Study: Game violence has desensitizing effect

Iowa State researchers find that a violent gaming session can reduce physiological response to footage of real-life violence in the short term.

Playing violent games can desensitize people to real-life violence, a group of Iowa State University researchers have concluded.

Citing a lack of research directly addressing the topic, psychology instructor and research assistant Nicholas Carnagey, ISU distinguished professor of psychology Craig Anderson, and former ISU professor and Brad Bushman (now with the University of Michigan) tested the physiological reactions of 257 college students to footage of real-life violence following 20-minute sessions of gaming.

The group tested the participants' heart rate and Galvanic Skin Response (a measure of the conductivity of the skin that varies when a person experiences feelings, such as fear or anxiety) before 20-minute gameplay sessions and while they watched a 10-minute video tape of real-life violence afterward.

The games in question were Carmageddon, Duke Nukem (presumably one of the first-person shooter installments and not the original platformer), Mortal Kombat, and Future Cop on the violent side, and Glider Pro, 3D Pinball, 3D Munch Man, and Tetra Madness as nonviolent titles. The footage shown to participants consisted of courtroom outbursts, police confrontations, shootings, and prison fights. Their research showed that those who played violent games experienced less dramatic reactions to the violent footage than those who played nonviolent games.

"The present experiment demonstrates that violent video game exposure can cause desensitization to real-life violence," the researchers conclude. They state that the gradual increase of violence into the media children consume as they grow older, from bloodless cartoon violence to more threatening and realistic fare, systematically desensitizes them to violence.

In the future, the trio want researchers to look into whether or not games have a greater desensitizing effect than other forms of media, who is most susceptible to desensitization, and how long the effects actually last. While they call the implications of their research "frightening," they think the desensitizing effect of games could be used positively. For instance, they suggest games could systematically desensitize soldiers and surgeons to the gruesome situations they might find themselves in or help people overcome their fears.

While the Entertainment Software Association's fight against game-restriction laws is playing out in courtrooms across the country, it could very well be determined in the labs of researchers like those from Iowa State. Even free speech protected under the First Amendment can be regulated if the government is found to have a compelling interest in doing so and has chosen the least restrictive means possible to serve that interest. So if advocates of gaming laws can provide convincing proof that exposure to violent games has a harmful effect on children, a judge could rule that the state has a compelling interest in keeping such titles away from minors. And if that happens, many of the game laws currently being contested could be deemed constitutional.

As of press time, the researchers had not responded to GameSpot's requests for comment.

112 Comments

  • -Dark_Palladin-

    Posted May 26, 2009 7:39 pm PT

    So many "RESEARCHERS" pathetically trying to beat violent games down in some sort of way to reduce and minimize virtual entertainment is really all it boils down to. They'll blame anything outside of lousy parenting because then again: ":lousy parenting has GOTS NoT absoululty any NO affect whatsoever! LOL!!!!:"

    You know what's sad? There's really two parts to this. Its unfair to say that violent video games always have an effect on children. But then again, it's true that all this does have an effect to varying degrees. You just can't win, no matter what side you take. Personally, I think violence is good only if its in the right hands. If they are serious about preventing violence, they should just continue to enforce "license for games" rule that they got going here wavily. They should not take humanity's pride away with studies againest violent games.

    I find this 'research' pointless. I don't believe in physiology. There's no way possible to determine a human's reaction to violence, at least to a value to even be minutely worth caring. These clowns saying how soliders will kill each other, sugerons will slaughter their patents, and how people will help other people not be afraid of things because they say a media entertainment featuring Nikoli Carpathy againest Kurt Cameron with duel-wield chainsaw are just plain fools. You gotta love how they blame the games, they probably haven't even experianced how fun or attractive they are.

    QUIT BLAMING THE GAMES!!!!! IT WON'T DO YOU ANY GOOD!!!

  • geoff-uk123

    Posted May 7, 2009 8:28 am PT

    I like alot of video games that are violent. I don't take them seriously though.

  • Crazy_Guns

    Posted Apr 2, 2009 3:41 am PT

    Pffft... I think it desensitizes me to video and footage but not to real violence in front of me. Whenever I see someone get badly hurt in the real world (i.e. not in a movie or on TV) I still get queasy.

  • chechak7

    Posted Nov 2, 2008 5:44 pm PT

    waaa kill all zombies kill die die come one violence will never consume me

  • BloodMist

    Posted Dec 28, 2007 11:51 am PT

    Even if true, desensitization does not automatically equal apathy anyway, which is a common misconception of stupid morons.

  • RockaWuzHur

    Posted Dec 13, 2007 6:24 am PT

    These people believe that video games encourage violence because games are interactive. which is very stupid

  • mailbox2112

    Posted Oct 8, 2007 2:18 pm PT

    Shooting good. Me like big explosions

  • tclvis

    Posted Jun 22, 2007 9:31 am PT

    In that case, I should think watching yet another Law & Order marathon (of all three series) or a season of CSI (or all three of them, too) would presumably have the same "short-term" effect. Why are violent TV shows ok, but games not?

  • blackavarbunnie

    Posted Oct 13, 2006 5:50 pm PT

    Um... as Infect said, this study is really pointless. The bottom line here is that it's been proven that seeing a lot of violent images will cause you to be desensitized to seeing... violent images. Wow.

    It's a tolerance issue. You regularly take dosages of a single drug consecutively, and in the short term that drug will have less and less of an effect on you. You masturbate every half hour, and suddenly jacking off doesn't seem as fun. You eat pizza every day for a week, you enjoy the pizza less and less.

    The only only variable in this study is whether or not the violent images came from something that actually happened. This desensitization to violent images means nothing. The only way you could really tell if violent games actually desensitize you to real VIOLENCE is by performing a violent act in front of people who've played violent videogames as opposed to people who haven't.

    And besides, this is all short term anyway, or so says the study.

    So what's the big deal?

  • gwar149

    Posted Sep 9, 2006 1:34 pm PT

    it does not matter videos of footage is not the key.. video games look more fake than the video effects today

  • ojkoj

    Posted Sep 7, 2006 6:17 pm PT

    lol demonjd138, i live in iowa and am an iowa state cyclone fan, and i even find that comment funny!!!

  • vdarkfall999

    Posted Aug 14, 2006 9:35 am PT

    I would have to say that CNN plays a larger part in desensitizing people to violence than video games do. Although, I do think Kaos makes an interesting point about the Wii, and possibly the advent of a closer interaction with violence in video games. I guess we'll have to wait and see.

  • Kaos_Reborn

    Posted Jul 27, 2006 2:05 pm PT

    Do you think the advent of the Wii and the ability to physically mimic the actions of, say, beating someone/something and have the action occur in-game will change the way the current-gen violent games are viewed? For example, will we eventually be referring to the "non-motion sensitive" games we have now in the same way we now view Mario in terms of interactive violence?

  • Postmark_Jensen

    Posted Jul 27, 2006 1:46 pm PT

    Violent images do desensitize. It's that simple. There are two groups here who have their heads in the sand: censoring groups and gamers. Unless both realize that the world isn't comprised of factions and decide to work together, then it is likely that the government will win this obscenely black and white battle. Both sides need to expand their understanding, and stop relying on BS either/or tactics. Perhaps at that time when both meet and discuss this issue rationally, then we will see how petty the fight is and create a better way of handling the issue. Until then, bickering and name calling and pseudo-science will continue. And when it comes to organized outrage and abuse of pseudo-science, well, the government will win.

  • DemonJD138

    Posted Jul 27, 2006 12:50 pm PT

    Perhaps non-violent games make you overly sensative to videos of real life violence. Ever think of that Iowa State? No! Because you're too busy finding new ways to grow corn!

  • InfectX

    Posted Jul 27, 2006 12:32 pm PT

    1. Desensitization to a VIDEO does not prove desensitization to REAL LIFE.
    2. Desensitization to real-life violence is NOT a bad thing. It doesn't make me more violent; it just means that if I am in a bank and it gets robbed, and somebody gets shot, for example, or if there's a medical emergency, like someone having a heart attack, I'll be better able to deal with the situation and not spaz out like normal people.

  • DJ_Lae

    Posted Jul 27, 2006 12:26 pm PT

    I wish I could apply for lots of funding so I could prove the obvious too.

  • darklink676

    Posted Jul 27, 2006 11:53 am PT

    is this good or bad???

  • jared81799

    Posted Jul 27, 2006 11:17 am PT

    this goes in the big book of DUH

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