It isn't perfect, but if you're a strategy fan in need of a fix this great little game will satiate it.

User Rating: 8.5 | Panzer General: Allied Assault X360
I've never played a game that has made the transition from cards to console, but after playing the trial for Panzer General a while back I thought I'd buck the trend. I'm not going to make this review overly protracted mainly because it doesn't have to be - I've not played the card version of this but the XBLA version is both fun and immersive, but with it's share of flaws.

Based on relatively minor first impressions from the skirmish mode I can assume that the campaign is a set of scenarios where the player pits their wits against AI opposition in a World War II setting. As I mentioned previously this is card based and at the start of any game mode (campaign/skirmish) there are a base amount of prestige points for each player that allow you to place units on the map, or use "combat cards" that enhance the effectiveness of your units either in attack or defence. Although it sounds simple it is surprisingly thorough and enjoyable, as you gain points by killing enemies and covering a larger area of the map. Alongside improving your units in battle they can also "rank up" if they defeat an opponent, and you can also play "air" or "artillery" cards which can eat away at the enemies front line.

The battles are engaging, the maps on offer are great and the option of deck customisation is also an added bonus. In fact to some up Panzer General in a proverbial nutshell it does what strategy games are made to do, be deceptively immersive and appeal to both hardcore players and the casual audience. You can spend hours playing through skirmish or campaign as the AI is relatively good with a set of difficulties to choose from, and with card unlocks available there is good length on offer for a 800msp package. That more than offsets the lack of players I found in the multiplayer option (although there are 'chieves available there), and that deck customisation is limited. There are only a select number of decks available to you and the customisation itself is a little cluttered and hard to navigate at times.

The use of a die at the end of a battle between two units to determine whether a unit lives or dies in some cases is the actual definition of a "niggling" flaw - it takes away a degree of strategy and replaces it with the element of luck (also, it seems to favour the AI). But in saying that, there is enough charm and depth to overlook these problems and Panzer General for any strategy fan on the Xbox, with a thirst for battle should give this a go (unless you really hate card games, that could be a problem)!