APB E3 2009 Impressions

Customize your character to ridiculous levels in this online, open-world action game from the makers of Crackdown.

Take the open-world crime genre that Grand Theft Auto made popular, add an online system that supports 100 human players per city, throw in some ridiculously detailed customization options, and you'll have a good idea of what to expect from APB. This online action game from Realtime Worlds, the Scottish developer behind Crackdown, made news earlier this week when EA revealed it as one of the latest members of the EA Partners program. Now, we've been given the chance to take a look at an extended demo to see some of the finer details of the game.

At the heart of APB is a focus on giving players the ability to craft a character however they see fit. It extends beyond the character editor into clothing, their vehicles, the sort of group they roll with, and even the music that follows them around the city. There are a lot of options to take in, so we'll start at the beginning. The character editor in APB is absurdly deep, giving you the chance to design a person with all manner of modifiers that adjust basic features such as size and weight on down to the level of vein protrusion in their arms. Unlike so many character editors in which fiddling with too many sliders will often lead to a hideous abomination of a human being, Realtime Worlds has stated that it will be difficult to intentionally design a hideous person. In other words, the company wants the tools to let you make a believable avatar that matches your standards, not simply to take a template and scramble its features all over the place.

After creating a character, you can make his or her outfit. The options are so detailed that you essentially become a tailor, choosing patterns and fabric types for different parts of the same article of clothing, adjusting the way it's worn on the body, and choosing minute details such as stitch patterns and button types. Then you can create a graphic in the vector-illustration tool that you can slap onto clothing as a logo or onto bare skin as a tattoo. Some of the example graphics that we were shown looked awfully impressive, as did the way they looked distinctly different based on the material they were placed on, be it leather jacket or denim pants.

The customization options continue on with the type of car you drive. Players can take one of the 30-odd cars in the game and choose from a variety of body mods and kit types, then throw on some of those same custom vector graphics that they might have as tattoos, or just add sweet racing stripes and other decals. Once in the car, you can parade around town blasting music from your personal MP3 library, and if other players have the same song in theirs, they'll hear it as ambient sound coming from your car stereo. If they don't have the song, APB uses Last.fm to match similar artists in the genre to play songs that give off the same sound. If that's not enough, you can make your own theme song in a simple music editor to play as a taunt when you kill another player in battle.

Yes, there are a lot of choices to make in APB. However, none might be as important as which faction you join. The city of San Parro is basically torn apart by violence, with a struggle between the mostly benevolent enforcer faction and the gangsters. It's a distinction that boils down to police versus criminals when viewed in practical terms. There are missions that can be taken on from critical faction characters that exist within the world, but there's also a system that triggers conflicts based on your actions within the city. We were shown a scenario in which a group of gangsters were attempting to jack a car, but it turns out that it was rigged with an alarm that alerted nearby enforcers. They then rushed to the car in the siren-equipped truck as the criminals sped off in the hot car.

Another example described by Realtime Worlds would be a sort of escort mission while working for a bank. As an enforcer, you might take on a gig driving gold bullion to a bank in an armored car. Simply driving from point A to point B is likely to attract the attention of any gangsters who happen to be in your path, so it then becomes a choice of taking a sneakier route or just jumping headfirst into a high-speed chase toward your goal.

The core mechanics of the game weren't really discussed, but the gameplay that we saw looked very similar to a Grand Theft Auto or Saints Row type of game--one in which a player's power is derived from the type of weaponry that he has access to rather than any superhuman powers. We're eager to see more examples of missions and gameplay, especially the way that the two evolve as you put more time into the game. We should have the opportunity to do that as we draw closer to APB's early-2010 release date.

225 Comments

  • Nuggetol

    Posted Jul 24, 2009 1:28 am PT

    the actual name (all points bulletin) doesn't sound that good but the initials do this is probably gonna be kick ass i've always liked open world games with crime in it so this should be good

  • JunkyMcMuffin

    Posted Jun 17, 2009 9:01 pm PT

    If I had XBOX LIVE, I would probaly be exited for this game. lol

  • haloshalo

    Posted Jun 14, 2009 9:02 am PT

    its actually making you do the dirty job, of making the character

  • FCB_2100

    Posted Jun 13, 2009 9:37 pm PT

    what game wouldn't fail because of lag?

  • timma25

    Posted Jun 11, 2009 8:15 pm PT

    Whats going to make or break this game is probably going to be lag... Sounds like a really good idea but if its laggy it's gunna fail bad...

  • spiderman018

    Posted Jun 11, 2009 3:53 am PT

    "Take the open-world crime genre that Grand Theft Auto made popular, add an online system that supports 100 human players per city, throw in some ridiculously detailed customization options, and you'll have a good idea of what to expect from APB." WOW! looks fantastic

  • chimpanchu

    Posted Jun 10, 2009 7:55 pm PT

    How hot is that blonde chick in the picture!?

  • wogboypaul

    Posted Jun 10, 2009 6:47 pm PT

    this looks great.. something different for those who love customizing their characters like me

  • Hollaback77

    Posted Jun 10, 2009 7:35 am PT

    This looks really cool. Very refreshing feel about it.

  • wanted300

    Posted Jun 9, 2009 5:18 pm PT

    Im definetly getting the game. Im a kid but i have a Very low disapproval rating on xbox live. All im trying to say is some kids are mature enough. An drooling over virtual girls is truly pathetic.

  • sloth2021

    Posted Jun 9, 2009 4:26 pm PT

    i think it will be a fun game. but i do have to agree with people on here the little kids will reck it for everyone else. come on, there is games with mature rating for a reason. for the kids on here stop asking your parents to buy your games you are not mature enough. all these kids recked CODWAW
    cuz they can't act mature while playing the game. i mean you guys remember BMX XXX awesome game but to many kids were buying it so they took the game off the shelfs. THANKS KIDS!! if you are going to get a mature game then act mature also c-dawg007 learn how to spell. its the, not tha

  • Vhial

    Posted Jun 9, 2009 2:51 pm PT

    Oh yay, another game for teenage boys to run around drooling over female pixels, flirting with them, only to find out it is another boy/guy playing them.

  • SQUALL20XX

    Posted Jun 9, 2009 2:47 pm PT

    Promising game

  • C-Dawg007

    Posted Jun 9, 2009 1:29 pm PT

    dayum. this game looks tight as funk. i mean, all tha freeworld shyt. all tha different customizations. it looks so good. too bad it cant be for ps3, lol.

  • i2eaper0f5ouls

    Posted Jun 9, 2009 12:50 pm PT

    its split into districts so 100 people per district, not per map, forces players to fight amongst each other for territory (wether you be cop or criminal). You can also freely travel to the 1000s of other cities which makes it so that there won't be separated servers necesserily, which means that you'll be able to play with your friends regardless of which city they started in. Also every time theres 100 people in a city, a new city is made using the random map generation technology (simmilar to the way Diablo does it, but again far more detailed). That being said theyre starting with about 5,000 cities on opening day, so they'll have enough for a while.

  • Adziboy

    Posted Jun 9, 2009 11:36 am PT

    You get APB, we get Agency.

  • Nodashi

    Posted Jun 9, 2009 8:40 am PT

    I agree with forhekset.

    Yet, I think they are trying to appeal to the MMO crowd with a grapically appealing game without a monthly fee.

    Time will tell if the MMO ambient can survive in a 100 player world.

  • forhekset

    Posted Jun 9, 2009 1:12 am PT

    I don't understand how this flirts with the idea of MMOs yet only allows 100 players per map. With a player limit you must have a per scenario/server/game type running with a logical end, surely? You can't rely on the same 100 people being in that instance all the time or even half of the time. So you will join games in progress that contain players you don't know and basically kill any sort of MMO community qualities? I suppose that's okay, as you'll be drawn to band together anyway to complete objectives, unless there's a sort of clan system that functions outside the gamespace which lets you join a game together. Personally I would of rathered a leap to a persistant MMO type environment, but with the features involved I guess that's not really possible. Either way I'm so pleased to see network tech allowing so many players ala this and MAG. Gives me hope for a Battlefield game of epic proportions in the future.

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apb   e3 2009   e3   e3 09   ea   mmo   realtime worlds

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