Frontlines: Fuel of War Updated Impressions - Single-Player

We get a closer look at THQ and Kaos Studios' near-future action game about large-scale warfare.

EA has its Battlefield games, and Activision recently shipped Enemy Territory: Quake Wars. Now THQ is looking to get into the large-scale multiplayer action genre with Frontlines: Fuel of War. What distinguishes these games from regular first-person shooters is the scale; while a typical shooter features infantry combat only on smallish maps, a game like Frontlines will allow up to 64 players to fight it out on large levels using a mix of infantry and vehicle combat. (The console versions of Frontline will support up to 32 in a game.) Frontlines will be the latest of these games, and its designers know something about the genre, as they previously worked on Battlefield 2 and the popular Battlefield 1942 mod Desert Combat.

Frontlines is set in the year 2024, just far enough into the future to have today's prototype weapons in service. In the game's fiction, oil reserves are depleted around the world and the Red Star Alliance (a coalition of Russia and China) battles the Western Coalition for the last major oil fields, which are located around the Caspian Sea. You'll play as part of the Star Dogs Division, a Coalition unit that's sent into the battle, and you'll go from the Caspian all the way to the gates of Moscow in the game's single-player campaign. That's right, Frontlines will have a single-player story that revolves around you participating in these large-scale battles alongside computer-controlled allies and opponents.

The single-player battles are designed to be open-ended combat arenas where you have multiple objectives, and how you pursue those objectives and in what order are up to you. One mission requires you to take out air defenses in a town, as well as seize blueprints for a high-tech tank and seize ammunition depots. You can attack this mission in any number of ways. A straight assault through the streets, or get some elevation and maneuver on the many rooftops in the town, or maybe blowing up a wall and opening up some room to flank the enemy. In multiplayer battles, the maps will have various objective points on them that must be captured. However, Frontlines gets its name from the way the battle flows. You can only capture objectives that are on the current "front line." The old Battlefield tactic of sneaking deep into enemy territory and capturing a completely undefended rear point doesn't work in Frontlines. To help you figure out where the front is, the game draws the line on the map, adjusting it depending on what objectives are in play.

Multiplayer is handled a number of ways. On the PC, a dedicated server can support up to 64 players. The Xbox 360 and PlayStation 3 games will support up to 16 each if you host the game yourself. THQ and Kaos will also set up separate, console-dedicated servers that will allow up to 32 players.

At your disposal are "next-generation" weapons and equipment, like air-bursting grenades that explode after they fly a preset distance, and little gun drones that you drive around the map. (Make sure that you do so in a secure area, because while your face is focused on the little remote control screen any bad guy can walk up and kill you easily.) The vehicles are all advanced versions of today's tanks and helicopters. As we noted previously, there is an amount of environmental damage that you can do in the game. You can knock down certain walls to open up previously inaccessible paths, but we'll see how far the developer can run with this idea.

Frontlines doesn't support the idea of dedicated player classes, at least, not in the Battlefield sense. For instance, in Battlefield 2 if you want to be an antitank player, you'll get a submachine gun and an antitank missile, but your role is pretty much confined to that. The class system in Frontline is a lot more flexible, as your choice of weapons is separated from your role. For instance, you can be assault, heavy assault, sniper, antivehicle, special ops, or close combat, and that determines the weapons that you start out with. However, after you select that, you also choose whether you want to be ground support, an EMP tech, a drone tech, or air support. Ground support lets you repair vehicles and place down emplacements like sentry guns. The EMP tech is hidden from radar. The drone tech has access to the many robotic death machines. And air support lets you call down air support in the form of bombs, fuel air explosives, and even a gunship that you can direct.

The end result of all of this is a game that potentially has even more depth than Battlefield or its predecessors. The frontline nature of the game helps focus the combat, while access to drones and other high-tech equipment can make every soldier incredibly lethal. There are lots of tiny refinements and evolutions that gamers will likely appreciate as well. For instance, bunny hopping, or the annoying act of constantly jumping to throw off an enemy's aim, is gone. Jump repeatedly and you get slower and slower (jumping with all that gear on is tiring), and your aim is going to suffer, as well. Or if two players are in a single tank, with one acting as the driver/gunner and the other as the machine gunner, the latter can easily designate targets for the former to shoot at next.

Visually, Frontlines has evolved considerably since when we saw it at E3. The amount of detail in the levels and textures is sharp, and there's a wide variety of terrain that we saw, from desert environments to the steel canyons of an urban landscape. Perhaps the most impressive level is a completely war-torn cityscape that has gutted skyscrapers everywhere. Even more startling is that you can actually get into some of these towering husks, which gives you an incredibly high perch. While that might seem a bit unfair, keep in mind that there are many ways for other players to get at you, such as the remote-controlled air drones that can fly up and shred you with guns or rockets. We can only imagine how crazy this level will be with up to 64 players battling on it. We'll have to wait to see that, though, as Frontlines will ship in February.

83 Comments

  • thenewau25

    Posted Jul 27, 2008 5:55 am PT

    THIS GAME IS AWESOME 100% NO PROBLEMS TESTED IN DIFIRENT PCS!

  • JOHNVON28

    Posted Apr 5, 2008 11:07 pm PT

    THIS GAME SUCKS IT KEEPS CRASHING MY VIDEO CARD AND I AHVE AN ATI X1300 2 PENT4 CHIPS AND IT STILL CRASHES NOT WORTH 49.99 DOWNLOAD PRICE

  • Panman_Dan

    Posted Jan 31, 2008 6:44 pm PT

    too bad the game got cancelled (or at least thats what Gamespot is saying)

  • ready2freeze

    Posted Jan 18, 2008 10:17 am PT

    Cant wait to try this game out, and Project Origin AND Turning Point AND Crysis, (LOTS lol)

  • BrotherBacon

    Posted Jan 14, 2008 8:02 pm PT

    I was content with the demo. It wasn't all that, the handling was disappointing, the scope model is annoying, to me atleast. The enemy AI on Medium was pitiful. It's like playing Halo on easy...

    The multiplayer content was shaky with me when I heard 32 possible people for consoles, but when I saw that hosted games were 16 people, that boosted my confidence in it. I honestly did not like or care for the drones. They're ok and all, and I know this is futuristic technology, but I don't care for the drones, just my two cents.

    Overall I rated the demo 8.6-8.8.

  • giyanks22

    Posted Jan 6, 2008 6:26 pm PT

    I was pleasantly suprised with the 360 demo. It was very good, and controlling the drones were fun. My biggest problem was that the Machine Gun had a ton of recoil.

  • mechworrior762

    Posted Jan 1, 2008 10:07 am PT

    Truely next-gen.

  • Linik0007

    Posted Dec 30, 2007 8:32 pm PT

    I tried the demo, there wasnt quite enough packing for it, I don't know if I'm getting it or not, but If I do, I'm defenatly getting the xbox360 version.

  • Cookie2-0

    Posted Dec 24, 2007 11:52 pm PT

    MUST GET cant w8 ...... february thats tooooo far away MAybe ... Maybe if I freeze myself yes yes thats it............ and then I will wake UP and it will be HEEEEEERRRRRRRRRREEEEEE ahahhahahahahhahahahahha

  • RhinoRyan71

    Posted Dec 22, 2007 6:50 pm PT

    I agree with the guy below me it's gonna be a great game.

  • dandg23

    Posted Dec 21, 2007 7:24 pm PT

    OMFG I ALREADY PLAYED THE DEMO AND ITS JUST FREAKIN COOL AND IM GOING TO SAY THE THINGS I LIKED AND THE THINGS I DIDNT LIKE (IM TALKING ABOUT THE DEMO)

    FIRST ITS A REALLY GOOD GAME WITH THE DRONES THAT ARE VERY HELPFUL BUT IN SOME POINT THE EXPLODING DRONE ITS A LITTLE HARD TO DRIVE BUT THE HELICOPTER IS AWESOME AND VERY POWER

    THE GRAPHICS ARE JUST GOOD WITH DESTRUCTIBLE ENVIRONMENT BUT ITS MUCH LIKE A GRAW GAME PRESSING Y AND CHOOSING

    THE ENEMIES ARE NOT THAT EASY TO KILL SO THEYRE COOL

    THE DEMO HAS THE THREE MAIN OBJECTIVES AND A STANDAR CONTROL

    ITS A REALLY GOOD DEMO AND THE GAME IS PROMISING...

    AND STOP FIGHTING ON WHICH IS BETTER THEY BOTH HAVE THE SAME CRAP. THEY ARE BETTER OR WORSE IN MANY WAYS

  • Beaglesniffer

    Posted Dec 17, 2007 2:15 pm PT

    the point is playing it on either a 360 or ps3 you will get a great game!!!!
    if you are willing to spend an extra £500 on a pc you can get a really good game

    for me its where my friends are at most of my friends are on my 360 so thats where i am

    wouldnt it be great if 360, ps3 and pc gamers could just jam some games together but nooooooooooo

    although pc and 360 gamers will be able to play some more games together in the future they said anyway

    with this war going on i forgot to comment on the game
    i played the demo on 360 and i have to say the little helicopter is sweet the gun sounds are good

    but something didnt fell quite right im not sure if ti was the visuals or what but hey its not a finished game yet

  • ShatterStar77

    Posted Nov 25, 2007 2:34 pm PT

    Oh man... I cant wait for this game. It seems to have much more depth then the Battlefield series. I love Battlefield 2, but this looks way cooler...

  • TheC0m1ssar

    Posted Nov 18, 2007 9:12 pm PT

    Hmm, is cross-platform play going to be enabled?

  • slimjim203

    Posted Nov 18, 2007 7:12 pm PT

    Agreed, you guys are arguing to no end.

    I'd like to see this game support cross-platform multiplayer, so that I can chillax on my PC and duke it out with my console-loving friends.

    See? PC gamers and console-jockeys can coexist. If we want to fight we should do it on the Frontlines.

  • skazzbag

    Posted Nov 17, 2007 7:17 pm PT

    Can't wait until this comes out.
    Why do you guys even care about whether PC or Consoles are better?

  • kris_mannheim

    Posted Nov 16, 2007 3:06 pm PT

    Seriously, who care which is better? IMO, they're both valid options for gaming and each person has their preference. Consoles brought games like Mario, Zelda, Halo, Metroid, etc true. But PC gamers will say that they have classics such as Half-Life, Unreal Tournament, Tie Fighter, Starcraft, Warcraft, Command and Conquer, Baldur's Gate and so on. You can argue either point until your face gets red and you resort to petty insults. So grow up, and realize that a game is a game no matter where it's played at. To each their own.

  • Jackmurphy5555

    Posted Oct 26, 2007 4:01 pm PT

    Please don't give me the the controllers suck $hit. I use a controller with all PC fpses and think they are at least as accurate as mice. Less noob friendly, but accurate.

  • MariusSE posted Oct 24, 2007 1:08 pm PT (does not meet display criteria. sign in to show)

    MariusSE

    Posted Oct 24, 2007 1:08 pm PT (hide)

    consoles sux

  • pdemon

    Posted Oct 23, 2007 3:56 pm PT

    I find it humorous that every response thread for a game that will be launched on both PC and console somehow devolves into a flame war between the two camps. Neither side is really convincing anyone just fueling their own fire. Opinions really can't be forced.

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