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Tom Clancy's Ghost Recon Advanced Warfighter 2 Hands-On - Multiplayer

We got our first recon of the upcoming PC version of Ghost Recon Advanced Warfighter 2, and it's considerably different from the recent Xbox 360 game.

Gameplay Footage

It's life and death and life again in a team deathmatch game of GRAW2.

While the Ghost Recon franchise has become incredibly popular on consoles, the series hasn't forgotten its PC roots. That was evident in last year's Ghost Recon Advanced Warfighter, which featured a PC version that was entirely different in content and style than the best-selling Xbox 360 version. And with Ghost Recon Advanced Warfighter 2, it looks like Ubisoft will stick to the formula again, as PC gamers will get a version custom built for them, one that differs considerably from the recent Xbox 360 game. We got our first taste of this new GRAW recently, as we were able to check out the closed multiplayer beta test for some initial impressions.

In GRAW2, the US Army's elite special forces unit, the Ghosts, is again deployed to Mexico to deal with a force of rebels threatening the United States. The PC version is being developed by GRIN, the Swedish studio that also handled the work on the first GRAW PC game. The action in GRAW2 remains in first person, as opposed to the Xbox 360's third-person gameplay, so you're always looking through the eyes of your character.

The multiplayer beta test only features one level and two gameplay modes, though it gives us an idea of the changes that are in store. The first mode is team deathmatch. Basically, two teams enter a battle, and one team survives. Since GRAW2 is set in Mexico, the two factions are the Ghosts and Mexican Army rebels, though both sides mostly have the same weapons and equipment, so things are relatively balanced. The second mode is called recon versus assault. The Ghosts must destroy three air defense antitank systems (ADATS) on the map, while the rebels must stop them. However, the rebels are more heavily armed than the Ghosts. Ghosts can only respawn when an ADATS is destroyed, while the rebels are penalized by longer respawn times and fewer respawn locations whenever an ADATS is taken out. There's also a veterancy system in this mode, as players can unlock more powerful weapons over time.

Classes are a major new addition to GRAW2's multiplayer, and they define your role and armament on the battlefield. The first game didn't feature different classes; you simply selected from different weapon types. Now, there are five major classes in the game: demolitions, assault, rifleman, support, and sniper. The demolitions class is armed with a grenade launcher-equipped assault rifle, whereas the assault class is armed with a carbine that's good for close-quarters battle. The rifleman class is the most versatile class, since it's armed with a standard assault rifle. The support class provides heavy fire in the form of a light machine gun, while the sniper specializes in picking enemies off from afar.

The single level in the closed beta test is called Calavera, set in a Mexican shantytown positioned in a gully. The level itself is fairly large, and it could easily accommodate 32 players. Calavera is a tactical nightmare, as the outer edges of the town are elevated, providing a line of sight over most of the map. However, the lower levels of the town are a warren of buildings, narrow alleyways, dirt streets, and fenced-in yards. Snipers can climb atop any number of buildings, while infantry can stream through the built-up areas of the town. There's something here for everyone.

The one thing that hasn't changed is the pace of the game. If you're expecting a fast, Counter-Strike-style run-and-gun shooter, look elsewhere. The movement speed in the game is very slow and deliberate, and your rifle is usually at the ready. You can sprint, but it comes at the cost of lowering your rifle and being unable to shoot. You can hunch down into a crouch, as well as go entirely prone on the ground, but this reduces your movement speed considerably. So to be effective, you must use cover effectively, you should lean around cover to shoot at the enemy, and you should definitely work together in a team. The weapons modeling feels very authentic, which means that hitting someone is going to be difficult thanks to the incredible amount of recoil in the rifles. The best thing to do if you spot someone is to crouch down and bring the rifle up to use its iron sights. Trying to shoot from the hip is very inaccurate.

That's just a taste of GRAW2, for now. Keep in mind that there's a full single-player campaign as well as other multiplayer maps and modes that we haven't seen yet. GRAW2 looks promising, and Ubisoft should be recognized for publishing a version of the game that's designed solely for the PC. It would have been a lot easier to simply port over the Xbox 360 version of the game, but then it wouldn't have felt like a PC shooter. GRAW2 is scheduled to ship in June.

63 Comments

  • Lonelynight

    Posted Jul 3, 2007 8:00 am PT

    jenei_zsolt no it doesn't use the ut3 engine, it uses the same engine as GRAW 1

  • jenei_zsolt

    Posted Jun 15, 2007 12:07 pm PT

    i am not sure but is this game made with Unreal engine as same as R6 Vegas??? pls someone tell me...if it is why didn't they make it with the coversystem of Vegas!!! to me that was the coolest part !!! I know it wasn't entirely realistic but it offered an unusual combat situation every time. I hope they make a better AI for GRAW cause in Vegas it was a little bit odd to say the least. My opinion is that GRAW's gameplay will never be as good dough... Oh...and by the way...anybody who thinks that HL2 is crap should get in a tub of gasoline and start smokin' !!!

  • Phatmista

    Posted Apr 30, 2007 1:43 am PT

    Just found out, not allowed to share this info while beta testing :-X

    -Phatmista

  • radik87

    Posted Apr 23, 2007 3:35 am PT

    2 SOKMHeadShot as for me these game aren't even similar so i think they can't be compared

  • SOKMHeadShot

    Posted Apr 22, 2007 11:43 am PT

    HL2 crap? for me the first GRAW for PC sucks! i hope they fix the mess they did!

    i prefer Rainbow Six Vegas :d

  • Kicken

    Posted Apr 22, 2007 11:04 am PT

    yeah jamserver, if this had a 3rd person pespective, it would be sweet, and I would probably buy it

  • invictuslemming

    Posted Apr 22, 2007 9:21 am PT

    So long as they improve the friendly AI in this version.... The AI in the first GRAW for PC was practically braindead

  • prism0718

    Posted Apr 21, 2007 12:16 am PT

    Hmm.. nothing about the medic class or a cover system..

  • coolio26

    Posted Apr 19, 2007 10:11 pm PT

    I hope it has the same (or better) graphics as the XB360 version!

  • war3

    Posted Apr 19, 2007 8:17 am PT

    this game has unimpressed me just like all the other tom clancy games. It is a shame indeed. Oh well, more copies for everyone else.

  • toolnet

    Posted Apr 19, 2007 6:45 am PT

    second that!
    HL2 was friggin awesome

  • hrking222

    Posted Apr 19, 2007 6:40 am PT

    Somini if you think HL2 is crap, you don't even deserve to call yourself a gamer

  • UltraWoody

    Posted Apr 18, 2007 10:56 pm PT

    There's nothing wrong with Doom 3. Granted, the PC version is better than the Xbox version, it's still a great game. Same goes for Half-Life 2. GRAW is great fun and most prefer the 1st-person shooter-style over 3rd-person view anyway. If you want 3rd-person view only, then go get the Xbox 360 version -- it is fantastic!

  • jamserver

    Posted Apr 18, 2007 5:17 pm PT

    i really wish it was third person

  • Somini

    Posted Apr 18, 2007 4:59 pm PT

    I loved the first GRAW for the PC, so I'm going to get this one as well sooner or later. IMO, GRAW was one of the best FPS's that I've played for the PC in many years, much better than crap like HL2 or Doom 3.

  • Absolutezerr

    Posted Apr 18, 2007 3:54 pm PT

    Jesus. The use of console vs. pc is only personal preference. I play halo 2. I play counter-strike source. I'm good at both. Why can't everyone just shut up?

    I mean, when the team making Shadowrun (the first cross-platform FPS) started playing multiplayer, the console dudes owned at every aspect of the game except sniping. With a console, you can move around better, whereas in a PC game, you have slightly better pinpoint aim. I hate having to retype this over and over, but so many people JUST DON'T GET IT.

    Whatever you're better with, that's the system you should buy a game for. I like the analog stick more and enjoy splitscreen with friends. So I have the game for 360. But everyone should stop whining, because the reality is that nobody cares.

    I'm not saying PC is bad, or that 360 is bad, just that people need to calm down a bit. I have friends that could preach to me either way for hours. But I tell them to SHUT THE F*** UP and it usually works.
    This is even more pointless than telling a mac user that they suck.

  • MxAa

    Posted Apr 18, 2007 2:21 pm PT

    it will suck... the multiplayer portion at least... if u all love boring repetative deathmatch crap well then have fun. DOD source does a better job then graw or graw 2 on mp part if u want deathmatch... Single player was good tho on graw...

  • datniccah187

    Posted Apr 18, 2007 12:32 pm PT

    The mutlipayer is very good on 360 i think. I'm sure it will be bomb on pc as well. To bad it aint come'n out until June.

  • BikerPunk

    Posted Apr 18, 2007 11:34 am PT

    i agree, personally i think that FPS is better for PC, Altho that doesnt stop me from playing console FPS games too. I prefer to have Mouse/Keaybaord for FPS games, but i dont want to gt Pwned on the consoles, hence why i play both. Still a bigger fan of 3rd person shooters tho

    This game looks great, ill prbably pick it up for PC, since im gtting Rainbow 6 Vegas for my Xbox. no point having 2 copies.

  • ufopuller

    Posted Apr 18, 2007 10:08 am PT

    PC version would be a good thing

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