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Enemy Territory: Quake Wars Updated Impressions - Team-Based Warfare

On your feet soldier and check out this look at the team-centric focus of Activision's upcoming multiplayer shooter.

Set in the years just before the original Quake II, Enemy Territory: Quake Wars is a prequel of sorts, set in the days of the Strogg invasion of Earth. Regardless of your familiarity with Quake lore, however, this online multiplayer game looks like a heck of a lot of fun, thanks to a developer focus that is a bit more ambitious than your simple deathmatch or capture-the-flag games. During a recent pre-E3 press event, Activision showed off the latest version of the game and gave us a brief tour of how its multiplayer philosophy is coming to life.

The focus in Quake Wars is first and foremost team-centric combat, and you'll be able to play either as members of the Global Defense Force or the invading Strogg; as a result, in order to find success in the game, players will need to understand not only their own role in the team, but exactly what needs to be accomplished as the face of the battle changes throughout the match. The balance of power can shift quickly in a match, as a team takes checkpoints or completes missions only to leave itself vulnerable to a counterattack. As a result, the designer behind Quake Wars wanted to create a team-based mission system that was flexible enough to suit the fluid nature of any battle situation, but easy enough for even new players to understand.

Of course, coordinating attack and defensive maneuvers in other multiplayer games via voice chat can be frustrating and confusing, as players talk over one another or misunderstand commands. The solution in Quake Wars is a context-sensitive radial menu, which pops up with the click of a button. Depending on what you are looking at, the menu system will provide you with options that are devoted to that object. For instance, if you're facing a broken-down transport, you can bring up a menu and call for a teammate to come in and repair it. Bring up the menu while pointed at fallen allies and you'll see options to call in a medic to revive them.

In battle, missions can be generated in three different ways--pre-scripted events built into the missions themselves, automatically generated missions that reflect your changing objectives, and objectives that are set by your teammates (such as repairing vehicles or reviving fallen comrades). Completing missions will also be relatively easy. In one mission shown off during the demo, a GDF covert ops disguised as a Strogg soldier (more on how he did that in a bit) was tasked with the mission of blowing up a shield generator inside a Strogg encampment at the base of a wooded valley. Once the disguised operative was inside the enemy walls, he simply sneaked up to the generator, pressed the "use" key (which caused him to shed his disguise), and, after a few tense seconds of waiting, destroyed his target. As you can see, thanks to Quake Wars' intuitive interface and simple controls, you'll know not only what you need to do, but how to go about doing it.

Both the GDF and Strogg will have their own strengths and weaknesses--the general difference is that the GDF will use more conventional weaponry, while the Strogg will have more alien tech on their side. Both factions will have five character classes to choose from, including infiltrators, medics, and engineers. The engineer, in particular, seems like one of the most fun classes in the game, as they're responsible for some of the biggest toys. Should your team grab a crucial choke point on the map, for example, you can call in for some antiaircraft turrets to defend your position against bombing runs by enemy aircraft, or for artillery units to take out enemy targets from a long distance away. Of course, for every weapon in the game, there's an effective counter or defensive technology--the aforementioned defensive shield is a Strogg specialty. That attack/counterattack philosophy continues with the ability of the aforementioned covert ops' unit to take on the disguise of enemy soldiers, in order to infiltrate the base and either blow up an enemy objective or deploy a spy camera on the premises, which could potentially open up a whole new set of enemy intel, and new team missions to boot.

Though the game's producers spent the most time in the wooded level during the demo, we know that the developer is looking to make sure each of the game's 12 maps has its own look and feel. The levels will take place in territories across the planet, showing off the different battles that take place during the Strogg invasion, including North America, the Arctic, Africa, Europe, and the Pacific region. One of the other missions we saw was set in a series of GDF-controlled biodomes located among Norwegian fjords. The GDF have managed to de-engineer some "Stroggification" technology, and will need to protect the area from a Strogg invasion. As a Strogg attacker, you'll be fighting both outside and inside the expansive biodomes.

With the game just about a month away from store shelves, we look forward to seeing more of what Activision and Splash Damage have in store for us with the game at E3. Stay tuned for more on the game, including a full review, in the coming weeks.

115 Comments

  • 01Pyx

    Posted Sep 18, 2007 9:12 am PT

    Really enjoyed the demo. It's a nice change from BF2142, i wouldn't compare the 2 though, only to say the pace is a bit faster. Definately worth a look.

  • yosef95

    Posted Aug 5, 2007 7:50 am PT

    Amareen18 why are you saying Cant wait on every game

  • amareen18

    Posted Jul 24, 2007 4:36 am PT

    can't wait

  • PHeMoX

    Posted Jul 18, 2007 5:34 pm PT

    @: yosef95

    Get over yourself kid, people make mistakes and ow just so you know, 'beta's' aren't exactly meant as a demo actually. If you would have visited fileplanet everyday, you would have found out about it earlier too ;-)

  • BDL91

    Posted Jul 14, 2007 6:19 am PT

    i dont really like q4 im more into the battlefiled series so this doesnt look to bad really dont know until youve actually played it

  • Untainted

    Posted Jul 13, 2007 8:06 am PT

    Trying... so ... hard to.... give a ... damn......
    *SIgh*
    Damn not given.

    Not really a reflection on the game more on the superior quality of a lot of other Titles. Maybe if q4 had been better...

  • yosef95

    Posted Jul 12, 2007 4:47 am PT

    look here when the beta whas posted it was 6/18/2007 look at the site http://www.fileplanet.com/178252/170000/fileinfo/Enemy-Territory:-Quake-Wars-Client the beta was posted 7/2/2007 the site is http://www.fileplanet.com/178662/170000/fileinfo/Enemy-Territory:-Quake-Wars-Beta---Patch-#1

    i hate fileplanet because it takes 20 hours for one game and now im starting to hate gamespot for lying

  • yosef95

    Posted Jul 12, 2007 4:24 am PT

    why have gamespot put the beta patch and they dont got a beta and they didnt say anything about a beta. 2 weeks ago i looked in gamespot i thought they have made a demo for ETQW but then gamespot sayed nothing about a beta now because of that ive got no license code **** you gamespot you have pissed me of and now your saying they are gonna make it

  • sasafetch

    Posted Jul 12, 2007 12:33 am PT

    I can't wait for this I highly doubt that auto-aim will be in the PC. If that's true that'll be as dumb as releasing RE4 for the pc without mouse support.

  • Gruug

    Posted Jul 11, 2007 9:01 pm PT

    Ok....trying to find this out but someone said that there is an "auto-aim" feature that is automatically built into this game. I so hope that is only for the console version and not the PC version. Anyone know for sure?

  • Malayus

    Posted Jul 11, 2007 3:21 pm PT

    Man this game is more than capture the flag and the las man standing issues, we had new concept of team play, agreements, so is clear this will become a clan game, gamers will develop strategies, this game will had a learning curve, I mean lear to play as team and agree on objectives, no the game itself, so at the beginning a lot and I mean a lot of player will be frustrated cause his (or her) little only shoot and kill neuron cannot process the team based objectives game, so hyper-kinetic 10 years old cannot process very well this kind of objectives...but this will mark a new standard of team based shooter games (sorry my english is not good :-p )

  • xJBones79x

    Posted Jul 11, 2007 8:33 am PT

    Can't wait till it comes out.

  • Bavoke

    Posted Jul 11, 2007 7:51 am PT

    this game looks so awesome ^^
    Bavoke

  • doktron

    Posted Jul 11, 2007 7:44 am PT

    Too many console gamers out there making comments about a PC game!This is a PC game for PC gamers!If its too fast for u go back and play your dumb down 360 games and leave the PC games to the real gamers!

  • mattgressel

    Posted Jul 11, 2007 1:13 am PT

    This game will kick ass no doubt! I am so buying the Special Edition DVD! Same with BioShock!

  • Reddragon9288

    Posted Jul 10, 2007 11:04 am PT

    Game definitly looks good

  • Cheese202

    Posted Jul 10, 2007 10:47 am PT

    This game looks good and Im looking forward to it, but im not looking forward to the T rating... i mean.. come on, its Quake!! Thats like Warcraft 2 without the exploding animals.

  • tthurman

    Posted Jul 10, 2007 9:46 am PT

    I have read less than glowing reviews of this game and started to get a little disappointed but a friend gave me a key the other day. I don't see what all the complaints are about this game is pretty cool. Sure it's got some bugs to squash but that's what the public beta is for.

  • carbon_dioxide

    Posted Jul 10, 2007 1:50 am PT

    IS it going 2 be two player like split screen?

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