Call of Duty: United Offensive Impressions - Single-player and Multiplayer Details

Activision reveals new levels and gameplay details from its upcoming WWII-themed expansion pack.

With last year's Call of Duty, Activision and developer Infinity Ward proved that there's room for more explosive World War II-themed action franchises on the PC than just Medal of Honor. Now an expansion pack for Call of Duty, titled United Offensive, is in development at Gray Matter, itself a veteran of WWII games with the critically acclaimed Return to Castle Wolfenstein. Activision gave us an updated look at United Offensive recently to show off some of the impressive additions Gray Matter has made to Call of Duty's already solid core gameplay.

United Offensive may be an expansion pack in name, but it'll bring a lot more than just new maps to the table. In addition to the expected array of new rifles and sidearms, a number of more unique weapons will join the mix, such as a flamethrower, a bazooka, a portable machine gun, and a smoke grenade. To use the machine gun, you will need to go prone or mount it on a windowsill to fire it.

The grenade will come in especially handy in combination with the new limited sprint ability, which lets you run forward at great speed at the cost of a lowered weapon. Cooking a grenade will let you control how long you hold it after you've pulled the pin, so you can ensure no wily enemies scoop it up and toss it back before it explodes.

Like the single-player campaign in the previous game, United Offensive's single-player campaign is split into thirds between British, American, and Russian forces, and these parts will focus on the invasion of Sicily, the Battle of the Bulge, and the Battle of Kursk, respectively. We took a look at two previously unseen missions, one each from the American and British campaigns. In the American mission, the 101st Airborne attempted to move into the village of Noville against heavy German resistance, aided by an AI-controlled tank that did considerable damage to enemy forces before being taken out. This mission primarily involved house-to-house fighting in tight quarters and showed off several scripted action sequences. In one part, the player and some of his allies were sealed in a cellar and had to blast their way out with explosives to rejoin the combat.

In the British campaign, you'll be working with SOE and SAS forces covertly to accomplish a series of behind-the-scenes goals. We saw a mission set at dusk in which the player and an ally had to escape on motorcycle from pursuing enemy forces after perpetrating an act of sabotage. In this sequence, the motorcycle was driven by the AI while the player sat in a sidecar, blasting away at the oncoming assailants.

After cutting a swath outside of and then through the town itself, the player and his ally made their way to the docks and managed to steal a small boat to make their escape. The action wasn't over at this point, though, as the enemy also took to the water and the player had to destroy several pursuing boats before escaping to freedom. These two sequences were essentially rail shooters that were somewhat similar to the B-17 bombing mission we saw at E3 earlier this year.

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