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Medal of Honor: Airborne First Look

Just when you thought there was nothing new under the sun in the World War II genre, EA's LA studio is putting a unique spin on its storied shooter series.

Death From Above

Get the full scoop on MOH Airborne--and see the exclusive first gameplay footage--in this developer interview.

There's no doubting the continuous popularity of the World War II first-person shooter, but you couldn't exactly say the genre has driven innovation in the last few years. The typical WWII game presents a linearly designed level that relies on you following a path from a start point to an end point, and it peppers that path with hand-placed enemies and scripted action sequences that rely on you to approach them from the front, just as the designers intended. That traditional sort of design is well and good, but Electronic Arts' LA studio has had enough. With Medal of Honor: Airborne--the latest entry in the long-running WWII franchise that arguably kicked off the genre--the developers intend to do away with that linear mission structure in favor of a more dynamic experience that will hopefully give diehard fans of the genre something new to think about.

The big difference between Airborne and past WWII games--especially those in the Medal of Honor series itself--is that the new game's missions don't have specific start and end points at all. If you looked at the levels in past MOH games as resembling a line, the ones in Airborne are more like a circle. But let's back up a bit. As the title implies, the new game places you in the role of a paratrooper who's part of the Allied airborne forces that dropped behind enemy lines, often in advance of the main, ground-based invasion force, throughout the European theater of the war. Every level will thus begin with you and a bunch of other paratroopers squeezed into a C-47, awaiting the inevitable drop that begins your mission.

You only have look control while you're in the plane, so you can at least observe the nervous precombat chatter of your comrades. But the gameplay doesn't really start until you hit the open air. You'll be able to see the entire mission area below you, and as soon as you deploy your chute, you'll be able to control your descent to choose where you land on the battlefield. And this is where Airborne really diverges from the WWII pack, because your choice of landing points will determine how the mission proceeds. Each mission will have around a dozen objectives, some of which must be tackled in a set order, but how and from which direction you come at these objectives will be up to you. The specified drop zone will be visible from the air, and while your allies will always follow their orders and land in the zone, you can land anywhere--on rooftops, on towers, in the streets--and approach the tasks of each mission as you see fit. Then again, when three dozen Nazi soldiers stand between you and your goal, fighting it out solo may not be the best idea.

EA played a demo for us set during the famed Operation Husky--in which the Allies led a very costly invasion of Sicily that took two years to prepare for--so we could see how all this is coming together. You won't be able to draw a weapon while you're dropping, so your attention will be focused entirely on where you're going to hit the dirt. It sounds like there will be some finesse involved in landing smoothly, because if you flare or cut your chute at the wrong time, you'll hit the ground too hard or you'll need extra time to get out of your gear. But if you perform a perfect landing, you'll have your weapon at the ready almost the instant your feet touch down. Some objectives will be set in stone, while others will be rolled out based on where you are and what you're doing in the level--but luckily, if you're killed before you complete any goals, you'll restart in the plane so you can try a different landing strategy the next time around.

Since you can begin a mission from anywhere on the battlefield, and since there are no scripted action sequences, Airborne's developers have been forced to create a more robust artificial intelligence system for the soldiers on both sides of the battle. All AI characters will have an awareness of affordances in the environment, which are simply features of the terrain or urban infrastructure that provide a tactical advantage. This can range from taking cover behind some crates to using an alleyway as a choke point--but the point is, the soldiers you're fighting (and the ones you're fighting with) will theoretically take intelligent combat actions based on their surroundings.

Furthermore, Airborne will track the tug-of-war battlefield dynamics between the two sides throughout the entire level, not just where you're currently fighting. You can pop up a tactical map of the level that indicates different types of friendly and enemy units, which move around on the map in real time as they push each other back. The game won't respawn an infinite number of enemies to stymie you; rather, you'll have to clear out and hold a territory to stop the enemy from appearing. We saw an unexpected example of this during our demo, when we stopped to examine an unrelated gameplay feature. As the player idled for a couple of minutes, a group of enemy soldiers advanced on and reclaimed their previous position, nullifying the progress the player and his AI allies had made. According to executive producer Patrick Gilmore, you can think of all this a little like a real-time strategy game unfolding from a first-person shooter perspective.

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86 Comments

  • casidor

    Posted May 22, 2007 5:08 am PT

    I am going to get this game.

  • RyanCardillo

    Posted May 8, 2007 5:13 am PT

    I love MOH. I hope this game rocks. I played all of the MOH games and i loved MOH: Pacific Assault. I think that was the best one

  • balrog_360

    Posted May 6, 2007 10:32 am PT

    Shweetness. Might be able to compete with COD: MW... maybe.

  • Shishio817

    Posted Apr 19, 2007 2:42 pm PT

    Cool!

  • punkdsk8erdude

    Posted Apr 16, 2007 5:11 pm PT

    This is a real smart move for the MOH series, changing the way the game is played. Because now it is interesting, it is different.
    Because honestly, there is no way in hell that MOH can compete with COD now.
    COD (especially 3) is (i think) the best FPS ever. And easily the best WWII game.
    So for MOH to try and compete with COD and make another linear, FPS would be stupid.
    Because you just, cant compete. COD3 blows everything else out of the water, graphically, and in gameplay.
    But this sounds interesting. But i will definitly rent or download the demo before I buy it.

  • denaz

    Posted Apr 15, 2007 8:57 pm PT

    Never really like the series, but i think this one may just change my mind

  • geneticlone

    Posted Apr 6, 2007 2:40 pm PT

    I love the moh series even more then the COD series so I am really excited for this games features and detail. :-) Can't wait.

  • termadoyle

    Posted Jan 31, 2007 1:22 am PT

    doesn't really diffrentiate itself from the past MOH games other than the parachuting gig which would probably last for MAX 30 seconds. after the landing, it's just-another-ww2-game. IMO though.

  • sparky_afford

    Posted Jan 28, 2007 10:04 am PT

    gunna be amazing

  • DB93

    Posted Dec 23, 2006 3:45 am PT

    Looks great!

  • guglennui

    Posted Nov 29, 2006 4:25 am PT

    gggg

  • aucy

    Posted Nov 1, 2006 1:02 pm PT

    yuuppa all I can say! :}

  • devxwill

    Posted Nov 1, 2006 6:56 am PT

    looks great!

  • iamtheonlynem

    Posted Oct 31, 2006 6:55 am PT

    finally! a good moh game!

  • Madjun_axl

    Posted Oct 31, 2006 6:45 am PT

    Operation Market Garden is in the Netherlands and not in Germany...

  • eggsiboss

    Posted Oct 31, 2006 6:31 am PT

    Well this looks like it has all the features of the new cod but with the added gimmick of parachuting in, oh and you cant fire your gun whilst in the air, what tis point of this sequence then? Suppose it might be fun just gunning people out of the air! I agree I think, there are now too many WWII games, and you would have thought the guys a EA would have called it a day after the last one (pants) and the fact that the cod team have kicked them squarely in the nuts sales wise for a few years now. Please EA sort it out, because you really are gonna have to work harder for my cash!
    Besides the MOH series never made me feel anything, cod makes me feel all the grandeur, pain, and attrocities of the war and what our forefathers went through to protect the world and our liberty and way of life.

  • Dude543211

    Posted Oct 30, 2006 7:43 pm PT

    lookin' COOL!

  • sgroll01

    Posted Oct 30, 2006 11:20 am PT

    manoman, who really cares about this, lol? It doesn't look as good as other WW2 games and when was the last time EA delivered on gameplay? I'm not giving these bozos my money. But then I'm also done with WW2 games, i can't believe anyone cares for the rehashed crap again and again and again.

  • anamnawshad

    Posted Oct 30, 2006 9:54 am PT

    Sounds like a great game!

  • payback_56

    Posted Oct 30, 2006 9:06 am PT

    I dont know, i have played many WW2 games before, and many MOH games, though MOH is getting better everytime, i still feel COD is a better game all around, just my opinion though, but the 1st COD really captivated me, MOH is always fun, it just seems like COD adds more feeling or somthing to the whole game...

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