor giant working on method to detect PC players using programs like aimbots and wall hacks.

SANTA CLARA, Calif.--There's always one guy who seems a little too good at mowing down players in a Quake III Arena session. Intel thinks future PC gamers might be interested in technology that helps level the playing field.

The company showed off a research project into "anti-cheat technology" during its Research@Intel Day at Intel headquarters. The idea is that Intel and the PC gaming industry would build technology into gaming rigs that could detect when common cheats--such as "aimbots" that handle targeting while the player just holds down the trigger--are used in an online gaming session, said Travis Schluessler, a researcher at Intel.

Cheats such as aimbots or "wall hacks" that expose players lying in wait send data to online gaming servers in unnatural patterns that could be detected by other PCs connected to the same server, Schluessler said. PCs equipped with this technology would notify a server that someone in the game is using a cheat, and then the game administrator could set a policy of kicking the cheat offline or some high-tech method of saying "nyeh, nyeh, cheater cheater," shaming the cheater and warning other gamers not to enter into sessions with that particular player.

Intel is still working out the details; don't expect to find this in a high-end gaming PC anytime soon. This also being Intel, there's more practical business-related implications for the technology as well, such as click-fraud detection. But with the amount of money that serious PC gamers spend on their rigs and software, there could be a market among those who don't want to see their investments ruined by cheaters.

74 Comments

  • ktseymour

    Posted Jul 1, 2007 9:39 am PT

    Couldn't agree more Poshkidney. I do believe that this is TPM in action, but apparently it's already been hacked?

  • Brainkiller05

    Posted Jun 25, 2007 11:11 am PT

    Great news it's about time...can't wait.

  • Poshkidney

    Posted Jun 24, 2007 11:22 pm PT

    cheaters spoil the fun for everyone thats why i don't play multiplayer

  • Ottozero

    Posted Jun 24, 2007 10:30 pm PT

    Cheaters will always exsist...From WOW Gold buying losers --TO--- Halo 2 modders --TO--Quake/unreal/half-life PC Bot using nerds--TO--NES Game Genie users....They aint going anywhere.

    U SUK PEOPLE.

    Having said all of that..Halo 3 is coming out soon, and it will be ruined by people who have no skills.

    The only code that should ever be allowed should be UP,UP,DOWN,DOWN,LEFT,RIGHT,LEFT,RIGHT, B, A, B, A, START.....

  • Cloud737

    Posted Jun 24, 2007 5:57 am PT

    Hmmm...this is strange. If a cheater`s PC "send data to online gaming servers in unnatural patterns", then can`t the server itself detect that he`s a cheater? I mean, you`d think this is the most obvious course of action, as it`s the simplest and most direct, in contrast for waiting for other player`s rigs to tell if there is a cheater.
    Anyway, I`m guessing the tech would be built into the CPU, am I right? I wonder...is there any other reason why intel sought this? Maybe some anti-piracy protection to be built in the same CPUs? Guess we`ll just have to wait and see.
    Anyway, I thought of a great way to piss-off cheaters if this`ll work. If a cheater is detected, then how about making the cheater`s shot useless and unable to hurt anybody, just so that he`ll helplessly get his @$$ royally kicked by all in almost the same manner he did to others. That would be the sweetest revenge.

  • Agulf

    Posted Jun 24, 2007 4:37 am PT

    Cheating is one of the factors that slowly "kill" online PC Gaming, so it is good to see this finally being worked on. Thumbs up, intel!

  • Mkeegs79

    Posted Jun 23, 2007 10:57 am PT

    I am all for it . The last thing they need is to feel cocky by using some ridiculous cheat. As long as I know they cheated and they know that I know then they can't feel any better because obviously they have no skills to rely on. Of course it can always be hacked so as long as they add updates and such I see no problem. At least they care to try to fix this problem!!!

  • ketsuatama

    Posted Jun 23, 2007 2:09 am PT

    If this works, its an initiative worth supporting. How pathetic is it to cheat in an online game. If cheating makes these guys feel superior, they really do have a problem!

  • SemiMaster

    Posted Jun 22, 2007 8:20 pm PT

    That's pretty cool, I wonder if Microsoft or Sony will take advantage of this or develop something similar in the future or next generation.

  • lamprey263

    Posted Jun 22, 2007 5:36 pm PT

    Well, I don't think it'll solve anything in the long run, but it should at least allow for some time to play games fair and square before the next set of hacks and cracks are available.

  • rikhan_z

    Posted Jun 22, 2007 3:39 pm PT

    sounds fairs, im skepetical because the program could mistaken fair players as cheaters, that's is my common concern.

  • ng_gavin

    Posted Jun 22, 2007 2:32 pm PT

    Lame. Do you REALLY think hackers and crackers would not crack this?

    Think again.

  • JonnyNemesis

    Posted Jun 22, 2007 2:02 pm PT

    One word: FINALLY! I stopped playing online a long time ago because of being beaten by 13 year-olds cheating, and then calling me a n00b for my trouble. Now they need to go to the next step: a device that delivers a 50,000 amp shock to the cheating punk.

  • mishagale

    Posted Jun 22, 2007 1:44 pm PT

    qiwihead: Ok, maybe I'm being overly dramatic about false positives, but if aimbots &c create abnormal patterns in network traffic, all they have to do is correct those patterns to be more organic (human) looking. In a darwinian sort of way, the easy to catch cheat programs will die out because they were easy to catch. The new generation of bots will look more like human input, and the more bots look like humans, the more humans look like bots. Hence, false positives.

    Don't get me wrong, I think Intel's idea is a Good Thing, but I don't think it will be a panacea.

    Phazevariance: The article wasn't exactly clear, but I don't think this is a hardware solution. It wouldn't make any sense to build something as high-level as this into a CPU, remember Intel do make software as well as sand.

    Sheiko: What you are talking about (although I assume you realise this) is only possible on the Xbox because it is not a general purpose machine. A PC needs to be able to run any kind of software, so you can't stop the user running cheats, any more than you can stop them running nmap or playing pirated MP3s. Of course, the old "trusted computing" idea could stop cheats, but players who want to cheat just won't buy locked down hardware.

  • Sheiko

    Posted Jun 22, 2007 12:29 pm PT

    Only way to stop cheating is to make it like the Xbox and isolate the memory and processes. Good news though this is a step in the right direction.

  • akhorahill

    Posted Jun 22, 2007 12:29 pm PT

    I foresee hackers sending "nyeh, nyeh, cheater cheater" packets to the servers and legit players getting fragged.

  • RoC1909

    Posted Jun 22, 2007 11:39 am PT

    You are correct 1colin1, but I think making a 'hardware solution' makes it a lot more difficult for these noobs to come up with a solution for. They also mention 'common cheats'. Some of the more abstract ways of cheating I bet would be a lot more difficult to stop with this anti-cheat technology.

  • 1colin1

    Posted Jun 22, 2007 10:25 am PT

    Good idea but hackers will always find a way around everything and anything. If a hacker wants to hack something, in the end he will hack it, it's only a matter of time.

  • comthitnuong

    Posted Jun 22, 2007 10:02 am PT

    Good to see some crackdown on cheaters.

  • qiwihead

    Posted Jun 22, 2007 8:36 am PT

    mishagale: I agree that it seems weird that this would be client-side instead of server-side, but your theory that just being a good shot would cause a false positive doesn't seem plausible. As the article states, cheat programs transmit "unnatural patterns." Being a good shot wouldn't transmit such signals. There might be other reasons for false positives, of course, but it wouldn't be just because you're a good shot. And Phazevariance: Since this is a client-side solution, it doesn't matter what kind of processor the cheater has, only what kind you have. As long as you have an Intel CPU, you should be able to detect cheaters regardless of what CPU they're using.

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