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Devil May Cry 4 Review

Plug in your gamepad and brace yourself: Devil May Cry 4 on the PC is every bit the equal of the console versions.

The Good

  • Extraordinary action sequences  
  • Nero is a great new character with some terrific new moves  
  • Beautiful visuals and incredible cutscenes will constantly amaze you  
  • Boss characters are designed well and fun to fight  
  • A couple of fun modes that are exclusive to the PC version .

The Bad

  • You need a gamepad if you want the proper experience  
  • Environments and boss fights are repeated far too often  
  • Puzzles and platforming aren't much fun and chop up the pace too much.

About halfway through the game, you'll take control of Dante, and you'll likely go through a period of adjustment while you get used to the change in gameplay techniques. Frankly, the devil bringer is a great mechanic, and losing it is a bit of a disappointment, considering that it's likely to be the center of your fighting style. Instead, you'll have a new set of actions and combos to get used to, new weapons, and four (eventually five) fighting styles. Yet once your arsenal of melee weapons and guns expands (Pandora's Box is a favorite), you'll enjoy their cheerful boldness. There's a lot more variety here than with Nero, and it's a lot of fun to switch styles and weapons on the fly, just to find more interesting and flashy ways of crushing demons to a pulp.

In addition to the dazzling action, you'll work your way through some light puzzles and platforming sequences. The puzzles aren't tough, but they do require you to roam around a bit from time to time, bashing on some switches, using a special device to slow down time, and accomplishing some other odds and ends. They help break up the pace, but all too often these breaks result in lulls that last a bit too long, making you long for another crazy demon attack. Some of the platform sequences are fine, requiring you to use the devil bringer as a grappling hook to fling yourself around, though some of the more standard sequences suffer from bad camera angles and an annoying tendency for the camera to change positions in midjump.

Don't let the variety of weaponry and special moves lull you into believing that the rest of Devil May Cry 4's design is similarly diverse. In fact, the many different ways of killing enemies is quite a stark contrast to the repetition at the heart of the experience. It's true that backtracking and repeated environments have been a problem in past games in the series, but the newest entry takes these issues to an even higher level of monotony. Many successive levels take place in the same castle hallways and forest meadows, and when you switch to Dante, you visit them all over again. Granted, most of these areas are easy on the eyes due to their gorgeous architecture and grand outdoor vistas. Yet when you see them over and over again, and when some of the simple puzzles have you traipsing back and forth, you will wish for new sights. It has the effect of making a seemingly grand adventure feel oddly limited.

That repetition even makes its way into the admittedly spectacular boss fights. These battles are easily the shining star of Devil May Cry 4, and each boss is wildly different from the last, requiring split-second timing and good control over your reflexes. From a giant toad to a hulking stone behemoth, these bosses are cleverly designed and a good deal of fun. Yet as Dante in the second half of the game, you'll face all of the same bosses that you fought as Nero. Although the game could have benefitted from some new blood during these missions, the differences in styles between the two at least lend some diversity to the repeated bosses and test the newest additions to your arsenal. However, amazingly (and irritatingly), Capcom brings most of them out for a third time in the game's padded and plodding penultimate mission. Yes, these fights are fun, but forcing most of them on you three times is overkill.

On consoles, Devil May Cry 4 is beautiful; on the PC, it positively dazzles. The game includes DirectX 9 and DirectX 10 modes, and both look spectacular and run beautifully. Both Nero and Dante are fluid in motion, and they showcase a good deal of flair and subtlety in their movements. The more damage a move does, the more astonishing it looks onscreen, and few games can approach the pure razzle-dazzle of Nero jumping into the air, his cape flying and the glowing devil bringer tossing lumbering demons around with matchless grace. From an environmental design standpoint, the visuals can be gorgeous to behold, and moments like your first glimpse of Gran Album Bridge are bound to take your breath away.

The sound design, like the storytelling, is merrily over the top. The vibrant brutality of your most impressive moves is accompanied by equally squeamish and powerful sound effects. Fortunately, the talented voice cast never hams it up, even when delivering the most melodramatic lines. As Nero, Johnny Yong Bosch can be both remarkably sincere and sneeringly sarcastic, and his superb acting makes for one of the most appealing new game characters to be introduced in some time. But you may not find the music as universally appealing. This is the one area where Devil May Cry 4 feels too clichéd; it relies on the standard heavy-metal grinds that accompany most demon-inspired games and films, and replays the same couple of tunes during combat ad nauseam. Luckily, it never gets in the way, so though it may not stand out, it doesn't stick out, either.

The PC version doesn't support online leaderboards, but it includes two excellent additions: Legendary Dark Knight mode and turbo speed. LDK mode fills the screen with insane numbers of demons at a time and delivers plenty of excitement without becoming unfairly difficult. You can turn on turbo speed before heading into a mission, which hastens the tempo and makes for a great thumb workout. All told, Devil May Cry 4 is a great game, and it delivers a lot of quality action that will please fans without alienating those new to the series. If you liked previous entries, you'll find what you're looking for here; and if you were turned off by Devil May Cry 3's insane challenge, then you'll feel a lot more comfortable this time around.

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