Huxley Hands-On - Enforcer Deathmatch

We get our hands on this long-awaited online shooter at E3 2009.

E3 2009 is in full swing at the LA Convention Center, and one of the many highly anticipated games on display is Huxley: The Dystopia, which is being brought stateside by Ijji.com. We dived into a free-for-all deathmatch, one of several ways that you can play Huxley, as an "enforcer" class. Huxley has three different character classes: enforcers, which use heavy-duty close-range weapons and have various skills and abilities to help themselves get nice and cozy with their opponents; the phantom (effectively the "light" class), which is skilled with sniper rifles and has stealth abilities, such as the power to briefly turn invisible; and the avenger (effectively the "medium" class), which has access to a variety of different tactical abilities, such as special goggles that can detect invisible phantoms.

Our heavy was equipped with three different weapons and four different abilities. All character abilities in Huxley will be affixed to whichever items your character has equipped, so you can mix and match different skills with different items and choose in advance which ones to bring into battle. You can equip up to five different ability-slotted items to bring into battle, and as we've mentioned previously, some abilities can be activated whereas others will provide passive benefits. Our enforcer had four different abilities available: a helmet with defense against headshots (a passive ability), a speedy forward dash to help us get close, a temporary invulnerability skill, and a forward tackle that made our character lunge forward and instantly kill any enemy that we tagged with the skill. Our equipped weapons were a shotgunlike close-combat gun, a short-range grenade launcher, and a flamethrower (which seems like it's most useful against other pursuing enforcers). We were able to see the weapon and armor loadout on our pregenerated level 30 character in the game's inventory screen, which uses a paper-doll model for your character and inventory slots. Let's just say that your character can have a lot of stuff. We closed out of the inventory screen and dived into a match.

The level that we played was not unlike something you'd see in an Unreal Tournament game. The three-level map had a lot of verticality provided by open staircases that turned at 90-degree angles, which made ascending them dangerous. However, most of the map's items, such as ammo caches and health replenishers, were on the higher levels, whereas the damage enhancer--Huxley's answer to UT's damage amp (and Quake's quad damage)--sat right smack in the open area in the middle of the map. The deathmatch that we played seemed to run about as fast as an Unreal Tournament match (which is pretty fast, considering that UT is a purely arcade-style shooter), though our experience seemed just a bit slower, possibly because we were playing the ponderous enforcer class. It's also possible that we weren't as focused on shooting everyone else as we were on using our abilities. Though we managed to sandwich our opponents between our shoulder and a wall with a few lucky tackle kills, for the most part, we didn't have much success with our abilities, though that's probably because they were mapped to awkward keyboard keys like Z and C. With a bit more practice, we'd probably have done better, or at least that's what we'd like to think.

Huxley seems to have come a long way since its last North American press appearance in 2006 and seems much closer to a full-fledged, playable game, though we still have yet to play some of the larger team-based modes. At any rate, the game is finally going to be released in North America later this year as a download that's free to play and funded by microtransactions. It should be noted that Ijji.com is bringing over only the PC version of Huxley; the Xbox 360 version's development is being handled by the game's original developer, Webzen, whose plans for the Xbox 360 version are unclear at this point.

35 Comments

  • yichun4

    Posted Oct 17, 2009 12:49 pm PT

    is it free if u download it from ijji?

  • JasonAnton

    Posted Sep 3, 2009 8:35 pm PT

    Hmm, I wonder what the nature of the microtransactions will be. If they're reasonable I might end up spending less than if I bought a retail game. If they're poorly implemented they could turn me off the game altogether.

  • Freakin-Gamer

    Posted Aug 30, 2009 2:07 pm PT

    Yes...unfortunately the microtransaction thing has been Ijji's signature way of making SOME profit and keeping their site online. But to me, microtransactions don't keep me from playing this game. To me, skill is what beats all microtransactions, as proven in many FPS games.

  • jopickard

    Posted Jun 30, 2009 5:57 am PT

    I'll give this a try. I loved UT '99 and UT2003 and UT2004!

  • JunkyMcMuffin

    Posted Jun 17, 2009 10:46 pm PT

    Sooooo......is the 360 version gonna be free to?

  • f1tz

    Posted Jun 17, 2009 5:04 pm PT

    I must agree with everyone else. 'Microtransactions'? Ha ha! What a misnomer! That'll be the kiss of death to a game I've waited over four years for then. I genuinely hoped that this game would be paid by subscription & NOT free purely to keep some of the idiots & socially inept children out. Now they announce that they'll have the worst of both worlds with microtransactions.

    Microtransaction:
    A way to charge people more money to play a game that's 'free'. It effectively makes the tedious MMORPG grind/raid for epic gear even more pointless by charging customers real cash for items. Unfortunately this means that players with the best items aren't necessarily any bloody good whatsoever, it simply means they spent £20 or however much for epic armour & weapons. Microtransaction takes the worst element of MMORPGs (the grind for gear which involves only time & no skill whatsoever) & massively exaggerates its futility so that even dedication to playing the game is no longer required. Perhaps they'll allow players to buy levels instead of actually playing the game. Wouldn't that be fun? Just like paying someone to play the game for you! How post-modern & utterly pointless - like the morons that bought top level RPG characters on e-bay, or pay cash to gold farmers (it's exactly the same).

    I hope I'm wrong, but it looks like they killed a potentially great game stone dead before it's even released.

  • littlejj

    Posted Jun 17, 2009 7:52 am PT

    *sigh* and here I was so looking forward to this game, I could pay the monthly fee easily if it had been as such, but microtransactions.... we all know what that means, even if its like a game such as 9 dragons or 3 kingdoms or something the cost will end up becoming such a high demand, it turns that normal 14-15$ fee into a 30$ to 40$ fee every month, or as said below you end up having to play for hours and hours and hours only to get an gun that is any good for 24 hrs only to have it get taken away and you have to play all over again just to get it back so that you can actually kill someone else that has spent that 40$ for even better stuff that also gets taken away after a few days. Now usually there are some in game items still to make you think your doing good, and I hope they do, but these items usually pale in comparison to the ones you have to pay for, or the ones you only get for a few hours or days. Basically I hope I'm wrong and I hope I'm just blowing things out of praportion but knowing how greedy companies are and how know one seems to care about the ones who don't have the time or money to constantly play these games so they can be any good I highly doubt that I am.

  • dendrosteve

    Posted Jun 9, 2009 6:06 pm PT

    I thought the RPG elements were going to be more pronounced, but likely gonna have to pay for most items. Also, I don't like the Quake/ UT gameplay mechanics. I wish it was a little more realistic motionwise.

  • SQUALL20XX

    Posted Jun 9, 2009 2:04 pm PT

    Enforcer Deathmatch great visuals

  • Creed-Me-39

    Posted Jun 5, 2009 6:38 pm PT

    I've been waiting far too long for this..

    I am glad it's not canceled!

  • gmax Site moderator

    Posted Jun 5, 2009 10:33 am PT

    Hmm... The microtransactions question mark.

  • DarthEthong467

    Posted Jun 4, 2009 6:43 pm PT

    Uh oh, not microtransactions... that means you'll have to pay for every f***ing little thing, or play an unimaginable amount of time to earn something that goes away after awhile. Hopefully its not that bad though, free to play games that run off microtransactions, like Combat Arms, usually make you put tons of money or time into the game just so you can be on even terms with the other players doing the same thing.

    In short, sure its "free to play"... but hopefully it will be "free to ENJOY".

  • Junior_AIN

    Posted Jun 4, 2009 5:38 pm PT

    Awesome.

  • GaRdYbOy

    Posted Jun 4, 2009 3:30 pm PT

    I just came....

  • Vokail

    Posted Jun 4, 2009 2:03 pm PT

    Uberjannie - that's pure speculation. The items could be in packs like mini expansion packs like in Guildwars. The microtransactions worked fine in that game.

    It still is pretty original and really not much has changed - shooters that have come out still don't do quite what this is doing. The only two games that I can think of that have some of the same elements that any other shooter doesn't have is Mass Effect and Planetside. It has, although, lost it's steam. I hope that it redeems itself through the free to play online and hopefully cheap microtransactions. I suppose we'll see.

    Oh also it'll be a great LAN party game or if you just want to play with your friends since it's free to play!

  • SSBFan12

    Posted Jun 3, 2009 9:51 pm PT

    looks good but not getting it

  • pakhair

    Posted Jun 3, 2009 3:34 pm PT

    I M really lookin forward to Huxley.............

  • DarkNeoBahamut

    Posted Jun 3, 2009 1:07 pm PT

    looks good

  • devilscry

    Posted Jun 3, 2009 11:13 am PT

    bout friggin time......

  • PSFreak1

    Posted Jun 3, 2009 8:15 am PT

    looks good

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