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Operation Flashpoint: Dragon Rising Updated Hands-On

We check out the two multiplayer modes in Codemasters' upcoming realistic military shooter.

"This is not really a Rambo game."

So says Codemasters executive producer Sion Lenton of the upcoming Operation Flashpoint: Dragon Rising for the Xbox 360, PlayStation 3, and PC. He's not exaggerating either--in this hyper-realistic first-person shooter, going lone wolf will often get you cut down in the line of fire. Success in Dragon Rising, therefore, is measured in steps where every decision you make on the battlefield needs to be carefully considered and expertly executed. Codemasters reps, including Lenton, recently visited GameSpot offices to show off the multiplayer modes in the game, which look to be just as demanding as those found when playing solo.

Check out the multiplayer action in Operation Flashpoint: Dragon Rising.

There's a fair bit of lore in Dragon Rising's near-future campaign setting, but the essential facts are these: The year is 2011 and China, Russia, and the US are feuding over an oil-rich island off the eastern coast of Russia. The island, known as Skira, is a real place, though Lenton told us that the in-game layout of Skira is actually based on an Alaskan island deemed to be more topographically interesting than the real thing. The campaign follows the fire teams on the ground as they look to sort out the Skira kerfuffle in the only way that makes sense in video games: gunning it out.

Though you can play the campaign solo or with a friend via co-operative play, our focus was on the game's multiplayer modes. There are two modes to speak of: Annihilation and Infiltration. Annihilation mode is essentially Deathmatch with two teams going up against one another on a specific section of Skira. Infiltration mode tasks teams with certain objectives--one team might look to assault and destroy a specific target, for example. The difference here is that the attacking team will have fewer forces at hand but will be better equipped, while the defending force will have more numbers but fewer weapons at hand.

In both Annihilation and Infiltration modes, each human player involved in a match will have a squad of three AI-controlled soldiers. Just as in the single-player game, you'll be able to issue orders to your squadmates, essentially making them an effective part of your attack (or defense). The command radial menu at your disposal is unchanged from the single-player game and will let you set targets for your squadmates to maneuver to, as well as set more specific orders, such as formation and specific rules of engagement. As Lenton told us, the AI squadmates have been designed to be self-sufficient and a help in battle (they even have minds of their own, it seems, and won't run willy-nilly into a kill zone despite your direct orders). At the same time, the AI commands are specific enough for players who want to dig deeper into the menus and really micromanage their fellow soldiers.

In the Annihilation match we watched, two teams of forces battled it out in a timed match, with both teams looking to take control of a bridge that acted as a choke point on the map. The same realistic injury model is fully in place in multiplayer--where one shot can take you out or severely injure you. If you take a bullet in the arm, your aim will be affected; if you take one in the leg, you'll be hobbling...and leaking blood all the while. If you don't get patched up, either by a medic or with a medikit in your pack, it'll be over for you. Despite the game's huge maps, you'll be respawned near any of your surviving squadmates; though if you all die, you'll respawn back at the start, which can result in quite a hike to get back to the action.

In the Infiltration match we saw, the attacking team's long hike to the objective gave the defending team time to set up the defenses. With more troops at your disposal, you can instruct squads to man strategic points, such as sandbag placements or mounted guns, as you wait for the attack to begin. The special ops team--armed with better weapons like sniper rifles, mines, and so on--will need to do some recon before they attack to try to figure out where enemy troops are stationed.

Running on the Ego engine that also powers Codemasters' racing games, such as the Dirt and Gird series, Dragon Rising has a look all its own. It is one that, according to Lenton, borrows more inspiration from war-time documentaries than feature films. As a result, the game's got a grimy look to it, full of sophisticated particle effects that add a layer of grit and haze to your surroundings and makes enemy soldiers that are already tough to find in the huge levels that much more difficult to spot.

Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.

210 Comments

  • livevil01

    Posted Oct 26, 2009 11:13 am PT

    this game is sucks!!! dont play this game...this game is nothing compare to COD 4 modern warfare...

  • Ho1den_Caufield

    Posted Oct 12, 2009 9:45 am PT

    All shooters take tactics. COD takes brains and you have to make tactical decisions much quicker than you would in Operation Flashpoint. You dont have forever and a day to formulate a plan, when you kill somebody, you have to be wary of where they will spawn next, pull back to your teammates area, and adjust accordingly to the change in spawn.

  • Ho1den_Caufield

    Posted Oct 8, 2009 6:11 pm PT

    Is this game deserving of its 7.5 rating? Asked a friend on XBL, he said, "Meh, rent b4 buy". COD4 pulled off a 9.0 with a short single player, so what I am thinking is that single player might be good, but as far as multiplayer goes its fun at first, but gets dull and repetitive, dunno, thoughts?

  • Doolum

    Posted Oct 7, 2009 10:17 am PT

    i feel like trying this game out.looks awesome and feels like playing it also will be awesome.

  • molitoreric

    Posted Oct 4, 2009 3:08 pm PT

    Buildings are destructable in sections. And if you destroy a building in a mission, it stays destroyed throughout the whole campaign. If you take out a bridge in one mission, you can no longer use it in others, lol....be careful = )

  • bassbomber20

    Posted Oct 4, 2009 9:57 am PT

    I'm going nutz, i will get this release day shipped via Next Day Air to my work, but my video card literaly just crapped out on me, so I have to wait till thursday to get paid, then order a new one... *cries*

  • bassbomber20

    Posted Oct 4, 2009 9:33 am PT

    @ Cillerboy: Not that i saw =(

  • bassbomber20

    Posted Oct 4, 2009 9:31 am PT

    @ Cillerboy: Not that i saw =(

  • Cillerboy

    Posted Oct 4, 2009 6:45 am PT

    just wonderin, r the buildings destructbale in this game?

  • edmandycus

    Posted Oct 3, 2009 2:28 pm PT

    just pre-ordered it today, maybe i'll actually be able to snipe in this without someone comin right back and knifing me in the back 5 seconds after I've killed them lol

  • DrScorpio

    Posted Oct 3, 2009 10:06 am PT

    We hope this Game isn't like the this game series like ARMA II.
    in priority one: Good Performance, in two: great story line, in three: more than good game play...

  • sambucca

    Posted Oct 1, 2009 4:06 pm PT

    Sucks that the USA is getting this game 3 days before us Brits, especially considering it's a British-made game!! You lucky buggers, lol!

    Can't wait until the 9th!!!

  • molitoreric

    Posted Sep 30, 2009 3:35 pm PT

    stinkymonkey58 - Yeah, I read that, but they are also only releasing a demo for the PC, not the 360 or PS3, which I thought was lame. Also, Dirt is made by Codemasters and they have a demo and a ton of movies out on the 360, but there is nothing at all for Flashpoint, which I find odd. I already pre-ordered and paid for 2 copies of it (have 2 consoles at hous for when friends drop in), but just hope it lves up to the hype. I was sold, until Gameinformer slammed it last issue saying that the graphics on the 360 looked last gen....now I am nervous about what it is REALLY going to look like, lol!

  • stinkymonkey58

    Posted Sep 30, 2009 1:14 pm PT

    @molitoreric the demo was supposed to be released on september 17 but codemasters wanted to make it perfect so they are going to release it after the actual game comes out

  • Exceptio

    Posted Sep 30, 2009 3:05 am PT

    i cant wait too, but i want see more reviews

  • MoutainBear

    Posted Sep 29, 2009 1:01 pm PT

    Cant wait. Reminds me of battlefield with all of the vechiles

  • molitoreric

    Posted Sep 28, 2009 2:11 pm PT

    I am worried about the game being buggy on the Xbox 360 and the frame rate getting bogged down due to the massive size of the game. The game itself's concept and content is sick, but may be too much for the 360 to handle! I would much rather the game run smoother with cheaper graphics, but we'll see. Anyone hear anything about that or know if a demo is coming out pre-release?

  • kairisha102706

    Posted Sep 28, 2009 12:33 pm PT

    I swear all yall that be playin this game PLEASE!!! i MEAN REALLY PLEASE HAVE A MIC, CUZ IF NOT... YOU ALREADY KNOW. but on the real i cant wait already got it reserved and ill be online(xboxlive) ready for some Strategic action...and i will be seeing u all online(XBOXLIVE)on oct 6 2009...LOL

  • Hoops0123

    Posted Sep 28, 2009 12:17 pm PT

    Im a long time flashpoint fan i can still remember the first flashpoint and how awesome that game was. Im excited and cant wait for the release so i can pick my copy up.

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