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Crysis Updated Single-Player Hands-On - The First Three Levels

The eagerly awaited Crysis is almost here, and we get to play the first three levels of this cutting-edge first-person shooter.

Gameplay Footage

Watch an intense battle erupt in Crysis.

After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing. On Saturday, October 27, the single-player demo will be released, letting you play the entire first level of the game. We didn't have to wait that long, though, as we got the opportunity to play the first three levels of the game. We'll describe our experience below, but please note that what follows contains extreme spoilers to the plot. So stop now if you wish to enjoy the story unspoiled. Seriously.

Crysis begins with a radio call for help from a science team on a remote island. A female voice on a radio reports that the North Korean military has seized the island. There's more, though. "We found something buried in the rock," she says. The date is August 7, 2020. During the radio call, the screen shows images of something strange, almost alien. At the end of the transmission, the screen goes black and the words "Seven days later" appear on the screen. Then a C-17 transport appears high over a large, mountainous island. It's the Lingshan Islands in the Philippines Sea. Inside the transport are five members of the elite Raptor Squad, all clad in high-tech nanosuits. Everyone goes by a call sign here. The squad leader is Prophet. The guy with the Australian accent is Psycho. There's also Jester and Aztec, though they don't say much. And then there is your character, Nomad. The ramp opens, and the team jumps out of the plane at 30,000 feet. The mission: parachute into the island and rescue the science team.

The freefall is a pretty cool experience. Condensation actually appears on your nanosuit's visor as you pass through the clouds, and you can stare at the island rushing toward you. When the parachutes open, however, something goes wrong. Some strange force causes the team to scatter, and your chute collapses on you, sending you hurtling toward the water. Thankfully, the nanosuit absorbs much of the damage, but you find yourself separated from the team. You've got to swim ashore, where your suit reboots, and link up with Jester, who landed closest to you. As you'd expect, this opening level serves as a tutorial of sorts, slowly introducing you to the many aspects of the game. You'll need to crouch and jump to navigate around the rocky beach, activate night vision to help see better, use stealth and silenced weapons to take out a lone North Korean soldier, and use binoculars to locate a North Korean patrol. You can choose to ambush the patrol, or bypass them. We chose the former, and using the nanosuit's cloaking ability we hid in plain view while the patrol stared right at our location. When they got close enough, switch to full auto on your rifle and take them out.

When you link up with Jester the next goal is to help out Aztec. His parachute got tangled in trees and he's helpless, plus there's a North Korean patrol near him. However, there's something else, too. As Aztec is screaming for help the sounds of battle erupt in the distance--and the sound of something unearthly, as well. You rush to his location, only to find the North Koreans and Aztec all killed. There's no time to mourn, though, and Prophet over the radio activates the self-destruct button on Aztec's nanosuit. Aztec and his suit disintegrate; the latter is far too valuable to allow the North Koreans to get their hands on it. You've got to move on and reach the next rendezvous point, which involves another long overland trek.

You parachuted in at night, but now the sun has slowly come up and morning has arrived, which complicates things a bit, since your next goal is to knock out a GPS-jamming beacon at a small beach village, and then get across a bay to the next rendezvous point. We played this part of the demo back at E3, and it's just as impressive now as it was then, as you can try to take the long route and sneak around the many North Korean soldiers in the area, or you can engage in a hectic running battle. The beauty of Crysis is that there are so many different ways to get through each situation. For example, we fought into the village, blew up the jammer, jumped into a pickup, and screamed down a dirt road. Then we encountered a North Korean roadblock, so we jumped out of the moving pickup, then shot at the gas tank on the back of the pickup as it rolled up to the North Korean transport blocking the road. The pickup exploded, sending the wreckage hurtling into the North Koreans.

After you get past most of the North Korean resistance, you'll get a secondary mission objective to knock out an enemy command post. It's optional, and since we were in a hurry, we bypassed it and went straight to the rendezvous point. The team has found the location of the distress beacon from the science team, and the kicker is that while the beacon was on a boat, the boat itself is now sitting in the middle of a frozen patch of jungle. Jester and Psycho start to freak out at Prophet, demanding to know what exactly is going on, since the North Koreans obviously don't have freeze rays. However, an unearthly roar erupts nearby, the earth starts to shake, and a giant mechanical thing bursts out of the trees, grabs Jester, and darts away. The team runs after it, but it's too late. Jester's body is located and Prophet hits Jester's self-destruct button.

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245 Comments

  • LsTr_Of_SmG

    Posted Nov 11, 2007 4:04 pm PT

    *terminator3d Vista probably doesn't recognise the full amount as you probably have the 32bit version of vista.

  • Gastello

    Posted Nov 10, 2007 3:23 am PT

    Messia is coming! Alilua brothers!

  • linkyshinks

    Posted Nov 7, 2007 9:20 am PT

    I don't care if this is DX9 or DX10, this looks awesome-

    http://www.eurogamer.net/tv_video.php?playlist_id=4863

  • linkyshinks

    Posted Nov 6, 2007 2:16 pm PT

    w00Tz! cannot wait for the release, on the same day as SMG here in the U.K,. My soul is going to be drawn in two!

    PC Gamer gave the game a 98%!

    I got a Razer Death Adder especially for the game knowing it would be the best to use.

  • CubePrime_basic

    Posted Nov 6, 2007 12:28 pm PT

    4coreinjeoor add ram to your system, at least 1gb, i recommend 3gb.

  • 4coreinjeoor

    Posted Nov 6, 2007 8:44 am PT

    Graphics: Ooos shiny!
    Sound: Oooh shiny!
    Gameplay: Oooh shiny!
    My PC: Oooh shiny(brag brag*)

    *
    Core2Quad Q6600
    1GB DDR2 Interleaved Dual Channel
    2x 8800Ultra 768MB per card
    (In Short: Muhahahaha)

  • wlodyka10

    Posted Nov 6, 2007 1:18 am PT

    It's like playing Far Cry with a combat suit instead of a red shirt....

  • Shad0wAssassin

    Posted Nov 5, 2007 1:23 pm PT

    modemmack... im not sure if you played the the demo but you only need 2 buttons and the mouse wheel. more is just a luxury. being able to bind it all to the mouse isnt a need. i just bought a new mouse tho and my old one had only 3 and the game was still great.

  • modemmack

    Posted Nov 5, 2007 9:46 am PT

    I have a feeling that this game might come out a little earlier than Nov. 14. They seemed to have already moved it up 2 days already. EA is really working our psychology on this one. Don't be surprised if this one comes out this Friday.

    As for the mouse thing doomsdaydave11 is correct that you "will" need a more than a 3 button mouse to compete in this game. I bought a Logitech optical GX700 something or other. It has 5 buttons (7 if you count mouse scroll up & down), but even this seems to be too few buttons for this game. Thankfully this game will allow the use of a controller which should compliment a gamer mouse quite nicely.

  • terminator3d

    Posted Nov 4, 2007 8:54 pm PT

    I have an Intel dual core processor @ 2.66Ghz, Nvidia 8800 GTX (with an ASUS 22" flat panel monitor), 4 Gig Mem (Vista only recognizes 3.07 Gig), and when I installed the demo it maxxed everything out. I believe this will be THE game to beat all games! I played and beat F.E.A.R. also. But, for what this game is intended, it is an awsome game. The demo just serves as a way of getting used to the controls so you won't be lost when the game comes out. You will be able to get right into it! I have played the demo 25 times already just so I can get used to the controls. I upgraded my system for Windows Vista just so I could play Halo 2. Now I'm ready for Crysis!

  • doomsdaydave11

    Posted Nov 4, 2007 1:53 pm PT

    this game is going to be ridiculously good. I'm going to buy a new computer and mouse just to play this game on medium high lol. I definitely going to need a mouse with more then the standard 3 buttons because there are so many things you can do (prone, crouch, alt fire, gun attachments, suit mode) I can't freaking wait .
    This is going to make Halo 3 look like WarRock.

    It really doesn't seem like people appreciate how far this game has come learning from other games like Halo and Half-Life. There's the physics and incredible graphics that come from Half-Life 2, and the bashing, and grenade throwing that comes from Halo. People complain about the AI... wtf are you expecting? Do you expect them to know what you had for dinner last night? The AI is great, while not perfect, it has come very far from games that are even a few years old.

  • nanofear

    Posted Nov 4, 2007 1:13 pm PT

    Agreed joe11king I have yet too find a game with a combat mechanic as satisfying as FEAR', I wish Crysis had better melle capabilities besides but check,punch, throw oh well. Tomshardware.com has an even more comprehensive REVIEW everyone should check it out aswell.

  • joe11king

    Posted Nov 4, 2007 9:17 am PT

    i actually didnt think the demo was all that spectacular in terms of gameplay. I guess i'm just spoiled by FEAR's combat system....( the awesomeness that was....)

  • bajamunib

    Posted Nov 3, 2007 4:52 pm PT

    Now i have overclocked my hd 2900 xt @ 850/999 i can run 25-40 fps @ al settings Very High except shader at high.

    Ohh yeahhh

  • nightcall14

    Posted Nov 3, 2007 2:32 pm PT

    They need to fix the bird glitch. When I picked up a bird when I was messing around when I tried to throw it, but I immediately died.

  • ldavidtw2000

    Posted Nov 3, 2007 1:46 pm PT

    ...you turned AI to higher level maybe....?
    wait you can do that? other than difficulty?

    btw I don't really see the difficulty changing as I beat all of em already...other than something like crosshair and enemy language...

  • bajamunib

    Posted Nov 3, 2007 11:45 am PT

    I dont know what i did but now its runs 20 fps with al on ultra high. anyone knows what i did wrong?

  • bajamunib

    Posted Nov 3, 2007 4:49 am PT

    With Fraps turned on i had 15-26 fps @ 1680x1050 and setting at medium/high. Now i have turned out Fraps i have 20-35 fps with al setting ong Very High, except shader on high and shadows on medium! Game looks awesome now!

    Using E6600 no oc(dunno how to do that?), 2 gb ram, HD2900XT. DirecX 10 and Windows Vista 32-bit.

  • nikh158

    Posted Nov 3, 2007 3:19 am PT

    Why does it take more shots to kill an unprotected enemy than it does to cut down a palm tree? Why are the enemy so stupid? I hope this game isn`t just another case of style over substance. I`d hang on to your Wii if I were you, Genok.

  • fatalsunny

    Posted Nov 3, 2007 3:15 am PT

    kuvze, dude the AI does have headshots and stuff and honestly, if you were getting shot at from god knows where you would just stand there and wonder wtf was happening not tihnk about ducking. The stealth mode is just a bit too uber maybe... beat the game on hardest and it was stil pretty easy stealthing around

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