American McGee Presents: Bad Day L.A. Updated Q&A - Bad Day Nearing Completion

It's been a while since we've seen this satirically violent action game, so we caught up with creative director American McGee for an update.

It's been almost a year since we last saw American McGee Presents: Bad Day L.A., the satirically violent action adventure game from the mind of game designer American McGee. In Bad Day L.A., pretty much everything bad that can happen to a city happens to L.A. in a single day, and the results will be over-the-top as you battle zombies, terrorists, angry suburbanites, and the Mexican Army (among others). McGee has stated that he wants Bad Day L.A. to be sort of a commentary on the state of fear and violence in the American media. We caught up with McGee to get an update on the game, which is due out later this year.

GameSpot: We haven't heard about Bad Day L.A. over the past year. Have there been any major changes to the game since we saw it last September? Is the game almost done at this point?

American McGee: Yeah, we got pretty quiet during the middle of development and crunch time. Also, it's pretty easy to ignore the outside world when the development studio is in Hong Kong. Since the last time the game was shown to the press we've added a significant amount of gameplay features, such as chaos management and a greater number of ambient rescue missions. This means that there's a lot more moment-to-moment action than before.

GS: The game focuses on how homeless person Anthony Williams (your character) battles his way out of LA on the worst day possible. Give us a recap of the horrible things happen to LA that day.

AM: The day starts with a terrorist attack that spreads zombie-creating biochemical gas clouds over the city. Soon after the city is hit by earthquakes, meteors, fires, riots, and a tsunami, and the Mexican army invades and tries to take Los Angeles back for Mexico. All of these disasters compound on top of each other, so by the end of the day the city is fully trashed.

GS: We understand that Bad Day L.A. has an over-the-top amount of violence as a reference to both America's fixation on violent entertainment and to the kind of catastrophism that has become common in a post-9/11 world. Have you felt the need to adjust or change any of the satire to take into account recent events, or do you think that the content is still as relevant today as it was when the game first started development?

AM: The only thing I wish we had done differently was make more of a statement regarding these things. I was worried that by the time the game was released, the concept of "fear culture" in the US would have been replaced by a more sensible worldview. If anything, since we began development on the game things seem to have only gotten worse--bird flu, dirty bombs, domestic terrorist cells, and government eavesdropping, to name a few issues. We probably could have incorporated these elements into the game's social commentary. I guess we'll have to wait for Bad Day L.A. 2 to address those new threats. (Badder Day L.A. anyone?!)

GS: The violence in Bad Day L.A. is obviously satirical, but people don't always recognize satire when it's staring them in the face. Do you still feel the same way about the kind of controversy the game is intended to generate as you did when the game's development first started--especially in light of the many video game-related violence stories that have made the headlines in the past 12 months or so?

AM: The concept of video game violence is one that I talk about on my blog frequently. I have Google news alerts set to deliver me stories related to "video game violence," "video game murders," and related topics like "golf murder." It is true that there have been more and more headlines related to the topic. But the strange thing is that I've yet to see any increase in actual video game-related violence. It seems to me that someone out there has a vested interest in making video game violence a headline issue, even though it isn't a real issue.

Originally I had hoped that the violent content in Bad Day L.A. would spur debate over the use of violence in art, movies, music, and other forms of expression, and help to validate video games as an artistic medium where the human condition can be exploded and explored. These days I can see that there is a hidden agenda behind all the "video game violence" propaganda, and I doubt that any real debate will come out of the release of Bad Day L.A. or any other video game for any time to come. It's likely that the issue will only really go away when today's politicians finally croak out and some kind of cyberpunk, direct brain-stimulation entertainment medium replaces video games.

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41 Comments

  • Coolgamer

    Posted Sep 29, 2006 11:26 pm PT

    I had a bad day just like this bad looking game.

  • iDShaDoW

    Posted Sep 10, 2006 12:57 pm PT

    Looks like it could have potential. One of those games you play to kill some time or just to enjoy yourself a bit without getting too into it.

  • ckapop

    Posted Aug 22, 2006 7:34 pm PT

    With a name like 'American McGee' is sure is in a rush to outsource software and design jobs out of America and into China.
    Should we start calling him 'Hong Kong McGee'?

  • banethebastard

    Posted Aug 21, 2006 11:13 pm PT

    I have a feeling that some crazed American Senator is going to complain about this game

  • BurningWreck

    Posted Aug 21, 2006 6:13 pm PT

    I played the demo on the PC. Someone tell me...How is playing a homeless guy stopping zombies and looters some kind of biting social commentary?

    It feels like a clone of some of the GTA San Andreas gameplay.

  • tomp814

    Posted Aug 21, 2006 12:30 pm PT

    Looks funny, but I doubt it´s gonna make me buy a Xbox instead of a better vg.

  • gforce85

    Posted Aug 21, 2006 12:19 pm PT

    satire... love it

  • jbi00b

    Posted Aug 20, 2006 9:35 pm PT

    It's amusing to see cars and explosions made with cartons =D
    The game's concept is not that bad, but it would be better if the saw-tooth graphics are gone

  • kiddsilk69

    Posted Aug 20, 2006 3:56 pm PT

    to hell with this game what happened to "oz" game we were promised years ago.

  • Zierfish

    Posted Aug 20, 2006 10:48 am PT

    www.kowelenzer.de/zierfish-33130v2.html

  • Xtressbro

    Posted Aug 20, 2006 10:02 am PT

    sounds lame. They try to mask the fact that its unnecessarily violent by claiming its a social commentary. For shame!

  • Gleba2388

    Posted Aug 19, 2006 4:02 pm PT

    Cool game... too bad I don't own an Xbox ^^

  • godless_b

    Posted Aug 19, 2006 3:34 pm PT

    hey scor! shut up i you dont have anything good to say, have you not played games like XII? carton violence is the best and this looks like its gonna be the best ever(until another one comes up) and you start complaning?! have you ever developed a game?! dont think so! think about all the work they put into a game that we get through in 6 hours(if you got the 1337 skillz)youst to make us happy(and get cash)

    P.S. got a weird pc so it may have ben wrong on a couple of words.

  • rl_41

    Posted Aug 19, 2006 1:19 pm PT

    This game could be awsome... I'll probably buy it if it's any good

  • J-a-m-e-s

    Posted Aug 19, 2006 6:23 am PT

    Hello and can I just say this game is completely and utterly poorly made. I suggest dont waste your money. Now for your reading pleasure and to help you decide if its worth the buy.

    http://www.somethingawful.com.

    On that site they have a full review. U have read a good review now read one that is true.

  • ergo2497

    Posted Aug 18, 2006 11:31 am PT

    The demo was good fun - I think they made need just one more layer of polish, but so far the game looks entertaining, and the satire is pretty dead on.

    I dunno what game all of the haters played, but it's clear that the final product will be very different.

  • someguy503

    Posted Aug 18, 2006 9:03 am PT

    Sticking it to the man with a video game....we got bad news coming our way..

  • Expane

    Posted Aug 18, 2006 8:50 am PT

    this one is headed straight to the bargain bin

  • schwartzj

    Posted Aug 18, 2006 5:27 am PT

    Lousiest game I ever tested.

    Reminded me more of a webbased flashgame than a 'real' game.

    Linear, No physics engine, Some uglyness hidden behind cellshade... etc etc

    American McGee... u really let me down on this one...

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