Borderlands Hands-On Impressions

We finally get our hands on Borderlands and spend our time punching midgets in the face, searching for hidden treasure, and tracking down a man missing a toe.

Gearbox Software is calling Borderlands the product of a marriage between two of the video games industry's mainstay genres: the role-playing game and the first-person shooter. Dubbed the "role-playing shooter," the game cherry picks the best gameplay aspects of both categories with the goal of creating fun, twitch first-person action with skill trees, tiered abilities, and the lust for filthy lucre.

To do this, the team at Gearbox has taken features normally found in dungeon crawlers and massively multiplayer online games--notably the scale of the world and the desire to clamber for loot--and thrown them into the mix with tried-and-true shooter mechanics. Though the game's stylized visuals will certainly catch your eye, digging a little deeper reveals multiple character classes, carefully tweaked skill trees, and guns. Lots of guns. We recently had the chance to take the game for a spin and get hands-on with a work-in-progress build of the single-player and multiplayer modes on the Xbox 360 and found that this is no ordinary run-and-gun game.

Borderlands puts you in the role of one of four vault hunters searching for elusive alien technology found on the planet Pandora. We don't blame you if your mind begins conjuring up images of a few games that have gone before--including a certain Bethesda game released last year. The team at Gearbox is open about having drawn inspiration from many of the seminal games within the two genres and takes pride in including elements from them during the shaping of the project.

The beginning is always the most logical place to start, and though our build had been stripped of the game's opening cinematics--which we were told will reveal detailed background information about exactly what's going on--once loaded, we found ourselves alone and thrust into a dusty, barren world. It was apparent from the outset that this dustbowl--replete with salvaged shanty towns--was a tad on the unsavoury side, and as tumbleweed rolled past, the muted colour palette of browns, reds, and grays only further amplified the sense of isolation and desperation needed to survive in this postapocalyptic world. This year's E3 saw the announcement that the game would move away from its realistic graphics for something the team is calling "concept art" visuals. The style is striking and gives characters and environmental objects thick black borders but stops short of a cartoon look.

As we scanned the sandy horizon, we began to hear a high-pitched mechanical voice beckoning us. It was then that we realised despite its forsaken facade, Borderlands isn't nearly as lonely as we thought. A short jog toward the makeshift community introduced us to Claptrap, a seemingly good-natured robotic character with more than a few passing similarities to WALL-E and Jhonen Vasquez's GIR character from the short-lived Nickelodeon animated series, Invader Zim. Claptrap gave us the guided tour of the area, and as we ducked and weaved our way through narrow corridors of cliff-face and hopped over corrugated steel barricades, we were given glimpses of some of the other residents of Borderlands, including leather and armoured bandits driving souped-up Max Max-esque vehicles. Claptrap's role is as much comedic relief as guide, and when he's shot during an ambush while attempting to open a gate for us, he mourns his leaking fluids.

Here in the town, we were introduced to the game's shooting and navigation mechanics. Anyone who has played a shooter in the past few years will instantly be at home with the left-trigger controls used for weapon iron sights (or scopes if available) and the right-trigger controls used to fire. Weapon damage straddles the line between FPSs and RPGs because the game will call on two specific factors to determine your hits and misses. The first is your weapon accuracy skill, which can be upgraded via your skill tree and raises as you level your character. The second is your proficiency with particular weapon types; like weapon skill points in RPGs, these increase with continued use of an item. Gearbox reps on hand pointed out that while each weapon subclass has its own proficiency metering system (pistols, rifles, shotguns, and the like), hits and misses are not determined by a "dice roll" system.

Procedural weapon creation in Borderlands has long been a talking point for the game. Rather than creating a set of standard weapons--such as a single pistol, shotgun, machine gun, rocket launcher, or alien technology weapon--and taking a page out of the Diablo and World of Warcraft books, weapons are dynamically generated as you play. For this to work, each weapon type has been fed a set of variables that are randomly combined to create an object, and while they may appear physically similar given their finite number of materials and finishes, it's unlikely you'll come across two of the same item with identical stats. During our play, we saw weapons that appeared similar but had vastly different properties, such as a run-of-the-mill sniper rifle and one that fired incendiary rounds.

Ammunition in the single-player portion of the game seemed reasonably plentiful, and while picking up bullets from dead bodies should give you enough to keep moving, you'll be encouraged to scavenge to find extra booty throughout the environment. Quest items, ammo, and cash glow to indicate their presence in the world, and short vertical pillars of light help you quickly locate objects dropped by fallen enemies. When you get close enough to an object, all you do is hit the X button to pick it up, and you can also hold the X button to sweep across groups of items to grab the lot. Though easy to spot, we had a little trouble picking up objects because we found we needed to be standing right on top of them and looking directly at them to register.

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325 Comments

  • TheTenth10

    Posted Sep 29, 2009 8:34 am PT

    loot system will kill interest in this game, as the close contact fighters will get it all ; usually play pet class (which is sniper here) or long range, making me loose all the loot.

  • ChristianKiss

    Posted Sep 9, 2009 9:56 am PT

    Full of style and away from anything "we" have seen before. I'm definitely going to buy this game.

  • Lordkunta

    Posted Sep 6, 2009 1:45 am PT

    I expect a lot from this game considering how entusiastic the intervieweƩ was. Sure looks different though, looks fun. A must buy, I just hope they make a demo.

  • Temmex

    Posted Sep 5, 2009 9:26 pm PT

    If you have ever played Diablo then the first come first serve thing is not new to you and im sure there will be many instances of douchbags sitting back and then running in last second to take the good stuff. oh well, gives a fun sense of urgency to the whole thing. looking forward to this game

  • Smoolander

    Posted Sep 5, 2009 4:12 am PT

    This game looks absolutely brilliant. I love the damage numbers that appear when you attack something. Very much looking forward to getting this game.

  • pocket-dragon

    Posted Sep 3, 2009 10:38 pm PT

    Borderlands is going to OWN.

  • istokes91

    Posted Sep 1, 2009 1:11 pm PT

    this game is going to be absolutely mint. i cant wait. fallout style action wiv 3 mates, hunting down monsters. sounds class. roll on october!

  • rob_dAmAgE

    Posted Aug 29, 2009 4:55 am PT

    first off, i'm not a fan of rpg's in the least. i gave fallout a try because it looked cool but eventually sold it because it just wasn't my thing. all i gotta say is this: for some reason, (maybe it's the style, maybe not?), i am looking forward to buying this game more than any other....

  • ciaxhieu

    Posted Aug 26, 2009 2:25 pm PT

    im definitely getting this on the pc but i do have some question about the loot system, from what i have read its a first come first serve. man there is going to be some dispute especially playing with stranger, i mean people out there are loot-whore (people who wants every loot possible) so this system could really kill online playing for me

  • Pelm

    Posted Aug 24, 2009 12:13 pm PT

    it doesn't matter if this game has a cartoony cel-shaded look to it this going to freakin rock. I mean there will be a trillion guns to find and use all with their own special and unique stats, no gun is ever the same. That my friend is definetly something to look forward to and something that I personsly am very much into. So don't focus on what you see focus on what you'll get.

    About the rpg elements this is not a full fledged rpg like fallout 3 or oblivion BUT it does have the fps part like fallout 3 and oblivion had, so it doesn't really matter if this is an fps with rpg ekements because it was that way in fallout 3 and oblivion.

  • iRMB09

    Posted Aug 23, 2009 8:27 am PT

    its not Cartoony, its cel shading, it looks more like a comic than anything realy

  • peterfaj

    Posted Aug 22, 2009 1:45 pm PT

    A combination of RPG and FPS isn't anything new actually.

  • peterfaj posted Aug 22, 2009 1:43 pm PT (does not meet display criteria. sign in to show)

    peterfaj

    Posted Aug 22, 2009 1:43 pm PT (hide)

    Not another cartoony looking game...

  • Korrupt_Soul

    Posted Aug 21, 2009 12:52 pm PT

    Is it just me or does Rage look similuar to Borderlands?

  • rholding2000

    Posted Aug 18, 2009 1:20 pm PT

    it just looks good this but the tank, dps and heal system only works WHEN the focus can be gained as such. With free roaming aspects of the FPS calibur and the ability to attack any way you want, wouldnt this negate the tank role? RPGS mechanics work in the way if an attack is coming there aint a damn thing you can do about it, if the aggro switches you have to do a couple of things to reduce threat. It just looks brilliant this game but genres exist for a reason . . they seperate them from themselves. I hope this works as the next evolution will push it further, so far this just looks brilliant

  • jacyjymp

    Posted Aug 18, 2009 5:07 am PT

    Can't wait to hear the reviews come out of this game before I decide which of the big winter releases to choose from first. I have a feeling this will surpass dragon age, mainly because this looks like a cross between Fallout and wow, and dragon age looks a cross between lotr, oblivion and mass effect. I'm kind of bored with lord of the rings esque stories and bow and arrows.. The more post appoloiptic the better, just please make sure we have some new school inspired story telling (for once)

  • KoolzKatz

    Posted Aug 16, 2009 3:51 pm PT

    Very interesting, i just stubled upon this game after the Dragon Age:Origins interview asked if release of DA:O was changed because of Borderlands. Anyways, i like wat i saw, i might have to give this game a try

  • topsemag55

    Posted Aug 15, 2009 7:41 am PT

    This is a great-looking game that I really want to buy, but I think they should fix the availability of loot in co-op play. Instead of "first-come, first-serve", they should generate enough loot for four players.

  • Payback7

    Posted Aug 14, 2009 5:01 pm PT

    Sounds interesting

  • Decardcain

    Posted Aug 13, 2009 3:24 pm PT

    is there another change to hellgate ... but hellgate looks more to action rpg ... i didnt saw the skill trees menthioned in that video or the inventory i saw continiously the same line " you receive a ?? of dollars... didnt saw the crafting system ... is more shooter than rpg ... i prefer hellgate but thats another story...

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