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Crysis Designer Diary #2 - Multiplayer and Nanosuit Details

Crytek director Eric Lagel discusses multiplayer details and the role of the "nanosuit" in this highly anticipated first-person shooter.

Exclusive Video

See how the superhuman powers of the nanosuit work in Crysis' multiplayer with this exclusive new video.

Over the years, first-person shooters have come to offer exciting action that lets you dash about and blast your enemies from a first-person view and have also become showcases for cutting-edge technology. German developer Crytek is hard at work on making a shooter that will push the boundaries of both gameplay and computer graphics, Crysis. The game will take place in a near-future international conflict that's suddenly interrupted by an alien invasion. Your character will be equipped with conventional weapons and an experimental "nanosuit" with special powers. The suit will even be available in the game's multiplayer modes. Crytek director Erik Lagel explains.

Deathmatch and the Nanosuit Effect


By Eric Lagel
Director, Crytek

Even at the earliest stages of determining just what Crysis would be, we knew one of our key goals was to create two great gaming experiences: An immersive, cinematic single-player game was a given. And we wanted to focus a lot on making sure Crysis' multiplayer was fresh and had some variety that would not only satisfy the action-hungry, but also add a new mode that gave people a far deeper experience. So came our three core multiplayer modes: instant action (head-to-head deathmatch), team action (team deathmatch), and power struggle (which we'll talk about at a later date).

Being able to create a dynamic deathmatch experience is inherent to the core multiplayer design of any first-person shooter. Players know the formula for fun, action-packed deathmatch--providing maps that mix up styles of gameplay, directing the ebb and flow of action, weapon variation and location, smart spawn points, and making sure vehicles are balanced correctly. Knowing this, designers try to innovate in different ways to try to make their own mark on that formula.

Us? We think the nanosuit is going to have people rewriting the deathmatch equation.

The best part of my job is watching the team play and seeing all the new layers the suit can add. When you first start playing, you can easily get caught watching other players leaping or darting around at what seems like warp speed from one piece of cover to another, and next thing you know, someone has crept up behind you with the "cloak" ability, switches his or her suit energy to "strength," and boom! You see your name up on the screen with the words "killed by punch" next to it.

We've also been pleased to see the depth that the suit adds from a strategic perspective. One scenario we saw early on in team action was a common occurrence--one team had a powerful vehicle up against two other players who were on their own. Normally, the latter wouldn't stand a chance, since having that vehicle would be such a huge factor in the final outcome, but the suit is a great equalizer. While vehicles won't be useless, the suit lets you have one teammate distract the driver with the "speed" ability, zigging and zagging back and forth allowing the other to flank it and use "strength" to flip it over. Or you could both utilize "cloak," slowly approaching the vehicle and turning on "strength" at the last minute to bash it in on both sides.

Of course, the greatest challenge in accounting for the nanosuit effect is making sure the balance is right. Obviously, playing against a cloaked sniper hiding in dense foliage is not going to be fun for anyone but that sniper. That’s why "cloak" does not last forever. Nor would it be fun if you could just have superspeed turned on for two minutes straight without any consequences. We work constantly on ensuring the design of each map has areas where the suit’s superpowers can be used effectively, but also to make sure that its attributes will not be too overpowering. You’ll see that in the way buildings are spread apart so you can jump with the "strength" ability from rooftop to rooftop or in how there are corners you can duck behind to reload and turn on the "armor" ability for those intense, claustrophobic one-on-one battles.

One thing is for sure, we think the nanosuit is going to add exponentially more action to your typical deathmatch equation.

259 Comments

  • siiixon

    Posted Jul 7, 2007 8:52 pm PT

    yes = Power struggle, WTF - lame = deathmatch
    why in the world they take out conquest ? they should have taken out deathmatch instead

  • alexaoeato

    Posted Jul 7, 2007 5:30 pm PT

    Damn i want this game to come out for 360

  • copymon

    Posted Jun 23, 2007 12:55 am PT

    Power struggle mode is going to be the best!

    Can't wait!

  • Adamant_Faith

    Posted Jun 11, 2007 5:28 am PT

    This game looks awesome

  • jamesjjjjj

    Posted May 29, 2007 12:20 pm PT

    oh my god I can't wait to put that outfit on!!!

  • champmanfan

    Posted May 24, 2007 6:37 pm PT

    They have got the balance right for multiplayer & team DM is the one I'm looking forward to - options for clan matches there. But does the MP really need to be cinematic when most online games are far from this; most gamers when they play online just care about getting good framerates - we aren't had to please - therefor any polished gfx will be wasted on us unless at least 1/3 of the market can run the game with an average fps of 60.

  • Jaeboy

    Posted May 10, 2007 10:59 pm PT

    agree with bentarrow.

  • arabian_ak

    Posted May 10, 2007 10:05 pm PT

    The Graphics look great but i hope the Storyline is also good.I dont want another game where you kill people because they are working on some evil science project that will destroy the world.

  • bentarrow

    Posted May 10, 2007 2:28 pm PT

    This game is just going to sit there like Doom 3 did no release date to stand by so that makes it more of an eye teaser then a playable game.How long has this been in the works now?There you have it.

  • doysh121

    Posted May 10, 2007 9:23 am PT

    all these kind of games look good and make people want to buy a new graphics card, ram and a processor but mostly they are crap. look at doom 3 everyone was hyped up about that but it was just another fps this will probably be the same you go out buy a whole new computer for a game that is just average. but after saying all that it does look mint lol

  • GHEmpire

    Posted May 9, 2007 9:37 pm PT

    wow sounds super

  • -context-

    Posted May 9, 2007 6:53 pm PT

    power struggle sounds like juggernaut game...

    like you would have infinite power for a certain time until someone kills you

  • c0de_red999

    Posted May 9, 2007 6:16 pm PT

    this game is going to kick ass soooo badly all the oher games better wach out!!!!! i am so happy i got my new computer just in time 8800gtx (it is frcking expensive),2 gigs of ram,intel core 2 duo overclocked,and im whating for directX 10 to come out and then i will get vista

  • BrUnOdeFeNiX

    Posted May 9, 2007 5:00 pm PT

    Nice...

  • Riamo_10

    Posted May 9, 2007 1:12 pm PT

    jono128 "That video is a visual orgasm."
    ---------------------------------------------------------------------------------------------
    Soo true!!!!

  • Church069

    Posted May 9, 2007 10:55 am PT

    This game looks awesome. My computer will need some serious upgrades though.

  • Abed_1990

    Posted May 9, 2007 10:34 am PT

    My PC will never be able to play this game............(sigh). Guess it's time to go shopping.

  • Holden1985

    Posted May 9, 2007 9:34 am PT

    Battlefield Bad Company is not comming out on pc. 360 and ps3 only they say.

  • whacky_tobaccie

    Posted May 9, 2007 12:38 am PT

    :
    I highly doubt that this game will be entirely unique to the pc realm. Crytek is not stupid, their titles have been immensly successful within the console arenas. Granted they are not the same games as the orignial FarCry that was released on the pc way back when. Having new unique takes on the platform versions of FarCry was refreshing.


    Actually Crytek never had anything to do with any of those shiitty console ports, ubisoft bought the rights to far cry and released some crappy spin-off games. Crytek also said in an earlier review that the 360 and ps3 will be too inferior to be able to play games using cry engine 2 (though that may have changed since then) crytek will most definitely not be releasing this on consoles, that is until a different (crap) developer buys the rights to it. why anyone would want to play an fps on a console is beyond me anyway.

  • rmj

    Posted May 8, 2007 11:13 pm PT

    ? another game to make us buy new hardware! farcry ,is just okay! when game play and missions get as big as ARMA or even old OFP then I will upgrade my pc! un till then its all a single player 1 time run though! YAWN! no replay! ALL FLASH NO TEST OF THE PALYER ALL RUN AND GUN RAMBO! kids game! OFP AND EVEN ARMA is for adults!

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