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Conflict: Denied Ops Updated Hands-On

We get some more hands-on time with the upcoming military-themed switch shooter Conflict: Denied Ops for the Xbox 360, PlayStation 3, and PC.

This week we got our first hands-on with Conflict: Denied Ops at CES '08. And while the team was chasing the latest game announcements on the show floor, back in the office we were getting better acquainted with the latest build of the game.

Denied Ops is the fifth game in the Conflict series, and like the titles before it--Desert Storm, Desert Storm II, Vietnam, and Global Terror--it's being developed by Pivotal Games. Denied Ops also marks the franchise's first foray into next-generation hardware, appearing on the Xbox 360, PlayStation 3, and PC when it goes on sale in February '08.

In Conflict: Denied Ops, you take control of Graves and Lang, two CIA Special Activities Division (S.A.D.) agents. These are the guys they send in when things really hit the fan and the government needs to maintain a layer of plausible deniability with the mission if and when it goes pear-shaped. Unlike some other team-based military-themed shooters, Denied Ops gives you the ability to control one character, give orders to your teammate, or even switch characters on the fly by pressing a button. The command system covers the basics, such as movement, regrouping on your position, and suppressive fire, and extends all the way to character-specific objectives such as protecting an escort NPC or planting C4 to blow up enemy artillery. This flexibility means that while you will realistically want to swap characters to take advantage of their weapon loadouts--Graves has a sniper rifle and Lang wields a light machine gun--you can feasibly spend as much or as little time as you wish with one character.

As good as the team AI is (provided you tell it what to do), we can't help but recommend you don't leave it to its own devices, as we found in our playtime that it tended to lag behind the player you have control of unless you continue to issue movement and attack orders as you move. We're not sure if it's a casualty of our test build, but while you could command your second player to jump into a vehicle and man a turret, swapping seat positions and asking him to drive didn't pan out the way we had hoped. We sat there waiting for him to do something, and even after we issued orders to drive, he would jerk forward a couple of feet before coming to a complete stop and refusing to budge. On the plus side, the game doesn't have to be played alone. It features split screen, system link, and online co-op play in the campaign mode. The game can hold its own in the single-player mode, but we can see this game being the most fun for two players to take on together. It also gives you the option to alternate between characters on a mission-by-mission basis rather than always assuming the tough-guy or sneaky-guy role.

Once killed, you'll have to switch characters and heal the fallen soldier, because leaving a character for more than three minutes of dirt nap will see you fail a mission. Resurrecting is as easy as activating the "heal" function, which sees you stabbing your bud in the arm or neck with some kind of magical anti-bullet serum. There's no limit on the number of times you can jab your wingman, so provided you can get to him safely, you'll be able to continue as long as one character is standing. Unfortunately, the hit zones on both healing and environmental interaction (like ladder climbing) are quite small and use the same button to perform a melee attack--A on the Xbox controller, and the space bar in the PC version--meaning that often when you're trying to resuscitate your fallen partner, climb a ladder, or climb onto a small ledge, you'll swing the butt of your gun, doing your friend a disservice with a sharp blow to the face or swinging ineffectively at brick walls.

Like with your pseudo-necromancy skills, there's no limit to the amount of ammunition you can carry for your weapons, making every target a potential lead holder. Unfortunately, smoke, flash, and frag grenades are a different story, since you'll be able to carry only a couple of each. Luckily for you, scattered around the levels are ammo supply boxes, letting you refill your ammo, so you'll never be left wanting for one more flash before breaching a room full of enemies.

The ammo concept gives the game a more arcadey feel than many other first-person shooters, and the automatic weapon upgrades you'll receive along the way take a lot of the fun out of specialist roles such as heavy weapons or sniping, since you arent required to spend in-game currency or complete challenges other than finish missions.

The game opens with very little in the way of backstory--which is befitting given the covert-ops nature of the team you're controlling--and drops you in Venezuela charged with infiltrating a communications post housed in the ruins of the Santa Cecilia Monastery. Once inside, you'll need to locate and acquire information relating to General Ramirez and his potential unfriendly nuclear capabilities. This first mission is set in a worn castle complete with large sandstone brick buildings. Inside you'll find plenty of henchmen trying to stop your advance towards the basement, which houses a slightly out-of-place-looking server cluster that you'll need to destroy using Graves' C4 packs. Doing so unleashes waves of foes to take care of while you scramble back through the ruins towards your next objective. Back in natural light, you're targeted by an attack helicopter, but since you don't yet have a rocket launcher, you'll need to take out the gunner, sending the chopper crashing to the ground.

Following the twisting cobblestone paths in the bowels of the monastery leads to an open area where--depending on your method--you'll need to clear multiple hostiles. We found that Graves and his rifle were most useful here, with a crouched stance giving the best mix of agility and rifle accuracy at range. Explosive barrels litter the place, making their collateral damage from being shot the most visually dramatic and effective way to take out hiding groups of foes.

Once clear, you'll get your first chance with a vehicle, and using a double right mouse click or pulling the left controller trigger while hovering your weapon sights over the tank will order your mate to get aboard. After a roll through the countryside and blowing up some RPG-wielding soldiers, you'll confront an enemy tank. The Halo-style driving makes it easy to lurch forward and fire off a cheeky round before ducking back behind cover. Environmental building destruction is scripted, so there's no risk of losing your cover. Rinse and repeat before friendly air support drops by to blow up a barricade blocking your progress, and you can stroll over the finishing line to complete the first mission.

After completing the first mission, you'll open one of three mission choices in different locations, and you can do them in whichever order you wish. Here you can choose between Sveta Archipelago and investigating the Sveta-Ostrov whaling station based on intel from the stolen data at the monastery. Then there's Metuwe Township in Rwanda where you'll be in search of a phantom radio transmission. Lastly there's Kolyma Castle in Siberia, which sees you tracking down known underworld warlord Alexsei Morchenko and his nuclear suitcase bombs. Regardless of which mission you choose, you'll complete tasks like rescuing and protecting informants, escorting prisoners to safety, holding a position until reinforcements arrive, or destroying SAM (surface-to-air missile) sites. Completing these levels unlocks additional weapon upgrades, including a rifle silencer, a shotgun attachment, a 200-round box magazine for Lang's machine gun, and a 40mm grenade for those close-quarter firefights.

Regardless of what objective you pick, the second mission begins with weapon upgrades, giving Lang access to a HEAT rocket launcher, which is useful for those helicopters and tanks that will try to stop you along the way to your task. Graves gets a gun camera for his rifle, allowing you to take shots from behind cover by engaging the camera with the left and right D pad buttons and with the Q and E buttons for PC players. It's not as dramatic as being able to shoot down threats at range, but since you can swap characters at will, you can always find a safe spot, switch, destroy your target, and go back to sniping in just a few button presses. With the exception of hallway clearing--and even this becomes easier once you have the shotgun upgrade in conjunction with unlimited ammo--we found we spent a lot of our time playing as Graves. Often you'll sneak up on lone soldiers facing the opposite away--who are prime candidates for single-shot skull ventilation. Headshots are by far the easiest way to eliminate enemies, with torso rounds even from the 7.62mm rifle taking an average of two to three shots to get targets down.

Conflict: Denied Ops seems to be shaping up quite well. Its combination of fun, solid single-player and online co-op play looks like it may give the title some legs. Check back for a full review when the game is released in February 2008.

85 Comments

  • p-niiice

    Posted Mar 24, 2008 2:06 pm PT

    Obviously paid (p)review. Gamespot has no credibility.

  • is0lati0n

    Posted Feb 20, 2008 2:32 am PT

    This game really sucks.

  • Koal_Jadian

    Posted Feb 19, 2008 9:30 pm PT

    Where the heck is the gamespot Review for this game?

    Newer games have come out and been reviewed...but why not this one?

    Is Eidos involved? C'mon, I wanna see Gamespot's honest review of this game

  • Hamza20

    Posted Feb 18, 2008 12:53 am PT

    Is there co-op on the PC? By the way, the graphics aren't that good, so it'll just be a "good" game. Hope it turns out well.

  • JDaleMoney

    Posted Feb 15, 2008 4:42 pm PT

    Is it 4 player co op that wat it says when u click on tha hyper link of the game.

  • Canitbe

    Posted Feb 13, 2008 6:51 pm PT

    :
    Conflict: Denied Ops seems to be shaping up quite well. Its combination of fun, solid single-player and online co-op play looks like it may give the title some legs. Check back for a full review when the game is released in February 2008.


    This is currently one of the most horrid games I've ever played, it's unbelievably buggy,remarkably bland, and honestly, not worth the time to download.

    Amazingly though, it appears gamespot is semi hyping it up, when most gaming sites have completely tore it apart. Wonder if it has to do with advertising............

  • Koal_Jadian

    Posted Feb 13, 2008 1:14 pm PT

    This is the 5th and newest Game in the series and doesn't feature 4-player co-op when ALL FOUR of its predecessors on the first X-box did.....what?

    Reminds me of Ghost Recon. The First x-box owns!

    Don't buy this Game, please.

  • thenephariouson

    Posted Feb 12, 2008 6:58 am PT

    Played the demo.... YUK!!, its games like this that make you realise just how good R6 & COD4 really are (not to mention GRAW)

  • oliver655321

    Posted Feb 12, 2008 12:38 am PT

    I played the demo and it was terrible!!!

    ughhh i never want to see that demo ever again or this game title.This game genuinely sucks it.ive never had such a bad experience with a video game

  • JDaleMoney

    Posted Feb 11, 2008 5:00 pm PT

    i'll read the review from gamespot and IGN before i get this game

  • hassam7

    Posted Feb 11, 2008 10:12 am PT

    The graphics of the game r quite sharp I mean xtra sharp tht smetimes it hurts ure eyes.

  • SamuraiMatt77

    Posted Feb 11, 2008 2:23 am PT

    This is easily one of the worst FPS I have ever played. JUST TERRIBLE. Bad AI, bad explosions/effects, ugly textures, kak dialogue & storyline, painful music, pointless level design... It's games like this that tear the industry apart - Soldier of Fortune 2 is LEAGUES ahead of this project, and was released 5 years ago! We've moved past this, to truly succeed games must offer something original - not simply plagiarize (badly) elements of other, more successful titles. What a terrible, sad and shameful development.

  • DarksjeiK

    Posted Feb 9, 2008 12:07 am PT

    Graphics are HD PS2 but the game does have a chance because it did play very well. If they can spitshine the game some more and come up with interesting levels I might buy...

  • notquitesure

    Posted Feb 8, 2008 10:35 am PT

    downloaded the demo for my ps3...
    what a waste of HDD space...
    im not trying to be funny, but if i was a company making a game and came out with this! when you can pick up games that already exist that are miles better! id think to pull my finger out or just hide with embarrisment.
    i feel sorry for anyone that buys something like this when you can buy yourself COD4... even 3! and have yourself a better game

    oh and sbaker127,
    looks at the co-op games coming out vegas 2 and army of 2 off the top of my head

  • JDaleMoney

    Posted Feb 6, 2008 6:07 pm PT

    It sort of pissed me off that the conflict series went from a four man squad to a two man squad. but i guess i'll have to get past that and i guess i'll see if its any good with 2 players

  • gimlifn

    Posted Feb 6, 2008 12:12 am PT

    The only thing cool about this game was the explosions, the graphics were ok and the environments that they are promising to take you too sound cool and look pretty cool in the preview, but there are just too many other great first person shooters right now for me to consider this as a purchase game.

  • JBjazzbo

    Posted Feb 5, 2008 12:35 pm PT

    played the demo. It was really good! considering its a complete piece of crap! waste of time, money and umm a game? yes. don't buy it. if you really want it, steal it. it sucks ASS

  • deadcow1977

    Posted Feb 2, 2008 8:25 am PT

    Played the demo and Gubitz is right. Looks like a PS2 game in HD. Not a particularly good one at that. Oh yeah, gameplay sucks as well. Stupidest bad guys ever. Why is it that for every COD4 we seem to get about a thousand other really suck-ass games? Next gen my butt.

  • Gubitz

    Posted Jan 31, 2008 4:23 pm PT

    I played the demo on PS3 and the graphics sucked and the only reason i liked Conflict, was because of the 4 player co-op so this game screws up every thing for me, i hope thye delay it until summer cause they need the extra time for improvments.

  • thenephariouson

    Posted Jan 30, 2008 1:59 pm PT

    a poor Rainbow 6

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