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Crysis Warhead Q&A - Exclusive First Details on Multiplayer

Get the exclusive first details on the multiplayer features of Crysis Wars, the stand-alone follow-up to last year's award-winning PC shooter.

Exclusive Video

Warhead will introduce new multiplayer action in Crysis Wars.

First-person shooters aren't just action-packed games that let you play as a gun-toting commando. Often, they're also used as showcases for impressive new technology. 2007's Crysis was such a shooter--a beautiful-looking action game that pushed most PCs to their limits, even as it featured intriguing gameplay that combined heavy-duty gunplay with superhuman powers offered by your character's experimental "nanosuit." Now, developer Crytek is working with its Budapest studio to bring back all the action from last year's excellent game, plus more, in its stand-alone follow-up, Crysis Warhead. Warhead will also debut a completely revamped version of Crysis multiplayer known as Crysis Wars. We have the first details from multiplayer producer Eric Lagel and producer Bernd Diemer.

GameSpot: The big news we can finally talk about in Warhead is the revised and expanded multiplayer, which has been renamed as Crysis Wars. What's the deal with the new name? Give us an overview of what we can expect.

Eric Lagel: Crysis Wars is a new brand, a way to tell the players that we aim to deliver a game that has been refined and rebalanced to exclusively match multiplayer expectations. We have been reading the community feedback and have improved many aspects of the game, [including] balance, cheat protection, performance, [and] accessibility. Creating Crysis Wars is a strong signal from Crytek to say that we have ambitions in the online multiplayer environment, and want to improve and refine Crysis' multiplayer [to be] as close to perfection as possible.

GS: How will the core multiplayer gameplay of Crysis be improved in Crysis Wars? How will the use of nanosuits and vehicles be tweaked, for instance? Are any of Crysis Wars' new multiplayer elements the result of elements that didn't quite make it into the original game, such as capture the flag?

EL: There is a lot that has been tweaked and improved in Crysis Wars. The nanosuit now regenerates faster in order to [let players use it] more often, but also doesn't regenerate while you are in combat for better readability. The whole weapon system has been rebalanced in order to provide a faster frag rate, within a consistent pricing system. Vehicles have been rebalanced to reduce the VTOL overpowered position; to provide a better driving sensation for cars; and to have better survivability for tanks against rockets, amongst other things. The new Team Instant Action game mode is certainly a delivery that we hoped we could have delivered with Crysis, but we needed to work on it more. Now it arrives in Crysis Wars.

GS: Power Struggle was a unique multiplayer mode, to say the least. Including nano powers, awesome vehicles, huge maps, and our favorite, the suitcase nuke, Power Struggle set the stage for some awesome online gaming. What changes are you looking at in Crysis Wars?

EL: The changes we have been focusing on in Crysis Wars are towards accessibility and streamlining of the experience. We have reworked the HUD elements to provide a better understanding of the session progress, while also simplifying the rules and the objectives to follow. In this revamped Power Struggle, we have kept everything that made this mode special, and improved its pace with clearly defined objectives, a tighter fighting frame, and simplified rules to avoid stalemates and blocked situations.

GS: The Instant Action mode was basically a typical deathmatch with the addition of Crysis' trademark nanosuit powers. How have you improved instant action in Crysis Wars?

EL: Instant Action has actually been indirectly benefiting from the progress made through the development of Team Instant Action. You will find that the new maps allow players to take advantage of the nanosuit capabilities in a much-improved way. The weapon rebalancing and the nanosuit improvements make for a refined Instant Action experience.

GS: Switching gears to talk about the single-player game, we understand that the main character in Crysis Warhead is Sykes, a soldier so headstrong and dangerous in the field that he carries the nickname "Psycho." Since Warhead takes place at the same time as the original Crysis, what is Sykes' mission, and what are some of the new areas on the island that we'll see?

Bernd Diemer: In [the original] Crysis, you part company with Sykes during the assault mission after he gives the player sniper cover, and a couple hours later, you meet him again on the deck of the aircraft carrier. Warhead tells the story of his adventures.

His mission takes him to the other side of the island, where life is very exiting. He is dropped right into the action. He has to fight his way through North Korean soldiers, aliens, and other obstacles in a race to catch up with his nemesis, wreaking havoc along the way.

As for the new environments...we've decided to keep our cards very close to our chest this time to let players be surprised and hopefully amazed.

GS: Since Warhead aims to be more action-oriented than Crysis, can you give us an example of an over-the-top action sequence you had while playing as Sykes?

BD: There is a lot of action to be had in Warhead, and we made sure Sykes has the right tools in addition to the nanosuit to make the most of it.

GS: You've already announced Warhead as PC-exclusive, but there's no doubt there are a lot of console gamers salivating for Crytek games. Do you think Crytek will develop console games in the near future?

BD: The inevitable question. We love doing PC games, and strongly believe in the PC as a gaming platform. As a studio we are thinking about other platforms as well. We have no set plans so far, but anything is possible.

GS: Crysis Warhead is your first project with your new Budapest studio. What challenges did you have using an outside studio for the first time, and how do you think Warhead compares in quality to the original Crysis?

BD: We do not see the Budapest studio as an outside studio. They are self-sufficient and have creative ownership of Warhead but are a part of the Crytek family. I first met the Budapest team when we were [finishing] Crysis and everybody was really busy. The core team flew to Frankfurt to meet the Crysis team--to get familiar with the engine and tools and to talk about what projects they could do.

We basically started with the main character and developed the design from there (Sykes and his explosive approach to problems and obstacles). The team did a couple of gameplay and visual prototypes, called a meeting to show what Warhead could be, and everybody was amazed.

After everybody picked up their jaws from the floor it was clear that this was beyond the scope of a classic expansion pack, so we decided to make it a stand-alone installment.

GS: Remember a few years ago when simply shooting trees in demos of Crysis blew everyone's mind? What graphical flourishes will blow our minds in Warhead?

BD: I remember the trees very well. When we demoed Crysis for the first time at E3, everybody shot trees. When we drove back to the hotel, I wanted to shoot every palm tree I saw. I dreamed of shooting trees. At Crytek, we make sure that there are what we call "Wow moments" in every level. For example, the ice shaders are absolutely stunning. We also have global ambient lighting--you could call it the Warhead shader, it makes the world gritty and sharper.

GS: Thanks for your time.

135 Comments

  • chilean_dream

    Posted Sep 28, 2008 12:42 pm PT

    This game is SICK bought it today and LOVING IT.
    For those of you who crave the coop play (I feel you) wait for Left 4 Dead by valve coming out in november. That seems to be the game we have ALL been waiting for.

  • merseylax

    Posted Sep 5, 2008 10:16 am PT

    this is the sequel to the best 1st person shooter on the pc im definatly gettin this crysis rulessssss .

  • Koal_Jadian

    Posted Sep 3, 2008 7:28 am PT

    If I can't play co-op lan, im not paying for the game.

  • skywarp001

    Posted Aug 28, 2008 5:45 pm PT

    like no info on multiplayer there.

  • The_Emperor

    Posted Aug 20, 2008 5:17 am PT

    you don't see many games doing real co-op, which is a bit sad i think.
    halo (the first one) was one of the most prominent gameplay moments for me because i could play hours on end with a good friend; it gives the game a whole new dimension. in either case crysis is, and warhead is going to be:
    sweeeeeeeet!

  • makatini

    Posted Aug 20, 2008 2:06 am PT

    Here I go again... Will we have co-op? I am sure that quite a few of us prefer localised LAN games than ON-line. OK, shoot me down if you want - I am wearing a nano-suit. So there.

  • makatini

    Posted Aug 20, 2008 2:06 am PT

    Here I go again... Will we have co-op? I am sure that quite a few of us prefer localised LAN games than ON-line. OK, shoot me down if you want - I am wearing a nano-suit. So there.

  • bowlow2

    Posted Aug 19, 2008 10:39 pm PT

    i seriously cant wait til this game comes out

    im such a graphics whore, but the gameplay of the original crysis was Awsome

  • ufobob1

    Posted Aug 19, 2008 3:23 pm PT

    does any1 know how to upload a image in your image box thing that has a g for gamespot

  • 856891

    Posted Aug 18, 2008 6:41 pm PT

    man I cant wait

  • NateNgn

    Posted Aug 18, 2008 10:08 am PT

    I read that this game is shorter than the first Crysis. Hopefully, the development team will add the option in mulitplayer to play with different level Ai bots for those who have slow internet or no internet at all. I think doing that will increase the replay value and put more money in the pockets of the developers and producers.

  • ATFNeOpHyTe

    Posted Aug 18, 2008 8:24 am PT

    and in crysis i played 1600x1050 @ high but aa at 2x higher i couldnt make thats to bad, but i hope this one will be as beautifull as crysis

    about last post: watch that movie

  • ATFNeOpHyTe

    Posted Aug 18, 2008 8:22 am PT

    @ game sprite they will make the graphics lower (entry) but if you want you can make it as nice at Max like in crysis. hope they will give more ammo types like incendery but new ones added.

  • jeffrey810816

    Posted Aug 18, 2008 2:26 am PT

    The gameplay is awesome in Crysis! WHat's not fun about punching bad guys till they fly and sniping confused KPAs from their own sniper's roost? I'm waiting very impatiently for this game...Crytek this better be good!

    ...and definitely supporting a Crysis III. You can't just leave us hanging on what happened to Prophet (and his unlimited ammo gun).

  • thug_angel123

    Posted Aug 18, 2008 2:11 am PT

    the first crysis was eye candy...this one will be as well but I hope the gameplay wont be that lackluster this time...

  • PutU2REM

    Posted Aug 18, 2008 1:48 am PT

    I notice that there's a lot of concern about the graphics. I think it's sad that that's all anyone cares about.

    And for those worried about sys reqs, here's a hint: TURN THE DETAIL LEVEL DOWN. (For crying out loud ...)

  • Baselerd

    Posted Aug 17, 2008 10:20 pm PT

    I just hope they ironed out the performance issues. Running the game on a high end system shouldnt result in mediocre performance even on 1280x1024

  • game_sprite

    Posted Aug 17, 2008 8:09 pm PT

    The only thing i'm worried about is that what happens if they increased the system requirements for this game, what happens if they decided to amp it up? my computer is less then a year old and it has difficulty playing that game, i just hope i wont have to buy a better graphics card and other thigns to keep up

  • game_sprite

    Posted Aug 17, 2008 8:09 pm PT

    The only thing i'm worried about is that what happens if they increased the system requirements for this game, what happens if they decided to amp it up? my computer is less then a year old and it has difficulty playing that game, i just hope i wont have to buy a better graphics card and other things to keep up

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