I'm Going In Preview
Amer Ajami plays I'm Going In and previews this upcoming military action game.
In the last couple of years, the first-person shooter genre has broadened to include games that shun visceral action in favor of gameplay that stresses the importance of realism and planning ahead. Represented by titles like Rainbow Six, SWAT 3D, and Spec Ops, these games have gone beyond falling into specific niches, and they are currently enjoying mainstream success. However, a lot of critics claim that these realistic shooters have sacrificed fun, forcing you to spend more time staring at an interface menu than playing the actual game. Enter I'm Going In. Currently in development at Innerloop Studios in Norway, I'm Going In is a first-person shooter that borrows gameplay elements from both sides of the genre's fence: fast-paced action from the likes of Half-Life as well as the realism found in games like Rogue Spear.
I'm Going In was first publicly unveiled at last year's ECTS in London. The game has since undergone significant improvements and has progressed from a simple demo to a playable, albeit early, feature-complete game. GameSpot was recently given the latest build of I'm Going In, which contains two complete single-player missions. While the cinematics haven't been incorporated into I'm Going In, it appears as though the game's plot revolves around an ex-KGB female colonel who went crazy after the fall of the Soviet Union and has since been pirating Russian arms and selling them to international terrorists. The colonel goes too far, however, when her men break into an active silo and steal a live nuclear weapon. NATO calls upon one of its top special operatives, known only as "Jones," to stop the colonel and return the nuclear weapon safely. As Jones, you'll go through 20 missions across Eastern European terrain in search of the colonel and her nuke in a gameplay style reminiscent of Konami's Metal Gear Solid, even though the game is played entirely in the first-person perspective.
I'm Going In unfolds gradually, introducing you to new characters - both allies and enemies. You will interact mostly with Anya, your contact at headquarters, who'll brief you before every mission and give you constant updates while you're in the field. Additional characters will make their entrances later in the game, all of whom will have their voices provided by voice actors in the coming months.
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- GameSpot Score7.5good
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I'm Going In Screens

More screenshots from Innerloop's first-person action game.
- Nov 29, 2000
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- Eidos Interactive
- Innerloop
- Modern Tactical Shooter
- Release: Dec 15, 2000 »
- ESRB: Mature
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