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Prince of Persia Updated Impressions - New Environment and Boss

We check out a new boss called the Alchemist as he seeks to protect a region called the Vale.

New Launch Trailer

When the servants of evil are released, there is only one light to save us all...

One of the biggest differences between the latest Prince of Persia game and the Sands of Time trilogy that practically defined platforming on the last generation of consoles is the level of openness you're given to explore this game's world. You won't be strung along from level to level as the story dictates. Instead, there are four main environments that you can navigate however you please, with the only limitation being the order in which you unlock your four magical acrobatic powers that determine the path you take between each region. We've previously seen three of the four regions--most recently when we covered the basics of platforming and combat in last week's look at the City of Light--but Ubisoft recently paid us a visit to show off the game's fourth area. Known simply as the Vale, this region is defined by its distinct departure from traditional Persian architecture and the region-specific boss, called the Alchemist, who haunts you at every turn.

A lot of the environments in the Sands of Time trilogy were firmly rooted in the aesthetics of traditional Persian palaces and fortresses, and you'll even see some of that in the new game. But the Vale is quite different in its design. There's a wooden, industrial look that replaces the familiar rigid, geometric designs of old. It's described by producer Ben Mattes as a combination of M.C. Escher paintings, Leonardo da Vinci sketches, and the classic adventure series Myst. You'll see towering wooden structures held aloft by tattered balloons with metal wheels that once controlled the local water supply, not to mention a sickly green hue covering everything in the far-off distance. This off-the-wall design affects the game's trademark platforming, too; you'll feel less like you're running amid fallen castles than through someone's slightly twisted vision of a mythical wooden city.

Prince of Persia's story begins with all four regions in the game infected by the corruption of Ahriman, an evil blight that manifests itself in the form of a deadly black substance covering various surfaces and is capable of producing enemies and unexpected hazards at a moment's notice. Your ultimate goal is to heal each area by defeating the regional guardian, or boss. We talked about the massive, brutish Warrior in last week's preview, but the guardian keeping a watchful eye on the Vale is quite different. He's known as the Alchemist, and he's much smaller, a bit less powerful, and far more cunning.

A lot of th This differences between bosses is no coincidence; one of the Ubisoft Montreal's biggest goals for the game's combat was to give each fight a unique feeling. The Warrior can be taken down by luring him around to an environmental hazard, outsmarting him by knocking him into a precarious pillar, or just tricking him into swinging at you near a ledge and knocking him down into the abyss while he's off balance. The Alchemist, who looks like a skeleton wizard, is much smarter than that, so you'll need to wear him out rather than trick him with one well-placed attack.

The reason for this shift in battle strategies? The Alchemist, being a mage of sorts, is a master of corruption. That disgusting black goop that adorns so many walls and surfaces is essentially a poison for the Prince. But for the Alchemist, it's his biggest defense. You can hack and slash your way through the battle for a bit, but eventually you'll only push the Alchemist into the ring of corruption that surrounds each battle. What you'll need to do is use the Prince's combat combos to your advantage. On the Xbox 360 version we played, A is jump and roll, X is attack, Y is vault, and B is grab--so what you'll do is soften him up with a few attacks, vault above him, and jump onto his rear side so that you're facing him from the opposite angle. This particular combo allows you to attack him facing another direction to avoid pushing him into the corruption, where he can simply be absorbed and teleport to another part of the ring. Battling the Alchemist is all a matter of keeping your momentum going with combos, a strategy that works great here but not necessarily with other bosses.

Defeating a region's local guardian will heal that area, removing all traces of corruption to allow you to reach brand-new areas and collect what are called "Light Seeds." These mysterious orbs act as a sort of currency in the game, and collecting a certain amount will allow you to unlock a new magical acrobatic ability that gives you access to certain regions--a sort of choose-your-path approach to laying out the flow of the game's levels. The whole system seems very intriguing, and it even has a teleport function that ensures you won't have to do too much backtracking when going back to collect Light Seeds in areas you've already explored. Combined with the striking new visuals that offer cel-shaded characters and an incredible amount of vibrancy in the environments, this new Prince of Persia feels quite different for a game that maintains such similar platforming mechanics. We'll see how the whole package comes together when it's released on December 2.

209 Comments

  • thenephariouson

    Posted Dec 2, 2008 8:11 am PT

    I quite like the 'Cartoonie' graphics, after all it worked for VALVe (Team Fortress). Ubisoft know what they're doing.

  • jp-gnr

    Posted Dec 2, 2008 5:03 am PT

    Ubisoft is facing a new challenge by creating this game, they´re making it as original as possible with that means changing a lil bit character looks and movements, i think we should judge the game by our own criteria and that means playing it when its released!! . As far as i know Ubi has done a great job in the past few years in terms of game innovation,graphics quality and gameplay, so in my opinion this will be a worth waiting title and a oportunity to the franchise on making its entrance to current-gen games.

  • West42406

    Posted Dec 1, 2008 8:57 pm PT

    i agree with dun... whats the point? Why make a game that looks like a cartoon that has to compete with games that look as good as gears of war? Nevertheless the game could be fun, looks isnt everything; but it does help

  • dun

    Posted Dec 1, 2008 7:19 am PT

    i don't know about you guys, but this new graphic system seems like some kind of cartoon from cartoon network lol .. PoP was always an awesome game.. but come on.. seriously who prefers these graphics as opposed to the earlier games?!?!

  • ecw1983

    Posted Dec 1, 2008 6:13 am PT

    As a matter of fact console gaming and gamers suck my hairy black balls

  • Hunter_Mors

    Posted Nov 30, 2008 7:47 pm PT

    oh wow this would of have been so good if it wasnt stu[id anime

  • Twinnie2

    Posted Nov 30, 2008 7:32 pm PT

    I don't mind the graphics too much but I wish they hadn't been applied to my beloved PoP. The series seems to get less and less Persian with each step.

    Far too much of the design has been pulled from nerdy japanimation, it reminds me of early 90s anime.

  • sid_mail2001

    Posted Nov 30, 2008 10:39 am PT

    I'm feeling a lil sceptical abt this game. The graphics seem like they've been sketched on paper n then directly presented on the screen. The boss battles look like they've been picked straight from GoW or Ninja Gaiden. The whole PoP style, panache and his dark villainous look has gone away it seems....but none the less POP games r always fun to play...KEEPING MY FINGERS CROSSED for this 1

  • jessdevilboy21

    Posted Nov 29, 2008 8:54 pm PT

    waiting waiting ..hehe

  • Frosty_Briman

    Posted Nov 28, 2008 2:58 pm PT

    i like i like

  • raimgamer

    Posted Nov 25, 2008 4:10 pm PT

    Seems awesome.

  • danteodorescu

    Posted Nov 25, 2008 6:03 am PT

    I like a lot the ambiance.. i can't wait to play it !!

  • luikims

    Posted Nov 23, 2008 4:03 am PT

    waiting waiting waiting ....)

  • hotbodyboy_2006

    Posted Nov 21, 2008 12:24 am PT

    Well except in SANDS OF TIME, the dude in Warrior Within or Two Thrones didn't look that persian.

    The only problem i have with this game is the dialogs. Apart from that this game seems flawless. Atleast it doesn't seem to have the glitches of Warrior Within.

    I think we can expect a really great game.

  • acerpg007

    Posted Nov 20, 2008 5:51 pm PT

    just play dude!

  • Mawy_Golomb posted Nov 20, 2008 2:04 pm PT (does not meet display criteria. sign in to show)

    Mawy_Golomb

    Posted Nov 20, 2008 2:04 pm PT (hide)

    My issue does not concern the fact that few races are featured in mass media; it is simply that white people are way too often represented as the lead roles. RE5 is just one of many games that resembles white patriarchy. You are always controlling a white male/female character in the game. The only exception so far to this rule is the new character that can be played in Co-op mode in RE5, who is an African. Other than that, most games are still heavily focused on making whites have the upper hand, thus this may cause some forms of racism to be brought into this world of ours. Stereotypes are big problems in mass media, especially in video games. And this causes society to believe that the only people playing video games are males who are geeks.

  • Onimusho

    Posted Nov 20, 2008 1:32 pm PT

    wait..didnt they try to make a multi race game with resi 5??and what happened?everyone started raving about it being racist(im black myself and found the matter laughable)even so...maybe...just MAYBE...ur reading a little 2 much into this???Shut up and enjoy the damn game!!!!!at least their trying to be innoative

  • Mawy_Golomb posted Nov 20, 2008 10:49 am PT (does not meet display criteria. sign in to show)

    Mawy_Golomb

    Posted Nov 20, 2008 10:49 am PT (hide)

    It is such a disappointment, knowing that this game, like most games and most works found in today's mass media, is full of white patriarchy. It is not fair at all to see Iranians/Persians that do not look anything like their people in reality. To me, and I'm sure to all of you here, the humans look like they're Europeans. Even though I am a Causian (Polish-American), it really feels wrong to have society bring so many stereotypes into our lives.

    Sure I will still play this game, but the fact that the humans look European rather than as Persians or Iranians really is a disappointment and flaw in the art direction. It is as if Ubisoft Montreal consists of racists. Maybe I'm wrong, but it still isn't good to know this. I certainly hope that more races will be represented in mass media rather than those who are whites, and that more works will support feminism, too. Even some movies about non-heterosexuals wouldn't be bad. I'm a heterosexual man, but it is just so wrong to live with the truth, in knowing that we face so many stereotypes within our society. This definitely must change soon.

  • hotbodyboy_2006

    Posted Nov 19, 2008 11:34 pm PT

    @ billybobbarvis

    I totally agree. Assassin's Creed was a cheap RIP OFF of Prince Of Persia and Repetitive game with stupid ending.

    This POP has a fluid gameplay and the Platforming is better than the Previous ones. What more do you want.

    Don't worry about the Graphics. POP Games are such, when you actually start playing them you are more involved in Gameplay and Story and forget about the graphics.

  • billybobbarvis

    Posted Nov 19, 2008 4:23 pm PT

    @ wh1te_m4trix: Assassins Creed had you stand in one spot and press the counter button whenever you see an enemy move slightly, this game will NOT be worth buying if it's like that!!!1 BUT, I agree that it looks amazing graphics-wise.

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