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Valve founder Steams up D.I.C.E.

Gabe Newell keynote address discusses the company's service-oriented approach, reveals Team Fortress 2 comic being made by the developers.

LAS VEGAS--Each year, the Academy of Interactive Arts and Sciences' D.I.C.E. Summit serves as a more exclusive, more posh brother to the standard stable of gaming conferences. Held at the Red Rock Resort in Las Vegas since last year, the confab's stated goal is to give industry movers and shakers a chance to exchange ideas and examine the latest business trends. It also provides an atmosphere more conducive to schmoozing and networking than the Game Developers Conference and Electronic Entertainment Expo.

This year, D.I.C.E. kicked off with an opening keynote address on "Entertainment as a Service" delivered by Valve Software founder and managing director Gabe Newell. Although Newell's company is highly regarded by gamers for a lineup of hits including Half-Life, Counter-Strike, Half-Life 2, Portal, The Orange Box, and most recently Left 4 Dead, its most significant contribution to the gaming industry has arguably been Steam, the PC digital distribution service. For nearly an hour, Newell spoke to the assembled crowd of industry insiders and media about the sea change Steam--and some of its competitors--is making in the way people buy and sell games.

As an example of providing entertainment as a service, Newell pointed to one of Valve's own online shooters, Team Fortress 2. Newell said the company treated the launch of the product as just the beginning of a long-term service, one that includes not just bug fixes but also extra content for gamers, new achievements, and other perks. Since the game launched in October of 2007, Newell said it has been updated 63 times.

Part of the reason for its success, Newell said, was in the way the game's community has played a key role in shaping the product. Even though those updates were free for PC gamers, the designer said that Valve has still seen them translate directly to revenue in the sales spikes that accompany each significant update. Beyond that, Newell asserted that players have provided invaluable intelligent feedback to help shape the game and have served as evangelists to create new customers out of their friends.

Indeed, Newell said that the best way Valve has found to draw new customers to games is by creating a comprehensive entertainment service approach for existing customers. For example, Valve doles out guest passes to players of games like Team Fortress 2, which they can then give to friends so their friends can download and play the same game for a week. In such a promotion, it's the original customer's interest that his or her friend enjoys the game that helps spark new sales.

When asked by an audience member if he expects console makers to stand in the way of such direct interactions between game makers and consumers, Newell scoffed. That would be as bad an idea as limiting the console to just 2D graphics, Newell said, adding that he cares more about seeing the next-generation systems incorporate the sort of real-time feedback that Steam provides instead of better graphics.

Valve is also taking some business cues from its customers. Just as the customer base told the company what they wanted from Steam when the service launched in 2004, they're helping change the company's direction beyond games today. Newell said the customers want an entertainment company--not a games company--and that Valve has already started taking its first steps down that road with the Team Fortress 2 short videos released to promote the game's different character classes.

There's even a Team Fortress 2 comic in the works, and Newell insisted it will be made by the game's original creators. The Valve founder seemed less than thrilled with previous game-to-comic adaptations, saying this one won't be farmed out "to some third-party hoping to make a quick buck and take advantage of some opening weekend marketing push."

Returning to the subject of Steam, Newell pointed out that it gives Valve nearly instant feedback on who's playing its games, what hardware they're using, how many copies were sold through the service, and how many copies were purchased in stores. That allows Valve to experiment with its pricing and test different approaches with great frequency, something the traditional retail system doesn't allow for.

To prove his point, Newell talked about last weekend's Steam sale, which saw Left 4 Dead available for $25--half its suggested retail value. Sales of the game through Steam were better over the weekend than they were during a holiday sales promotion--or even during the game's launch week. In fact, Left 4 Dead sales were up 3,000 percent for the weekend, while new Steam users jumped 1,600 percent over the company's baseline. Anticipating a retort that sales like that undermine Valve's retail partners, Newell then showed graphs of the average Left 4 Dead weekend sales (as tracked through Steam, which is included in every copy at retail as well) and last weekend's, noting that both were about the same.

The switch from creating entertainment products to providing an entertainment service is a massive transition, Newell said, akin to the movie industry going from VHS to DVD to Netflix, or music jumping from vinyl records to CDs to iTunes downloads. And making the change promises to make companies more money with lower risk.

"We've been through this before, and we're going to go through it again," Newell said, "and I think it's going to be enormously beneficial to everyone in this room."

Check back throughout the rest of the week for GameSpot's ongoing coverage of the D.I.C.E. Summit.

165 Comments

  • andalore

    Posted Sep 14, 2009 2:46 pm PT

    I've been with Steam since 2005 and Its always been a source of classic games, and with the recent addition of more classics I hope it adds more of my favourite games in the years to come

  • gearsow

    Posted Jun 21, 2009 10:18 am PT

    gameking5000, what do you mean by saying Steam has too many problems?

  • martianrobot

    Posted May 6, 2009 6:22 pm PT

    Steam is great. It makes old fashioned trains work and lets me know my kettle is boiled when I'm making a cup of tea. It nearly caused London to be destroyed though in the Victorian era - I saw a film about it called Steamboy. It's a true story you know, just like Akira.

  • martianrobot

    Posted May 6, 2009 6:11 pm PT

    Half-Life is my life (well, half of it anyway, arf arf) but I think I'm looking forward to the BlackMesa Half-Life remake mod more than Episode 3... though the way things are going I'm not expecting either of these until about 2019. By which time there'll be rogue replicants running around Los Angeles and we'll be getting forcibly shipped out to the off-world colonies.

  • alyxvance2731

    Posted Apr 22, 2009 5:10 pm PT

    I don't game much anymore, but the one game I refuse to give up is the Half-Life series. I can't wait for ep3, but I'm not sure I entirely agree on the Portal Gun... anyway, VALVe pwns!

  • thenephariouson

    Posted Apr 18, 2009 7:58 am PT

    VALVe simply rule, no other games Dev even comes close, they make such exellent quiality games and have a fantasic imagination (PORTAL), always giving gamers what they want, as they know that gamers come first. In my opinion no other FPS comes close to Half Life 2, and simply cant wait for Part 3, i really hope they incorporate the 'Aperature Portal Gun' into it, how much fun would that be?

  • somestupidloser

    Posted Mar 31, 2009 8:50 pm PT

    I've been using steam almost since the day it came out. I have hardly ever had a problem with it. It's one of the best innovations I've seen in a long time.

  • DavidRI

    Posted Mar 6, 2009 11:06 am PT

    Valve/Steam is da innovative BOMB!!

    I hope they steer the rest of the gaming industry in their direction and purge the industry of the archaic dinosaurs

  • DUUUUUUDEn51

    Posted Feb 28, 2009 7:08 pm PT

    aagh! when's a demoman update coming!!!???

  • Vurtex

    Posted Feb 24, 2009 2:07 pm PT

    And the scout update will be up soon, huzzah!

  • 8smokes

    Posted Feb 24, 2009 12:50 pm PT

    This is really great for Valve, and until now, I have never heard of Steam.

  • Shadow_th

    Posted Feb 24, 2009 7:50 am PT

    I'm pretty sure Valve is already working on a new engine already, just as they develop Episode 3. They know Source is aging.

  • BDL91

    Posted Feb 23, 2009 11:49 pm PT

    So sick of hearing console gaming is cheaper because its not , a computer is essential no matter what u need one and for the extra price of a 360 or ps3 + accesories u can get a gaming rig , also games are cheaper.....etc

  • Vanine_28 posted Feb 23, 2009 4:23 pm PT (does not meet display criteria. sign in to show)

    Vanine_28

    Posted Feb 23, 2009 4:23 pm PT (hide)

    Valve is to good for the PS3..Thats why it on the XBOX360 ..Duuhhh Everyone knows that. keep up the good work GABE !! HAHA

  • redfrog111

    Posted Feb 22, 2009 8:01 am PT

    I like steam, its downlode speeds ok it dose the job, a bit more expenseve than shops in the UK at release but when it does offers they are better.

    If the developers neeed copy protection then this is best, though i still prefer Stardocks aproach. (no DMR). They also make good games.

  • hannify

    Posted Feb 22, 2009 6:00 am PT

    that guy is HUGE

  • gameking5000

    Posted Feb 21, 2009 11:05 pm PT

    Valve is the reason I get a notice every 2 weeks say "You have passed your peak download limit". But that's a different story.

    The thing is about valve is that the games they sell are limited and unusually cheap. It just doesn't feel right.

  • Justinian103

    Posted Feb 21, 2009 5:58 pm PT

    Valve is the most sophisticated game developer in the industry bar none. They make the most polished intelligent games on the market and have a great corridor in serving their customers with Steam. They really must make other developers blush with envy.

  • razgriz_101

    Posted Feb 21, 2009 2:57 am PT

    i have to admit when it comes to PC games valves are possibly the best, especially HL since it feels built for PC's in general.

    Also that their games arent always huge behemoth's that demand a pretty high spec computer which is also good

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