Medal of Honor Pacific Assault Designer Diary #1
Executive Producer Rick Giolito discusses how Medal of Honor Pacific Assault will be a whole new experience for fans of this popular series.
World War II first-person shooters that allow you to relive the intense combat of the war are incredibly popular, to say the least. That's in no small part due to Electronic Arts' superb Medal of Honor games that have appeared on both the consoles and the PC. However, most World War II shooters are set in the European theater of the conflict, where most of the major land battles took place. The war in the Pacific, on the other hand, was primarily a naval war, though one punctuated by brutal infantry combat for various strategically vital islands. Those battles are going to be the focus of Medal of Honor Pacific Assault, EA's upcoming first-person shooter for the PC. In the kick off to our newest series of designer diaries, Rick Giolito, executive producer for Medal of Honor, tells us how they're using the new setting to also introduce a whole range of new technologies and gameplay features to elevate the action, and the immersion, to a whole new level.
Medal of Honor Goes to the Pacific
By Rick GiolitoExecutive Producer, Electronic Arts
Electronic Arts' Medal of Honor franchise was borne out of conversations in 1997 between Steven Spielberg and the staff of Dreamworks Interactive. The original Medal of Honor was developed for the PlayStation and published by EA in 1999. It was the first first-person shooter on the PlayStation platform and was met with excellent reviews and fine sales. I joined the team after the original product and have executive-produced all of the Medal of Honor products since that time.
Mr. Spielberg, along with his trusted military consultant, Captain Dale Dye, have served as our inspiration and guiding lights since the beginning. Dale not only reviews all of our work and guides the design of the missions, but he also accompanies the staff on all of our research trips. Last year, Dale took the design, production, art, and sound team members on a pan-Pacific adventure, visiting all of the sites that are depicted in Medal of Honor Rising Sun as well as Medal of Honor Pacific Assault. Dale has the ability to get us into places even the State Department honchos would have trouble with. You'll hear more about our research trips later.
Following the release of Medal of Honor Underground for the PlayStation, I was encouraged to expand the franchise, and with this, Medal of Honor Allied Assault was borne. The centerpiece for the product would be the Allied assault on the beaches of Normandy, more commonly known as D-Day. The vision for the product was cemented in the acronym D.I.C.E (Deep Interactive Cinematic Experience). Copious use of scripted events and moment-by-moment storytelling took the first-person shooter genre to a new level. Allied Assault went on to become one of the best-selling PC products in history. It even outsold Half-Life--something deemed impossible at the time.
At about the same time, we embarked on the next line in the console series and our first on PlayStation 2, Medal of Honor Frontline. The same vision held for this product as well: Deep storylines and heavy scripting coupled with intense first-person shooter gameplay and sound! I often say that Medal of Honor is 49-percent story and gameplay and 51-percent sound and music. Our sound crew, headed by Erik Kraber, is the best in the world, and without them Medal of Honor would not be the franchise it is today. You'll definitely hear more about them later!
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- EA Games
- Dreamworks Games
- Historic First-Person...
- Release: Nov 4, 2004 »
- ESRB: Teen
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