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Huxley Updated Impressions - Combat, Skills, Characters, and Cities

We take a guided tour of this Unreal-powered massively multiplayer shooter.

We recently had a chance to take an updated look at the PC version of Huxley, the sci-fi massively multiplayer shooter from developer Webzen. The game will take place on a futuristic Earth split between two factions, the sapiens (the futuristic version of humans) and the alternatives, both of which face threats from hybrids (monstrous crossbreeds between the two races). You'll play as a futuristic soldier belonging to either the sapiens or alternatives factions and will win victories for your nation in real-time first-person shooter battles.

In the game, you'll play as one of three character types, or "battle styles": the enforcer, the game's heavily armored, close-range profession; the avenger, the game's medium-armor assault class; or the phantom, the lightly armored sniper-and-scout class. These professions will determine which types of armor and weapons you can use from Huxley's nine different weapon classes, which will include machine guns, shotguns, sniper rifles, and rocket launchers, as well as more esoteric weapon classes like the ballistic "flinger" and the energy-based optical rifle. Producer Kijong Kim suggests that the action in the game will be a bit closer to the arcade-style action of the Quake series than the methodical pacing of the team-based Counter-Strike, though Huxley will have elements of both games.

To go with all those weapons and armor pieces, Huxley will use a paper-doll inventory system that shows which piece of armor is equipped on which body part on your character. In addition, each armor piece your character finds or buys can be slotted with an upgrade that grants an additional skill to your character. The game will apparently have more than 100 skills at launch; these skills represent the kind of powerful advantages you'd expect to pick up as a bonus item in a competitive first-person shooter, such as the ability to sprint quickly, to cloak yourself by turning invisible, to double-jump, to tackle enemies with a melee attack, and some unusual skills, such as becoming immune to headshots (highly damaging, direct weapon hits to your character's noggin) and automatically detonating your corpse as a blinding flash grenade when you fall in battle. Therefore, the game will have a strategic element as you swap different skill-infused armor slots into your character's inventory to prepare for different battles in which, depending on the situation, you may need to be stronger, faster, or sneakier than your adversaries.

While you'll likely start your life in a safe city, which is also where the game's weapon and item crafting will take place, you'll eventually find yourself on a battlefield, duking it out against computer-controlled hybrid monsters or players from the opposing faction. Currently, the game is planned to launch with two major cities (one for each faction) and eight smaller cities, along with about 80 battlefields, each of which can house up to 200 players at once. We were shown numerous concept-art images that depict battlefields based on ruined real-world locations, such as waterlogged harbors and half-destroyed skyscraper complexes. We also had a chance to see a prototype battlefield in action, which resembled a craggy series of foothills at night, crawling with sharp-toothed, multi-eyed hybrids.

For much of the game, you'll spend your time either fighting actively in competitive battles or performing the game's many quests, which will take the form of story-based tasks, field quests, and large-scale "raid" quests with large groups of other players. The developers at Webzen plan to encourage players to play together by letting them form small squads of up to four players each, larger platoons with five squads each, and finally, companies, which include five platoons (with a total of up to 100 players in each).

Groups will also be able to fight battles on the game's battlefields, either in traditional shooter modes such as freeform deathmatch, team deathmatch, and capture the flag, as well as the game's radar domination and part pickup modes. Radar domination requires two opposing teams to try to capture and hold various radar towers throughout the map by holding the area nearby, similar to the Battlefield series' conquest mode. Part pickup requires teams to scavenge various robot parts on the battlefield in a competitive race to see which team can assemble a gigantic mech first. When you pick up and carry a part, you'll act much like the flag carrier in a CTF game--if you're taken down, you'll drop the part and give the enemy a chance to recover it.

Apparently, battlefields where players fight against the monstrous hybrids will allow up to 64 players at once, while competitive battlefields will allow up to 200. Certain battlefields will allow only player-versus-monsters battles, while some may allow monster hunting and competitive play at once. Both quests and multiplayer battles may take place in battlefields with various multiperson vehicles--these vehicles will spawn in and out of the game, similar to the vehicles in the Battlefield series, though opposing teams can hack one another's vehicles to steal them away.

Though the game still has many months to go before launch, it already looks quite impressive thanks to the powerful Unreal 3 technology under its hood. The early prebeta version of the game we saw in action featured expansive outdoor areas for cities with highly detailed character models for players wearing bulky power armor and carrying futuristic guns. The battlefield environments we saw were also quite huge and had varied layouts, such as the quest area we saw that lay just below the ruins of a massive city, split by a river that could be forded only by blasting a ruined train car from above to collapse down into the water to form a bridge. Huxley looks very promising and highly distinctive, and the game should launch sometime later this year for the PC and Xbox 360.

399 Comments

  • aliasghar96

    Posted Dec 16, 2009 4:19 pm PT

    seriously amazing

  • Gabsta007

    Posted Oct 24, 2009 8:46 pm PT

    All of the vids on youtube look aweome, but this is gonna be a drag, espetially for people who don't have internet on their Xbox360's

  • sruss82

    Posted Aug 14, 2009 1:05 pm PT

    TERRIBLE. Play the Beta and you will see. Its like a UT3 RPG. Which sounds cool at first, but then really just blows.

  • pocket-dragon

    Posted May 27, 2009 9:06 pm PT

    Looks really cool.

  • blutiger_engel

    Posted May 23, 2009 2:49 pm PT

    pass

  • MEandclank9

    Posted May 12, 2009 3:57 pm PT

    anyone know the exact date this game is coming out?..it looks awesome

  • wolf0

    Posted Mar 28, 2009 8:19 pm PT

    what i had a ps3 its online sucked and if $50 a year for a good serivice is alot for you might need to get a new job

  • unbentonslaught

    Posted Mar 26, 2009 6:57 am PT

    slim come now you know ps3 has BETTER online serivice and 50$ a year adds up

  • w4rgasm

    Posted Mar 8, 2009 3:33 pm PT

    *drool*

  • rsv1995

    Posted Feb 27, 2009 1:50 am PT

    i went to the website, its releasing in Q2 2009
    we're going to see blood everywhere

  • RockonGOW

    Posted Feb 20, 2009 7:13 am PT

    i think it got delayed but is surpose to come out soon

  • w4rgasm

    Posted Feb 9, 2009 8:09 am PT

    was this game canceled or what? I haven't heard anything about this game since this article came out nearly two years ago.

  • RockonGOW

    Posted Jan 17, 2009 12:15 pm PT

    Look good, i can't wait to try a huge battle with my mates

  • godlegend

    Posted Dec 15, 2008 7:45 pm PT

    this game sounds like a chance for the old planetside fans to maybe get those great feelings back, but it quite honestly doesn't look like it woilld be as good. Quest? TDM? NPCS!?!?! What happened to having continents that were persistent battlefields with tanks, planes, troopships, capturable bases, pretty much real warfare, oh wait, that was planetside. Luckily I think you can at least gain control of the battlefields and make progress along the map, I know I've read somewhere that your actions will have affects on the game world which hopefullys means you can capture and gain territory. I'm just sad that this isnt going to be like planetside, us planetside fans want a planetside 2 so bad.

  • SlimShizzy

    Posted Nov 25, 2008 6:44 am PT

    Why do ppl complain about having to pay a fee for Xbox Live? It costs less than $50 for a full year lol. I would rather pay that than have a free online service that sucks the big one O.o

  • maximaxi4eva2

    Posted Oct 21, 2008 1:57 am PT

    Vrygar777, i actually dont know ANYONE who likes mining, fishing, cooking etc...
    IT IS BORING! the only reason you do it is to get money and useless XP.
    Unless you would like to create a game called "World of jewelcraft", or maybe even "Age of useless chores like mining that for some reason Vrygar777 just cant get enough of"

  • PieCrusher

    Posted Aug 2, 2008 10:37 am PT

    This game sounds awsome and it should run smoothly because of the unreal engine.

  • Vrygar777

    Posted Jun 3, 2008 8:09 pm PT

    I've played a Webzen mmo called "forsaken mu." Its a pretty decent game, although all you do is fight. I'd say that that will be the same situation here. If you like to mine and do non-combat oriented stuff, steer clear of this game. If you like constant combat, this game will more than likely be up your alley.

  • spartanlaser

    Posted May 28, 2008 8:07 pm PT

    This game is like fallout 3 and borderlands combined post apocolyptic and guns.....HOORAY!

  • jknight5422

    Posted May 24, 2008 4:37 pm PT

    For strange reason, I thought this game had already been released & had flopped. I didn't know it was also on the Xbox 360. So now it looks like we'll have two MMO's to choose from. Keep in mind that the MMO servers will likely be owned by the game's publishers AND not Microsoft. You may not even require a Microsoft Xbox Live account in order to join the MMO server. So that will kill any complaints about having to pay twice in order to play the game.

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Game Stats

  • Rank:
    1,017 of 79,527
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    PC Rank:
    335 of 12,652
    Highest Rank:
    48 in 2008
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    Wishlists:
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  • Number of Players:

    Massively Multiplayer, Massively Multiplayer

  • Top 5 User Tags:
    1. huxley
    2. webzen
    3. mmo
    4. mmofps
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