American McGee's Alice Q&A
American McGee describes why Alice will stand apart from other 3D action games.
GameSpot: American, your departure from id Software wasn't exactly amicable. What happened to cause you to leave?
American McGee: We had a difference of opinion (more than one, actually), so I left.
GS: When you left, you mentioned that you wanted to pursue development of online gambling games, right? Whatever happened with that?
AM: EA gave me the opportunity to let me explore a game idea that I'd been thinking about for years.
GS: Working at Electronic Arts and id Software has to be two completely different experiences. Certainly, working at a corporate giant like EA has its benefits, but do you ever miss the independent-developer mentality of id?
AM: Those differences were exactly what drew me to EA in the first place. And partnering up with a company like Rogue on the actual development of Alice has allowed us to utilize all the best aspects of both types of companies. Is there anything I miss about id? Probably the only thing that comes to mind would be the years when we were working on the Doom games. Those were id's halcyon days, and it was a time in my life when I was just naive enough to believe that it could last forever. Aside from that? Not a thing.
GS: So how much creative room are you given at the company? Do you have total control of Alice, or does EA ever impose its marketing muscle on you and Rogue Entertainment?
AM: EA gives us the creative room we need. Alice has never really suffered from any sort of corporate stifling of creativity though... The truth is that Alice never really needed to push those sorts of limits. We've created a product that doesn't force us to make excuses about its content or creative decisions and therefore doesn't put EA in a position where it has to question what we're doing or why we're doing it.
American McGee's Alice Quick Links
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- GameSpot Score7.3good
Images
- Electronic Arts
- Rogue Ent.
- Horror Action Adventure
- Release: Dec 6, 2000 »
- ESRB: Mature
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