Borderlands Updated Hands-On - Exclusive Look at Shooting, Gaining Levels, and Exploring the Wasteland

We finally got our hands on this desert wasteland-based role-playing/shooter hybrid. After blasting some bandits, gaining some levels, and picking up a whole bunch of ammo, we have much to report.

Gearbox Software's Borderlands will combine the aiming and shooting of an arcade-style shooter with the hacking, slashing, experience levels, and loot of a traditional Western role-playing game. And we've finally played it from the perspective of two of the game's four character classes. While we weren't able to run through the game's list of some 30 different primary quests (and 140 side quests), we did get a chance to play through an early portion of the game and get a look at multiplayer. We have much to report, but please be advised that this story may contain minor spoilers.

Watch Borderlands in motion in this exclusive gameplay video.

Borderlands begins with a bus ride where you choose your character class from either the soldier (a standard class that specializes in assault rifles and shotguns), the siren (which tends to acquire weapons with alternative properties, such as incendiary bullets), the hunter (a sniper profession), or the berserker (a close-combat profession that uses short-range weapons and fisticuffs). You then get dropped off at the starting town of Fyrestone to be guided by a smart-mouthed robot that never seems to run out of things to say. Though the reason your character is on the abandoned mining world of Pandora to track down a mysterious "vault" that's said to house powerful and valuable alien technology, your first order of business is to figure out the interface. The robot walks you through the game's onscreen interface, which displays your character's health and ammo supply, which is standard stuff for a shooter. Your character's experience bar and minimap will also be displayed, which is standard stuff for an RPG and a good sign you won't be playing your average, everyday arcade shooter.

As a soldier, your experience will be a pretty standard one if you've played a first-person shooter before. This profession seems best equipped with automatic assault rifles and shotguns and eventually learns the ability to deploy stationary turrets, which can take on different properties as the soldier gains levels (either spitting out regular fire to fill your enemies full or holes or to actually distribute healing or other support features to yourself and any nearby teammates).

Sirens, on the other hand, have the "phasewalk" ability, which shifts them in and out of this dimension, essentially cloaking them for a few moments. Phasewalking also gives you a short speed boost and the ability to perform powerful melee attacks and cause damage to nearby enemies when shifting. Because special abilities have a cooldown time, it seems best to save your character's special powers for when you really need them. Like the soldier, the siren can also learn additional skill trees. In this case, the controller, elemental, and assassin paths help you regenerate health or daze enemies; add elemental damage, such as fire or corrosion, to your attacks; and increase your melee or critical hit damage, respectively. While you gain upgrade points by earning experience levels, you won't be able gain enough points to max out every single skill tree in any single play-through, so you'll want to choose those skills that best fit your own playing style.

Things start off easy while you get used to the game's premise, and the first few missions involve flushing out a few pesky bandits and killing the local wildlife: skags. Skags are hideous doglike creatures that live in packs. While the pups make for some basic target practice and their lunging attacks are a great way for you to practice doing some melee pistol-whipping, it's not long before you discover the larger whelps and some that are the size of a small rhino.

In any case, the early mission structure seems to do a good job of leading you around as you gradually restore the ruined town of Fyrestone and blast randomly generated hordes of enemies to kingdom come. These low-pressure encounters are a good way to get used to the shooting mechanics, which, at least in solo play, will absolutely require you to make smart use of cover. Early on in the game, you'll pick up your first regenerating personal energy shield, which works the same way as the shields in Halo do--they absorb damage until they run out, and unless you duck behind cover, you'll then start taking health damage.

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238 Comments

  • StJimmy15

    Posted Oct 17, 2009 8:47 am PT

    Ok, so this is basically an awesome version of Fallout3 meets WoW.. I couldn't get into WoW, and Fallout3 was a little lonely for me, so this is gonna be awesome to play with the guys.

  • buft

    Posted Oct 16, 2009 3:58 pm PT

    since quitting world of warcraft i have been looking for a great multiplayer experience, if this game can provide that and cater for my love of the rpg then i will be over the moon.

  • OpusMaximus

    Posted Oct 15, 2009 9:04 am PT

    I've been waiting for a good FPS/RPG hybrid since Deus Ex. Fallout3 was a good answer to that, and this game looks to fill the bill as well. Fallout3 was more of an RPG with shooter elements, but Borderlands looks vice-versa. I've had it preordered for a few months now!

  • amill68

    Posted Oct 14, 2009 12:39 pm PT

    i have to agree with superlag, im not sure if i like the cell shading stuff, but if this game is a good as it looks (though it will probably get rated poorly, which means that all of you players, write your own reviews and post them so that i can see if people actually like it, and not just read what the gamespot editor likes...) then i will probably get it. i want to like cell shading, i really do, and thats why im hoping this hits as strongly as it should

  • dg3215

    Posted Oct 11, 2009 4:05 pm PT

    this game looks way better than say brutal legend for instance 10 to 1 the fanboys at gamespot give BL a better rating tho.

  • kayvanmsh

    Posted Oct 9, 2009 1:49 am PT

    combination of halo3 and fallout3 what a game

  • balla4162

    Posted Oct 8, 2009 9:20 am PT

    Even though I have a gut feeling this game will get a bad rating, but it has the exact same aspect of fallout 3 wasteland that changes my mind. It is basically a cell shaded fallout 3 with more action and coop. We'll see in a couple weeks. Looks pretty cool nonetheless have been following it for almost 2 years.

  • Piell72

    Posted Oct 7, 2009 6:17 am PT

    The game looks great and the skill trees have some very interesting options on them. The only thing I might hope for is an add-on pack some time in the future. Maybe even something like Diablo 2; add a couple of new character classes, lots of new weapons and armor, new ways to customize your equipment and a new area.

  • superlag

    Posted Oct 1, 2009 7:48 pm PT

    I want to love cell shading but so far can not. Hopefully this game will change my mind because it looks like an instant classic!

  • Timzor

    Posted Sep 30, 2009 11:50 am PT

    Wow... Haven't been this excited about a game for a loooooooong time!

    Everything looks great!!

  • djr1118

    Posted Sep 30, 2009 11:05 am PT

    "While you gain upgrade points by earning experience levels, you won't be able gain enough points to max out every single skill tree in any single play-through, so you'll want to choose those skills that best fit your own playing style."- this says they know what it means to offer customization or at least have a good idea. it sounds interesting so far and the co-op will rly help it too, my only complaint would be only 4 character types i guess but it seems to be coming along nicely

    maybe more class types thru dlc =]

  • Hakud0ushi

    Posted Sep 27, 2009 7:22 am PT

    So true, Borderlands keep getting better and better. Oh my...!

  • oista

    Posted Sep 25, 2009 2:51 pm PT

    The more I read the more sick it sounds.
    Hardly getting any hype though...
    It's coming out in only a few weeks and it's not even coming up on the front page of game's website.. and only just makes it onto the coming soon section on gamespot. Wtf?!!?
    Co-op, over half a million guns and rpg stuffs.
    What more do you want.

  • sushiroll

    Posted Sep 22, 2009 1:59 pm PT

    nina_pro is right... it looks really amazing

  • Nina_Pro

    Posted Sep 22, 2009 9:04 am PT

    Looks like a great game, I especially love the way they went to a cell-shaded look to distance itself from other shooters out there. I am a little worried about how deep the game will be, and how they plan to keep people playing 6 months from now when the launch forecast is looking pretty promising. Constant updates are a must, add more areas and bosses, change up the story or something like that. Either way I'm going to wait for an official review before I buy this.

  • DFen

    Posted Sep 22, 2009 8:43 am PT

    any games from 2k games now a days definitely sell

  • bennae66

    Posted Sep 20, 2009 12:16 am PT

    if noone has worked it out yet the funky music on the xbox live trailer (the promo video) song is called 'no heaven' by dj champion.

  • bennae66

    Posted Sep 20, 2009 12:15 am PT

    in a month there will be no heaven. why? cause the rpg and fps made a baby!

  • joshocat

    Posted Sep 19, 2009 4:53 pm PT

    it looks like champions online graphics how its all cartoonish but in a FP prospective

  • xxxCr00k3dxxx

    Posted Sep 18, 2009 6:20 pm PT

    This game is gonna be SICK!!I pre ordered already and i cannot wait for CO OP.

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