From Dusk Till Dawn Preview

We take a look at the PC adaptation of Quentin Tarantino's quirky horror movie.

For those who may not know, From Dusk Till Dawn was a horror film released in 1996. It was written by Quentin Tarantino, directed by Robert Rodriguez, and based on a story by Robert Kurtzman. The game takes place after the movie and has very little ties to it, but nonetheless it should be pointed out where this game comes from, just in case anyone is afraid that it is based on the two miserable sequels of the original (which wasn't exactly Citizen Kane to begin with).

Nonetheless, From Dusk Till Dawn the game is a third-person action title from Hubert Chardot, the creator of Alone in the Dark, and his development team at GameSquad, whose previous title was The Devil Inside. While Hubert may have created the survival-horror genre with Alone in the Dark, this game is a far cry from the fixed camera angles and puzzle-oriented gameplay of that classic title. From Dusk Till Dawn has virtually nothing that resembles a puzzle and instead focuses entirely on action--and lots of it.

This game thankfully has dropped the cumbersome stationary camera and instead lets you manipulate it with the mouse while controlling the character's movement with the keyboard. This setup will be instantly familiar to anyone who has played almost any third-person title. Like any game of this nature, there are the occasional camera goofs, but it works pretty well nonetheless. Like a few other recent games, when the camera gets backed up against a wall, it simply pops into a first-person perspective. In fact, it's actually possible to play the game from a completely first-person point of view, although it does look a bit odd when playing this way.

In From Dusk Till Dawn, you take the role of Seth Gecko, the role played by George Clooney in the original film, although he does not provide the character's voice here. Gecko has been arrested and sentenced to die for the murders committed by his brother, the psycho Richard Gecko, who was portrayed in the film by Quentin Tarantino. The game begins with an in-engine cutscene that shows your character being put on death row. Meanwhile, in a different part of the prison, a convict turns into a vampire and starts a riot, killing guards and going about his vampire business. When you're given control of your character, your jail cell opens up, and you walk out to find the place in total chaos. The game isn't too heavy on storytelling, but there is a story here, which isn't all that different from games like Half-Life. Essentially, your character has to find a way to get out alive, and to do so, he'll need to find help from others in the same predicament. The game is pretty linear, with very little backtracking. Most levels have you running to one particular area, where you will meet someone else or have to pull a lever or switch of some kind. From time to time, you'll be joined by a computer-controlled character, some of whom will fight alongside you, while others will run for cover as soon as a vampire shows up. The story is pushed forward through real-time cutscenes, which appear when a story event is triggered. There are few, if any, scripted sequences that happen during normal play.

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