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Dark Sector Update - Remaking the Game

Digital Extremes' next-gen action game is alive and well, though it looks a little different than you may remember it. We checked out a brief demo.

Slice 'n Dice

Hayden Tenno is slowly turning into a mutated freak, and that's not even the worst of his problems. Check it out in this interview.

Have you wondered lately what's been going on with Digital Extremes' Dark Sector? We have, considering the game was unveiled back in April 2004 with an evocative trailer and was touted as the first game being designed entirely for next-generation hardware. Since that time, next-gen has evolved fully into this-gen, with a number of impressive titles like Gears of War, Resistance, and Twilight Princess appearing on all three of the shiny new consoles. And yet there's been no word on what's happening with Dark Sector--until now. Digital Extremes and publisher D3 recently gave us a brief real-time demo of Dark Sector in action to bring us up to speed, and we were surprised to find that it's not the game we were expecting based on our first look way back when.

For starters, forget everything you saw in that trailer. Gone are the futuristic corridors, powered armor, and Metal Gear-in-space trappings you saw well over two years ago. They've given way to a slightly more mundane setting that Digital Extremes says will serve to underscore the unusual and exceptional nature of the game's new main character, Hayden Tenno. Tenno is a CIA "cleaner," the guy they call to come in and fix situations gone awry, the guy who "makes plausible deniability happen," according to the developer. At the game's outset, Tenno will head to the fictional former Soviet state of Lasria, where some sort of horrific biological weapons research has been taking place in secret. His mission is, of course, to mop up the situation, but that mission will be complicated when he encounters two factions at war with one another: a group of powerful mutated humans known as the infected, and a well-armed paramilitary force trying to stop them.

Besides, Tenno's got his own problems. Primarily, he's been exposed to the toxic goop himself, and it's mutated his arm into a gnarled, armored instrument of destruction that can spontaneously grow a three-bladed flying weapon called the glaive. This weapon forms the cornerstone of Dark Sector's third-person action gameplay, which looked similar to games like Resident Evil 4 and Gears of War, given that you can shoot imprecisely from the hip (with no targeting reticle) or zoom in to a tighter, over-the-shoulder aiming mode when you want to get serious. Of course, you'll have access to an array of conventional weaponry as well, such as assault rifles and the like, and you'll be able to perform one-hit melee kills if you manage to get up-close and personal with your foes.

The glaive is the real star of the show here. When you go to your aiming mode, you'll get a little ball of light that acts as a crosshair, and then you can hurl the glaive at your target and have it come flying back to you. This makes it effective as a conventional ranged weapon, and even if it gets stuck or destroyed somehow, you can grow another one in an instant. But the glaive has an interesting secondary power that we weren't expecting, one that takes its cue from Zelda rather than traditional shooters, according to Digital Extremes. The glaive can absorb different kinds of energy, so if you fling it into a fire, for example, it will return to you wreathed in flames. Fire it into a light fixture, and it will not only disable the light but come back to you electrified. You can use these bonus properties to fight enemies--an electric glaive will automatically electrocute an enemy, for instance--but naturally this ability has myriad puzzle-solving applications as well. The only example we saw of this was using a flaming glaive to detonate an explosive crate and clear a path, but the developers promise you'll use the glaive in other interesting ways as the game progresses.

We didn't get to see a lot of Dark Sector in action, though Digital Extremes took us through a short demo in which Hayden navigated the streets of a dilapidated, deserted town presumably located in Lasria. After dispatching several grunts from afar with the glaive, he entered an old house and fought up-close with a few machete-wielding soldiers who used a gas that reduced his power and created a really freaky, unique distortion effect that made the enemy appear to be two or three enemies (you'd have to see this in action). Finally, Hayden entered an attic area, at which point the game switched to a cutscene in which he encountered his first infected--a sinewy, fully mutated beast that seemed to have superhuman strength and agility. We figure these guys will be a royal pain to deal with later on.

Dark Sector certainly made a splash back in early 2004 when Digital Extremes unveiled it as the first game in development exclusively for next-gen hardware. Plenty of great-looking games have shipped since then, but Dark Sector looks as though it's still holding its own, running on the company's internally developed Sector engine. We were particularly impressed by the lighting effects--at one point Tenno walked by some boarded-up windows and we saw the light. There's also some nice detail in the characters. For instance, when the player melee-killed one of those machete soldiers by snapping his neck, the attack actually knocked the guy's mask upwards, and we were able to see his fully modeled face behind it.

Dark Sector is looking like a solid first next-gen effort from Digital Extremes, from the little we got to see of it. We'll be interested to see if the game can deliver on all of its potential when it ships in late 2007. Stay tuned for more on the game before then.

167 Comments

  • TheReproducer

    Posted Apr 27, 2008 2:17 pm PT

    The original concept was very interesting, this new take looks like a snoozefest...

  • quietguy

    Posted Feb 27, 2008 8:56 am PT

    The change makes sense on a macro-level.

  • gravina

    Posted Feb 5, 2008 1:16 am PT

    Looks cool. Personally I had hoped it would not be a copy of halo/ other lame futuristic combat games. Oh well but I like the misty feeling of this game. Fingers crossed it will be great!

  • lardmister

    Posted Jan 21, 2008 4:38 pm PT

    really bored of all games having the same ideas. Bored of spacey shooter fps games. I think the game, if successful could work really well and have more of a compelling storyline rather than just a "shooting bad guys to save the day". Looks very interesting. Hope it works!!

  • Ian_Michael

    Posted Jan 16, 2008 2:58 am PT

    for those that already don't like the game before it's even out...why don't you try it first before shooting this game down. So when it does come, take it for a spin an then tell me you don't like it.

  • the_greenzero

    Posted Jan 6, 2008 3:05 pm PT

    Same here.

  • Ice_man_1985

    Posted Jan 3, 2008 7:27 am PT

    i think it looks better than before.

  • cartman_eric666

    Posted Dec 19, 2007 10:50 am PT

    the first version may look better but this version looks good but we wont know until it comes and i bet u guys will be writing good reviews about it

  • ironcreed

    Posted Dec 13, 2007 3:26 pm PT

    I actually think the new concept is much more appealing. It has an edgy, dark look that looks extremely fresh when compared to the common theme of steroid freak space marines in oversized armor. And I find it quite hilarious that some of you are actually complaining that it does not follow that same generic trend. Yet if it did, then you would simply call it a Gears of War rip-off, lol. D3 tried to give it it's own dark (pun intended) style and look, yet you guys complain because it is not a Gears of War or Unreal Clone in design. I applaud them for scrapping the old look in favor of something more original looking myself, and I cannot wait to get my hands on this great looking game.

  • lion2447

    Posted Dec 12, 2007 5:39 pm PT

    Looks like yet another game with unoriginal ideas. It seems to have depictions of WW2, which the game industry is saturated with. They should of stuck with the orginal idea as it was more appealing and looked more interesting. The original idea had a silent hill feel to it mixed with being in space instead of being in a town on the ground.

  • Renaissance247

    Posted Nov 10, 2007 3:31 pm PT

    The new idea is stupid. The original idea was what most gamers like to get out of a game. This is like a cross between Prince of Persia and something else, and I don't like it. What attracted me to the game in the first place was all the cool powers you had. Now I think it's going to be a mediocre 7.0 game that's just like everything else on the market. Not innovative at all.

    I have more to say, but I think I have said enough for now.

  • JoseMIP

    Posted Aug 20, 2007 11:15 am PT

    Go To Hell B-itche-s The New Idea Is **** Great If You Don't Like It You Should Get Your Ass Checked.

  • neozeus

    Posted Jun 29, 2007 5:34 pm PT

    I fully agree with Biggvis and komradandre! Nothing to add.

  • komradandre

    Posted Apr 19, 2007 7:03 pm PT

    Yea, I agree biggvis. I was Far more intrigued when it was the original idea, after seeing the current gameplay footage i felt that it lost alot of it's mystery and originality.

  • danopix

    Posted Apr 7, 2007 4:35 pm PT

    It seems to me like they took something original and made it look like everything else. Design by commity probably. Never a good idea.

  • guile_charlie

    Posted Feb 13, 2007 8:32 am PT

    They waited because they are smart, think abou it...........
    They wanted to see what everyone else was squeezing out of the consoles first, then find a way to make something that is TRULY next-generation. They need to have games to compete against if they are going to top them!

  • biggvis

    Posted Jan 18, 2007 11:50 am PT

    I liked the original gameplay idea....scifi etc.....the new look is similiar to resistance

  • sangoanuta

    Posted Jan 5, 2007 11:14 am PT

    I hate Halo myself, cheap idea in my opinion.

    I didn't even know that this game was futuristic at the beginning, the first SS that i saw he already had the metal arm.

    And it was like early 2006.

    This game is gonna be nice, unfortunately this DX9 - DX10 transition is making game devs to forget the PC for a while, i hope win vista run 360 games.

  • NND1

    Posted Jan 4, 2007 10:12 am PT

    I am glad to own a 360!!

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